Ergebnis 1 bis 8 von 8

Thema: CSS Content OHNE CSS

  1. #1

    Standard CSS Content OHNE CSS

    hi,

    ich hab mir mal "CS:S Realistic Wepons 4.0" runtergeladen und jetzt seh ich NUR errors als waffe oder auf severn wo leute CSS player models haben seh ich nur pink schwarze deppen.

    Danke für HILFE!

  2. #2
    Avatar von Kapulta
    Registriert seit
    27.12.2008
    Ort
    Gm_Desertfortrees

    Standard AW: CSS Content OHNE CSS

    Du brauchst leider CS:SOURCE da ca 90% aller server die waffen usw. nutzen.

    Da hilft nur sich bei Steam ein Gästepass besorgen von ne Kumpel der sich erst CSS gekauft hat.

    Oder dir CSS Kaufen

    Ich hoofe auch mal bald das in Steam steht das mann bestimmte source Games für Addons Maps und etc braucht den das was bei STEAM steht ist verarsche. Man braucht ein source Game um Garrysmod zu kaufen aber noch weitere für die Inhalte also wie schon gesagt Maps und Waffen etc.
    Schade das so viele Leute drauf reinfallen und dann Die Source Games kaufen müssen

  3. #3
    Witcher
    Avatar von Witcher

    Standard AW: CSS Content OHNE CSS

    Zitat Zitat von Kapulta Beitrag anzeigen
    Du brauchst leider CS:SOURCE da ca 90% aller server die waffen usw. nutzen.

    Da hilft nur sich bei Steam ein Gästepass besorgen von ne Kumpel der sich erst CSS gekauft hat.

    Oder dir CSS Kaufen

    Ich hoofe auch mal bald das in Steam steht das mann bestimmte source Games für Addons Maps und etc braucht den das was bei STEAM steht ist verarsche. Man braucht ein source Game um Garrysmod zu kaufen aber noch weitere für die Inhalte also wie schon gesagt Maps und Waffen etc.
    Schade das so viele Leute drauf reinfallen und dann Die Source Games kaufen müssen
    Was bei steam steht stimmt schon für das normale GMOD braucht man nur ein Source Spiel.

  4. #4
    Avatar von kuno_knast
    Registriert seit
    04.02.2007
    Ort
    Bei Neubrandenburg

    Standard AW: CSS Content OHNE CSS

    Geht ganz legal (denk ich mal, da das hldsupdatetool ja auch nich illegal is) mit dem Dedicated-Server-tool, den rest lass dir von google erklären.
    Kannst dann den Content in den Gmod-Ordner stecken

  5. #5

    Standard AW: CSS Content OHNE CSS

    es gibt einen legalen weg, wie du diese waffen dennoch benutzen kannst und keine Errors siehst.

    Lade dir einfach jede einzelne Waffe von FPSBanana runter und leg sie in dein GMOD ab.

    http://www.fpsbanana.com/skins/games/2

  6. #6

    Standard AW: CSS Content OHNE CSS

    Oder ein Freund von dir, der CSS hat, loggt sich auf deinem Rechner ein, lädt es da runter und dann loggst du dich wieder mit deinem Account ein.
    (Reicht auch die GCFs per USB Stick / DVD / o.Ä. in deinen steamapps Ordner zu tun)
    orly?
    ­­­­­

  7. #7
    Avatar von Kapulta
    Registriert seit
    27.12.2008
    Ort
    Gm_Desertfortrees

    Standard AW: CSS Content OHNE CSS

    Aber ihr habt noch was vergessen

    Den Sound script der sieht ungefähr so aus:

    Code:
    //G3SG1
    "Weapon_G3SG1.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.40"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/g3sg1/g3sg1-1.wav"
    }
    
    "Weapon_G3SG1.Slide"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/g3sg1/g3sg1_slide.wav" 
    }
    
    "Weapon_G3SG1.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/g3sg1/g3sg1_clipout.wav" 
    }
    
    "Weapon_G3SG1.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/g3sg1/g3sg1_clipin.wav" 
    }
    
    //GLOCK
    "Weapon_Glock.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"ATTN_NORM"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/glock/glock18-1.wav"
    }
    
    "Weapon_Glock.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/glock/glock_clipout.wav"
    }
    
    "Weapon_Glock.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/glock/glock_clipin.wav"
    }
    
    "Weapon_Glock.Sliderelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/glock/glock_sliderelease.wav"
    }
    
    "Weapon_Glock.Slideback"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/glock/glock_slideback.wav"
    }
    
    //GALIL
    "Weapon_Galil.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.48"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/galil/galil-1.wav"
    	
    }
    
    "Weapon_Galil.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/galil/galil_clipout.wav" 
    }
    
    "Weapon_Galil.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/galil/galil_clipin.wav" 
    }
    
    "Weapon_Galil.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/galil/galil_boltpull.wav" 
    }
    
    //M249
    "Weapon_M249.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.52"
    	"pitch"		"PITCH_NORM"
    
    	"wave"		")weapons/m249/m249-1.wav"
    }
    
    "Weapon_M249.Coverup"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m249/m249_coverup.wav"
    }
    
    "Weapon_M249.Boxout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m249/m249_boxout.wav"
    }
    
    "Weapon_M249.Boxin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m249/m249_boxin.wav"
    }
    
    "Weapon_M249.Chain"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m249/m249_chain.wav"
    }
    
    "Weapon_M249.Coverdown"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m249/m249_coverdown.wav"
    }
    
    "Weapon_Flakk249.Magin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\schmung.M249\magin.wav"
    }
    "Weapon_Flakk249.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\schmung.M249\boltpull.wav"
    }
    "Weapon_Flakk249.Boltrel"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\schmung.M249\boltrel.wav"
    }
    
    
    //XM1014
    "Weapon_XM1014.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.52"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/xm1014/xm1014-1.wav"
    }
    
    "Weapon_XM1014.InsertShell"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/xm1014/xm1014_insertshell.wav"
    }
    
    //M3SUPER90
    "Weapon_M3.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.48"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/m3/m3-1.wav"
    }
    
    
    
    "Weapon_M3.Insertshell"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m3/m3_insertshell.wav"
    }
    
    "Weapon_M3.Pump"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m3/m3_pump.wav"
    }
    
    //MAC10
    "Weapon_MAC10.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.64"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/mac10/mac10-1.wav"
    }
    
    "Weapon_MAC10.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/mac10/mac10_clipout.wav"
    }
    
    "Weapon_MAC10.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/mac10/mac10_clipin.wav"
    }
    
    "Weapon_MAC10.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/mac10/mac10_boltpull.wav"
    }
    
    //TMP
    "Weapon_TMP.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.6"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/tmp/tmp-1.wav"
    }
    
    "Weapon_TMP.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/tmp/tmp_clipin.wav"
    }
    
    "Weapon_TMP.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/tmp/tmp_clipout.wav"
    }
    
    //MP5
    "Weapon_MP5Navy.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	
    	"CompatibilityAttenuation"	"0.64"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/mp5navy/mp5-1.wav"
    	
    }
    
    "Weapon_MP5Navy.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/mp5navy/mp5_clipout.wav" 
    }
    
    "Weapon_MP5Navy.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/mp5navy/mp5_clipin.wav" 
    }
    
    "Weapon_MP5Navy.Slideback"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/mp5navy/mp5_slideback.wav" 
    }
    
    "Weapon_MP5Navy.Boltback"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\mp5navy\mp5_boltpull.wav"
    	
    }
    
    "Weapon_MP5Navy.Boltfoward"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\mp5navy\mp5_boltslap.wav"
    	
    }
    
    "Weapon_MP5Navy.Safety"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\mp5navy\mp5_safety.wav"
    	
    }
    
    "Weapon_MP5Navy.Draw"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\mp5navy\mp5_draw.wav"
    	
    }
    
    //P228
    "Weapon_P228.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"ATTN_NORM"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/p228/p228-1.wav"
    }
    
    "Weapon_P228.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p228/p228_clipout.wav" 
    }
    
    "Weapon_P228.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p228/p228_clipin.wav" 
    }
    
    "Weapon_P228.Sliderelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p228/p228_sliderelease.wav" 
    }
    
    "Weapon_P228.Slidepull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p228/p228_slidepull.wav" 
    }
    
    "Weapon_P228.Slideback"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p228/p228_slideback.wav" 
    }
    
    //P90
    "Weapon_P90.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.64"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/p90/p90-1.wav"
    }
    
    "Weapon_P90.Cliprelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p90/p90_cliprelease.wav"
    }
    
    "Weapon_P90.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p90/p90_clipout.wav"
    }
    
    "Weapon_P90.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p90/p90_clipin.wav"
    }
    
    "Weapon_P90.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/p90/p90_boltpull.wav"
    }
    
    "Weapon_P90.unlock"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons\p90\p90_unlock.wav"
    }
    
    "Weapon_P90.magout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons\p90\p90_magout.wav"
    }
    
    "Weapon_P90.magin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons\p90\p90_magin.wav"
    }
    
    "Weapon_P90.cock"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons\p90\p90_cock.wav"
    }
    
    "Weapon_P90.Cliprelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    	"wave"			"weapons/p90/p90_cliprelease.wav"
    }
    
    "Weapon_P90.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    	"wave"			"weapons/p90/p90_clipout.wav"
    }
    
    "Weapon_P90.Clipin1"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    	"wave"			"weapons/p90/p90_clipin1.wav"
    }
    
    "Weapon_P90.Clipin2"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    	"wave"			"weapons/p90/p90_clipin2.wav"
    }
    
    
    //SCOUT
    "Weapon_Scout.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.6"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/scout/scout_fire-1.wav"
    }
    
    "Weapon_Scout.Bolt"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/scout/scout_bolt.wav" 
    }
    
    "Weapon_Scout.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/scout/scout_clipout.wav" 
    }
    
    "Weapon_Scout.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/scout/scout_clipin.wav" 
    }
    
    //SG550
    "Weapon_SG550.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.40"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/sg550/sg550-1.wav"
    }
    
    "Weapon_SG550.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/sg550/sg550_clipout.wav" 
    }
    
    "Weapon_SG550.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/sg550/sg550_clipin.wav" 
    }
    
    "Weapon_SG550.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/sg550/sg550_boltpull.wav" 
    }
    
    //SG552
    "Weapon_SG552.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.48"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/sg552/sg552-1.wav"
    	
    }
    
    "Weapon_SG552.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/sg552/sg552_clipout.wav"
    }
    
    "Weapon_SG552.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/sg552/sg552_clipin.wav"
    }
    
    "Weapon_SG552.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/sg552/sg552_boltpull.wav"
    }
    
    //FIVESEVEN
    "Weapon_FiveSeven.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"ATTN_NORM"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/fiveseven/fiveseven-1.wav"
    }
    
    "Weapon_FiveSeven.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/fiveseven/fiveseven_clipout.wav"
    }
    
    "Weapon_FiveSeven.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/fiveseven/fiveseven_clipin.wav"
    }
    
    "Weapon_FiveSeven.Sliderelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/fiveseven/fiveseven_sliderelease.wav"
    }
    
    "Weapon_FiveSeven.Slidepull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/fiveseven/fiveseven_slidepull.wav"
    }
    
    "Weapon_FiveSeven.Slideback"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/fiveseven/fiveseven_slideback.wav"
    }
    
    "Weapon_57.clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\fiveseven\clipout.wav"
    	
    }
    
    "Weapon_57.clipin1"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\fiveseven\clipin1.wav"
    	
    }
    
    "Weapon_57.clipin2"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\fiveseven\clipin2.wav"
    	
    }
    
    "Weapon_57.SlideBack"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\fiveseven\SlideBack.wav"
    	
    }
    
    "Weapon_57.SlideForward"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\fiveseven\slideForward.wav"
    	
    }
    
    
    //UMP45
    "Weapon_UMP45.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.64"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/ump45/ump45-1.wav"
    }
    
    "Weapon_UMP45.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/ump45/ump45_clipout.wav"
    }
    
    "Weapon_UMP45.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/ump45/ump45_clipin.wav"
    }
    
    "Weapon_UMP45.Boltslap"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/ump45/ump45_boltslap.wav"
    }
    
    "Weapon_ump45.boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons\ump45\ump45_boltpull.wav"
    	
    }
    
    
    //USP
    "Weapon_USP.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"ATTN_NORM"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/usp/usp_unsil-1.wav"
    }
    
    "Weapon_USP.SilencedShot"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"ATTN_IDLE"
    	"pitch"		"PITCH_NORM"
    	
    	"wave"			")weapons/usp/usp1.wav"
    	
    }
    
    "Weapon_USP.DetachSilencer"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_silencer_off.wav"
    	
    }
    
    "Weapon_USP.AttachSilencer"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_silencer_on.wav"
    	
    }
    
    "Weapon_USP.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_clipout.wav"
    	
    }
    
    "Weapon_USP.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_clipin.wav"
    	
    }
    
    "Weapon_USP.Sliderelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_sliderelease.wav"
    	
    }
    
    "Weapon_USP.Slideback"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_slideback.wav"
    	
    }
    
    "Weapon_USP.Slideback2"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/usp/usp_slideback2.wav"
    	
    }
    
    //M4A1
    "Weapon_M4A1.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.52"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/m4a1/m4a1_unsil-1.wav"
    	
    }
    
    "Weapon_M4A1.Silenced"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.4"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/m4a1/m4a1-1.wav"
    }
    
    "Weapon_M4A1.Silencer_Off"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/m4a1/m4a1_silencer_off.wav"
    }
    
    "Weapon_M4A1.Silencer_On"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"			"95,105"
    
    	"wave"			"weapons/m4a1/m4a1_silencer_on.wav"
    }
    
    "Weapon_M4A1.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m4a1/m4a1_clipout.wav"
    }
    
    "Weapon_M4A1.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m4a1/m4a1_clipin.wav"
    }
    
    "Weapon_M4A1.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m4a1/m4a1_boltpull.wav"
    }
    
    "Weapon_M4A1.Deploy"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m4a1/m4a1_deploy.wav"
    }
    
    "Weapon_M4A1.Boltcatch"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m4a1/m16_boltcatch.wav"
    }
    
    "Weapon_M4A1.Deploy"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/m4a1/m4a1_deploy.wav"
    }
    
    
    //ELITES
    "Weapon_ELITE.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"ATTN_NORM"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/elite/elite-1.wav"
    }
    
    "Weapon_ELITE.Reloadstart"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/elite/elite_reloadstart.wav" 
    }
    
    "Weapon_ELITE.Lclipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/elite/elite_leftclipin.wav" 
    }
    
    "Weapon_ELITE.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/elite/elite_clipout.wav" 
    }
    
    "Weapon_ELITE.Sliderelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/elite/elite_sliderelease.wav" 
    }
    
    
    "Weapon_ELITE.Rclipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/elite/elite_rightclipin.wav" 
    }
    
    "Weapon_ELITE.Deploy"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/elite/elite_deploy.wav" 
    }
    
    //FAMAS
    "Weapon_FAMAS.Single"
    {
    	"channel"		"CHAN_WEAPON"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"0.48"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			")weapons/famas/famas-1.wav"
    	
    }
    
    "Weapon_FAMAS.Clipout"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/famas/famas_clipout.wav"
    }
    
    "Weapon_FAMAS.Clipin"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/famas/famas_clipin.wav"
    }
    
    "Weapon_FAMAS.Forearm"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons/famas/famas_forearm.wav"
    }
    
    "Weapon_FAMAS.Boltpull"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons\HK53\famas_boltpull.wav"
    }
    
    "Weapon_FAMAS.Boltrelease"
    {
    	"channel"		"CHAN_ITEM"
    	"volume"		"1.0"
    	"CompatibilityAttenuation"	"1.0"
    	"pitch"		"PITCH_NORM"
    
    	"wave"			"weapons\HK53\famas_boltrelease.wav"
    }
    
    
    }

  8. #8

    Standard AW: CSS Content OHNE CSS

    äääääääääääää................ ich bin verwirrt

    UND PAY PAL HAT DEN GMOD KAUF ÜBERPRÜFT UND JETZ HAB ICHS NIMMER (bald vllt) !

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