So jetzt hab ichs nach 15 weiteren Tutorials geschafft
ich seh im HL2 Modelviewer die FNFAL und die Hände alles hat Texturen so dann pack ich die fertigen .mdl vvd usw. dateien in Garrysmod/Garrysmod/models/weapons/ und starte.
So nach ca. 5min ladezeit spawn ich den Swep also den Galil Skinn und hab immer noch nichts in der Hand
also hier jetzt mal die .cq
Code:
$modelname "v_rif_galil.mdl"
$cd ".\"
$cdmaterials "models\weapons\Millenia_FAL\"
$cdmaterials "models\weapons\v_models\hands\"
$scale 1.0
$cliptotextures
//reference mesh(es)
$body "studio" "reference_arms"
$body "studio" "ref12"
$body "studio" "ref2"
// 2 attachment(s)
$attachment 0 "FAL_Muzzleflash" 0.000000 -1.000000 0.000000
$attachment 1 "FAL_Bolt" 0.000000 0.000000 0.000000
// 6 animation sequence(s)
$sequence idle "idle" Act_VM_IDLE 1 rotate -90 fps 30
$sequence reload "reload" ACT_VM_RELOAD 1 rotate -90 fps 30 {
{ event 5004 15 "weapons/FAL_Magout.wav" }
{ event 5004 32 "weapons/FAL_Magalign.wav" }
{ event 5004 38 "weapons/FAL_Magin.wav" }
{ event 5004 55 "weapons/FAL_Cock.wav" }
}
$sequence "draw" "draw" ACT_VM_DRAW 1 rotate -90 fps 30 { event 5004 7 "weapons/FAL_Draw.wav" }
$sequence "shoot1" "shoot1" ACT_VM_PRIMARYATTACK 1 rotate -90 fps 30 { event 5001 0 "22" }
$sequence "shoot2" "shoot2" ACT_VM_PRIMARYATTACK 1 rotate -90 fps 30 { event 5001 0 "22" }
$sequence "shoot3" "shoot3" ACT_VM_PRIMARYATTACK 1 rotate -90 fps 30 { event 5001 0 "22" }
// End of QC script.