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Thema: Der wirklich allgemeine Thread

  1. #1701

  2. #1702
    Avatar von Mac
    Registriert seit
    10.07.2007
    Ort
    Hamburg

    Standard AW: Der wirklich allgemeine Thread

    Naja, auch wenn der Sequel im Pazifik spielt hoffe ich trotzdem das es gut wird, und der Pazifik ist ja auch was neues, auch wenn die BoB Serie von den Orten her ziemlich unterschiedlich war, was ja wirklich gut war.
    Naja, kann man nicht ändern, mal sehen wie es wird.
    Der Trailer ist ja schonmal ganz gut, die Story wird es bestimmt auch.

  3. #1703

    Smalltalk Star
    Het doel heiligt
    de middelen.
    Avatar von !Xirteg!
    Registriert seit
    23.09.2006
    Ort
    Gelsenkirchen

    Standard AW: Der wirklich allgemeine Thread

    Ja, das wird auf jeden Fall richtig geil, dafür würd ich die Hand ins Feuer legen.
    Für mich die beste Serie, die jemals gedreht wurde.

  4. #1704
    Avatar von Husky
    Registriert seit
    20.10.2007
    Ort
    Niedersachsen

    Standard AW: Der wirklich allgemeine Thread

    Zitat Zitat von !Xirteg! Beitrag anzeigen
    Ah nein! Geil, dass Band of Brothers weitergeführt wird aber nicht Pazifik...das is so uninteressant.
    Hoffentlich kriegen se wenigstens noch die Darsteller, ich weiß net mehr welche Soldaten in den Pazifik mussten.
    Aber das sieht verdammt geil aus!
    Interessant ist es sehr wohl. Vorallem vieles unverbraucht.

  5. #1705
    Weezer
    Avatar von Weezer

    Standard AW: Der wirklich allgemeine Thread

    Ich finds uninteressant und verbraucht. Und ich persönlich denke, dass ich es nicht mit Beweisen belegen muss, jeder, der meine Meinung teilt, weiss auch, warum ich diese Meinung habe.

  6. #1706

    Smalltalk Star
    Het doel heiligt
    de middelen.
    Avatar von !Xirteg!
    Registriert seit
    23.09.2006
    Ort
    Gelsenkirchen

    Standard AW: Der wirklich allgemeine Thread

    Zitat Zitat von Husky Beitrag anzeigen
    Interessant ist es sehr wohl. Vorallem vieles unverbraucht.
    Banzai! Ende.

  7. #1707

    Standard AW: Der wirklich allgemeine Thread

    Ubuntu, der Zirkus auf Linux-Basis
    yeahyeah

  8. #1708
    My Little Blender: Rendering is Magic Avatar von Mitsuma
    Registriert seit
    07.02.2007

    Standard AW: Der wirklich allgemeine Thread

    Lulz,
    Falls die rechner haben benutzen die bestimmt nicht windows.

  9. #1709

    Standard AW: Der wirklich allgemeine Thread

    Lua Code:
    1. TOOL.Category		= "Poser"
    2. TOOL.Name		= "#NPC Talk"
    3. TOOL.Command		= nil
    4. TOOL.ConfigName		= ""
    5.  
    6.  
    7. if ( CLIENT ) then
    8.  
    9. 	language.Add( "Tool_npctalk_name", "NPC Talk" )
    10. 	language.Add( "Tool_npctalk_desc", "Choose a Scene from the Menu while aiming a NPC" )
    11. end
    12.  
    13. function TOOL.BuildCPanel( CPanel )
    14.  
    15. 	CPanel:AddControl( "Header", { Text = "#NPC Talk", Description = "Npc Play Scene" }  )
    16.  
    17. 	CPanel:AddControl( "Header", { Text = "Aim a NPC first", Description	= "None" }  )
    18.  
    19.  
    20.  
    21.  
    22. CPanel:AddControl( "CheckBox", { Label = "sv_cheats (Must be enabled)", Command = "sv_cheats", } )
    23.  
    24.  
    25. CPanel:AddControl( "Button",  { Label	= "Stop Current Scene", Command = "ent_setname shutup;ent_fire shutup setexpressionoverride shush.vcd",
    26. 					Text = "STOP"}	 )
    27.  
    28. CPanel:AddControl( "Button",  { Label	= "Most Popular", Command = "", Text = ""}	 )
    29.  
    30. CPanel:AddControl( "Button",  { Label	= "Breen 'Destroyer'", Command = "ent_setname scene##10;ent_fire scene##10 setexpressionoverride scenes/citadel/br_create.vcd",
    31. 					Text = "Play"}	 )
    32.  
    33. CPanel:AddControl( "Button",  { Label	= "Breen 'Disruptor'", Command = "ent_setname scene##12;ent_fire scene##12 setexpressionoverride scenes/breencast/disruptor.vcd",
    34. 					Text = "Play"}	 )
    35.  
    36. CPanel:AddControl( "Button",  { Label	= "Breen 'Is It Worth It?", Command = "ent_setname scene##20;ent_fire scene##20 setexpressionoverride scenes/citadel/br_worthit.vcd",
    37. 					Text = "Play"}	 )
    38.  
    39. CPanel:AddControl( "Button",  { Label	= "GMan Game Intro", Command = "ent_setname scene##44;ent_fire scene##44 setexpressionoverride scenes/npc/gman/gman_intro.vcd",
    40. 					Text = "Play"}	 )
    41.  
    42. CPanel:AddControl( "Button",  { Label	= "GMan Game Ending", Command = "ent_setname scene##45;ent_fire scene##45 setexpressionoverride scenes/citadel/gman_out.vcd",
    43. 					Text = "Play"}	 )
    44.  
    45. CPanel:AddControl( "Button",  { Label	= "Breen 'To Freeman'", Command = "ent_setname scene##17;ent_fire scene##17 setexpressionoverride scenes/breencast/tofreeman.vcd",
    46. 					Text = "Play"}	 )
    47.  
    48. CPanel:AddControl( "Button",  { Label	= "Breen 'Collaboration'", Command = "ent_setname scene###9;ent_fire scene###9 setexpressionoverride scenes/breencast/collaboration.vcd",
    49. 					Text = "Play"}	 )
    50.  
    51. CPanel:AddControl( "Button",  { Label	= "Breen 'Meet Gordon'", Command = "ent_setname scene##15;ent_fire scene##15 setexpressionoverride scenes/citadel/br_freemanatlast.vcd",
    52. 					Text = "Play"}	 )
    53.  
    54. CPanel:AddControl( "Button",  { Label	= "Breen 'Welcome To City 17'", Command = "ent_setname scene##19;ent_fire scene##19 setexpressionoverride scenes/breencast/welcome.vcd",
    55. 					Text = "Play"}	 )
    56.  
    57. CPanel:AddControl( "Button",  { Label	= "Gregory Laughing", Command = "ent_setname scene##49;ent_fire scene##49 setexpressionoverride scenes/ravenholm/madlaugh03.vcd",
    58. 					Text = "Play"}	 )
    59.  
    60. CPanel:AddControl( "Button",  { Label	= "Gregory Congregation", Command = "ent_setname scene##47;ent_fire scene##47 setexpressionoverride scenes/ravenholm/cartrap_scene.vcd",
    61. 					Text = "Play"}	 )
    62.  
    63. CPanel:AddControl( "Button",  { Label	= "Kleiner Fiddlesticks", Command = "ent_setname scene##54;ent_fire scene##54 setexpressionoverride scenes/k_lab/teleport01a.vcd",
    64. 					Text = "Play"}	 )
    65.  
    66. CPanel:AddControl( "Button",  { Label	= "Kleiner Lamarr", Command = "ent_setname scene##57;ent_fire scene##57 setexpressionoverride scenes/k_lab/lab03.vcd",
    67. 					Text = "Play"}	 )
    68.  
    69. CPanel:AddControl( "Button",  { Label	= "Kleiner Red Letter Day", Command = "ent_setname scene##58;ent_fire scene##58 setexpressionoverride scenes/k_lab/lab02.vcd",
    70. 					Text = "Play"}	 )
    71.  
    72. CPanel:AddControl( "Button",  { Label	= "Coast Vortigaunt Interrupted", Command = "ent_setname scene##37;ent_fire scene##37 setexpressionoverride scenes/coast/bugbait/vort_interrupted.vcd",
    73. 					Text = "Play"}	 )
    74.  
    75. CPanel:AddControl( "Button",  { Label	= "Coast Vortigaunt Gossip", Command = "ent_setname scene##36;ent_fire scene##36 setexpressionoverride scenes/coast/bugbait/vort_gossip.vcd",
    76. 					Text = "Play"}	 )
    77.  
    78. CPanel:AddControl( "Button",  { Label	= "Eli Greeting", Command = "ent_setname scene##41;ent_fire scene##41 setexpressionoverride scenes/eli_lab/labtalk01.vcd",
    79. 					Text = "Play"}	 )
    80.  
    81. CPanel:AddControl( "Button",  { Label	= "Eli Gravity Gun", Command = "ent_setname scene##41;ent_fire scene##41 setexpressionoverride scenes/eli_lab/labtalk04.vcd",
    82. 					Text = "Play"}	 )
    83.  
    84. CPanel:AddControl( "Button",  { Label	= "Alyx Control Room", Command = "ent_setname scene###0;ent_fire scene###0 setexpressionoverride scenes/citadel/al_controlroom01.vcd",
    85. 					Text = "Play"}	 )
    86.  
    87. CPanel:AddControl( "Button",  { Label	= "Alyx Rejoins Gordon", Command = "ent_setname scene###3;ent_fire scene###3 setexpressionoverride scenes/streetwar/alyx_gate/al_rejoinplayer01.vcd",
    88. 					Text = "Play"}	 )
    89.  
    90. CPanel:AddControl( "Button",  { Label	= "Barney Beating Quota", Command = "ent_setname scene###4;ent_fire scene###4 setexpressionoverride scenes/trainyard/security01.vcd",
    91. 					Text = "Play"}	 )
    92.  
    93. CPanel:AddControl( "Button",  { Label	= "Barney Crowbar", Command = "ent_setname scene###5;ent_fire scene###5 setexpressionoverride scenes/trainyard/crowbar_intro.vcd",
    94. 					Text = "Play"}	 )
    95.  
    96. CPanel:AddControl( "Button",  { Label	= "Barney Dog", Command = "ent_setname scene###6;ent_fire scene###6 setexpressionoverride scenes/streetwar/rubble/barneydog.vcd",
    97. 					Text = "Play"}	 )
    98.  
    99. CPanel:AddControl( "Button",  { Label	= "Breen 'Circumstances", Command = "ent_setname scene###8;ent_fire scene###8 setexpressionoverride scenes/citadel/br_circum.vcd",
    100. 					Text = "Play"}	 )
    101.  
    102. CPanel:AddControl( "Button",  { Label	= "Breen 'Disruptor'", Command = "ent_setname scene##12;ent_fire scene##12 setexpressionoverride scenes/breencast/disruptor.vcd",
    103. 					Text = "Play"}	 )
    104.  
    105. CPanel:AddControl( "Button",  { Label	= "Breen 'Foundation'", Command = "ent_setname scene##13;ent_fire scene##13 setexpressionoverride scenes/citadel/br_foundation.vcd",
    106. 					Text = "Play"}	 )
    107.  
    108. CPanel:AddControl( "Button",  { Label	= "Breen 'Instinct'", Command = "ent_setname scene##14;ent_fire scene##14 setexpressionoverride scenes/breencast/instinct.vcd",
    109. 					Text = "Play"}	 )
    110.  
    111. CPanel:AddControl( "Button",  { Label	= "Breen 'Mentors'", Command = "ent_setname scene##16;ent_fire scene##16 setexpressionoverride scenes/citadel/br_mentors.vcd",
    112. 					Text = "Play"}	 )
    113.  
    114. CPanel:AddControl( "Button",  { Label	= "Breen 'Overwatch'", Command = "ent_setname scene##18;ent_fire scene##18 setexpressionoverride scenes/breencast/overwatch.vcd",
    115. 					Text = "Play"}	 )
    116.  
    117. CPanel:AddControl( "Button",  { Label	= "Breen 'Instinct'", Command = "ent_setname scene##14;ent_fire scene##14 setexpressionoverride scenes/breencast/instinct.vcd",
    118. 					Text = "Play"}	 )
    119.  
    120. CPanel:AddControl( "Button",  { Label	= "Cubbage Boxcar", Command = "ent_setname scene##21;ent_fire scene##21 setexpressionoverride scenes/canals/boxcar_scene.vcd",
    121. 					Text = "Play"}	 )
    122.  
    123. CPanel:AddControl( "Button",  { Label	= "Cubbage Briefing", Command = "ent_setname scene##22;ent_fire scene##22 setexpressionoverride scenes/canals/gc_briefing1.vcd",
    124. 					Text = "Play"}	 )
    125.  
    126. CPanel:AddControl( "Button",  { Label	= "Citadel Office 1", Command = "ent_setname scene##23;ent_fire scene##23 setexpressionoverride scenes/citadel/breenoffice02.vcd",
    127. 					Text = "Play"}	 )
    128.  
    129. CPanel:AddControl( "Button",  { Label	= "Citadel Office 2", Command = "ent_setname scene##24;ent_fire scene##24 setexpressionoverride scenes/citadel/breenoffice03.vcd",
    130. 					Text = "Play"}	 )
    131.  
    132. CPanel:AddControl( "Button",  { Label	= "Citadel Office 3", Command = "ent_setname scene##25;ent_fire scene##25 setexpressionoverride scenes/citadel/breenoffice03b.vcd",
    133. 					Text = "Play"}	 )
    134.  
    135. CPanel:AddControl( "Button",  { Label	= "Citadel Office 4", Command = "ent_setname scene##25;ent_fire scene##25 setexpressionoverride scenes/citadel/breenoffice04.vcd",
    136. 					Text = "Play"}	 )
    137.  
    138. CPanel:AddControl( "Button",  { Label	= "Citadel Office 5", Command = "ent_setname scene##25;ent_fire scene##25 setexpressionoverride scenes/citadel/breenoffice05.vcd",
    139. 					Text = "Play"}	 )
    140.  
    141. CPanel:AddControl( "Button",  { Label	= "Citadel Control Room", Command = "ent_setname scene##28;ent_fire scene##28 setexpressionoverride scenes/citadel/br_controlroom.vcd",
    142. 					Text = "Play"}	 )
    143.  
    144. CPanel:AddControl( "Button",  { Label	= "Coast Antman Saved", Command = "ent_setname scene##29;ent_fire scene##29 setexpressionoverride scenes/coast/bugbait/antman_saved.vcd",
    145. 					Text = "Play"}	 )
    146.  
    147. CPanel:AddControl( "Button",  { Label	= "Coast Bugbait Training 1", Command = "ent_setname scene##30;ent_fire scene##30 setexpressionoverride scenes/coast/bugbait/vort_training_a.vcd",
    148. 					Text = "Play"}	 )
    149.  
    150. CPanel:AddControl( "Button",  { Label	= "Coast Bugbait Training 2", Command = "ent_setname scene##31;ent_fire scene##31 setexpressionoverride scenes/coast/bugbait/vbaittrain04.vcd",
    151. 					Text = "Play"}	 )
    152.  
    153. CPanel:AddControl( "Button",  { Label	= "Coast Bugbait Training 3", Command = "ent_setname scene##31;ent_fire scene##31 setexpressionoverride scenes/coast/bugbait/vbaittrain05.vcd",
    154. 					Text = "Play"}	 )
    155.  
    156. CPanel:AddControl( "Button",  { Label	= "Coast Cubbage-Go On", Command = "ent_setname scene##33;ent_fire scene##33 setexpressionoverride scenes/coast/odessa/cub_goonwithoutme.vcd",
    157. 					Text = "Play"}	 )
    158.  
    159. CPanel:AddControl( "Button",  { Label	= "Coast Cubbage-Gunships", Command = "ent_setname scene##34;ent_fire scene##34 setexpressionoverride scenes/coast/odessa/cub_showyou.vcd",
    160. 					Text = "Play"}	 )
    161.  
    162. CPanel:AddControl( "Button",  { Label	= "Coast Cubbage-Well Done", Command = "ent_setname scene##35;ent_fire scene##35 setexpressionoverride scenes/coast/odessa/cub_welldone.vcd",
    163. 					Text = "Play"}	 )
    164.  
    165. CPanel:AddControl( "Button",  { Label	= "Eli About Breen", Command = "ent_setname scene##38;ent_fire scene##38 setexpressionoverride scenes/eli_lab/eli_breen.vcd",
    166. 					Text = "Play"}	 )
    167.  
    168. CPanel:AddControl( "Button",  { Label	= "Eli Trapped", Command = "ent_setname scene##39;ent_fire scene##39 setexpressionoverride scenes/eli_lab/attack02.vcd",
    169. 					Text = "Play"}	 )
    170.  
    171. CPanel:AddControl( "Button",  { Label	= "Eli Mossman Tour", Command = "ent_setname scene##43;ent_fire scene##43 setexpressionoverride scenes/eli_lab/mosstour03.vcd",
    172. 					Text = "Play"}	 )
    173.  
    174. CPanel:AddControl( "Button",  { Label	= "Gregory Attic", Command = "ent_setname scene##46;ent_fire scene##46 setexpressionoverride scenes/ravenholm/attic_scene.vcd",
    175. 					Text = "Play"}	 )
    176.  
    177. CPanel:AddControl( "Button",  { Label	= "Gregory Eye On You", Command = "ent_setname scene##48;ent_fire scene##48 setexpressionoverride scenes/ravenholm/pyre_scene.vcd",
    178. 					Text = "Play"}	 )
    179.  
    180. CPanel:AddControl( "Button",  { Label	= "Gregory Traps", Command = "ent_setname scene##50;ent_fire scene##50 setexpressionoverride scenes/ravenholm/yard_scene.vcd",
    181. 					Text = "Play"}	 )
    182.  
    183. CPanel:AddControl( "Button",  { Label	= "Kleiner Barney On Radio", Command = "ent_setname scene##51;ent_fire scene##51 setexpressionoverride scenes/trainyard/security02.vcd",
    184. 					Text = "Play"}	 )
    185.  
    186. CPanel:AddControl( "Button",  { Label	= "Kleiner (Barney To Kleiner)", Command = "ent_setname scene##52;ent_fire scene##52 setexpressionoverride scenes/k_lab2/k_lab02_02.vcd",
    187. 					Text = "Play"}	 )
    188.  
    189. CPanel:AddControl( "Button",  { Label	= "Kleiner Entrance", Command = "ent_setname scene##53;ent_fire scene##53 setexpressionoverride scenes/k_lab/lab01.vcd",
    190. 					Text = "Play"}	 )
    191.  
    192. CPanel:AddControl( "Button",  { Label	= "Kleiner Hedy", Command = "ent_setname scene##55;ent_fire scene##55 setexpressionoverride scenes/k_lab2/k_lab02_03.vcd",
    193. 					Text = "Play"}	 )
    194.  
    195. CPanel:AddControl( "Button",  { Label	= "Kleiner New HEV", Command = "ent_setname scene##56;ent_fire scene##56 setexpressionoverride scenes/k_lab/lab04.vcd",
    196. 					Text = "Play"}	 )
    197.  
    198. CPanel:AddControl( "Button",  { Label	= "Kleiner Slow Teleport", Command = "ent_setname scene##59;ent_fire scene##59 setexpressionoverride scenes/k_lab2/k_lab02_01.vcd",
    199. 					Text = "Play"}	 )
    200.  
    201. CPanel:AddControl( "Button",  { Label	= "Kleiner Teleport Ready", Command = "ent_setname scene##60;ent_fire scene##60 setexpressionoverride scenes/k_lab/teleport01.vcd",
    202. 					Text = "Play"}	 )
    203.  
    204. CPanel:AddControl( "Button",  { Label	= "Kleiner Success", Command = "ent_setname scene##61;ent_fire scene##61 setexpressionoverride scenes/k_lab/teleport02.vcd",
    205. 					Text = "Play"}	 )
    206.  
    207. CPanel:AddControl( "Button",  { Label	= "Nova Prospekt Alyx & Eli", Command = "ent_setname scene##62;ent_fire scene##62 setexpressionoverride scenes/novaprospekt/np_cell02.vcd",
    208. 					Text = "Play"}	 )
    209.  
    210. CPanel:AddControl( "Button",  { Label	= "Nova Prospekt Teleport", Command = "ent_setname scene##63;ent_fire scene##63 setexpressionoverride scenes/novaprospekt/np_teleport03.vcd",
    211. 					Text = "Play"}	 )
    212.  
    213.  
    214. end

    "Testing new syntax highlighting"

  10. #1710

    Standard AW: Der wirklich allgemeine Thread

    Zitat Zitat von Grüne Gurken Beitrag anzeigen
    [...]

    "Testing new syntax highlighting"
    Wie wär es mit

    HTML-Code:
    <!-- Grobes Beispiel -->
    <tbody><tr>Zeilennummern</tr></tbody><tbody><tr>Zeileninhal</tr></tbody>
    um die Zeilennummern beim Kopieren zu vermeiden?
    Klick here -> Bløg :D

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