Weiterlesen...Zitat von Steam
Updates to Warhammer 40,000: Dawn of War II have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Content
- Two on Two game mode is now available for ranked play.
 - Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
 - We have added a benchmarking performance test; you can find it in the Graphics options tab.There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!
 
New Options
- We have added a "Push to Talk" option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.We have also added a "Advanced Sub-selection" game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.
 
Stability
- Fixed several crashes where invalid data was being written to logs.
 - Fixed a common multithreading crash.
 - Fixed some out-of-memory crashes on Vista 32.Fixed a crash that could occur if Avitus was reinforcing when a game ended.
 
UI Change
- The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.
 
Replay Improvements
- Added a 4x speed.
 - Capture progress bars are now visible.
 - Commander wargear and squad upgrades are now visible on unit selection panel.
 - Build queues are now displayed.
 - Replay control buttons now have audio.Decorators now show up in replays.
 
Gameplay Bug Fixes
- Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
 - Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
 - Tankbusta targeting priorities have been improved, now prefer to target vehicles.
 - Fixed a bug where demolition charges could pass through terrain and not detonate.
 - Fixed a bug where the Techmarine could continue to repair after being knocked down.
 - Squads now unload from a vehicle when it is destroyed.
 - Full resource refunds are now granted when a building that hasn't started construction is cancelled.
 - Adjusted refund costs on the Webway gate.
 - Adjusted refund costs on the Techmarine's Space Marine Heavy Bolter turret.
 - Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
 - Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
 - Adjusted Scything Talon knockback and suppression.
 - Fixed a pathing problem on (6p) Typhon Arena.Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.
 
Text Bugs
- Fixed tooltip on Lictor Hero's Adrenal Gland wargear.
 - Fixed tooltip on Catalyst ability.
 - Fixed tooltip on Warlock Champion's robe.Fixed an incorrect tooltip on the "Luv da Dakka" ability.
 
Custom Games
- Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.Players can now select chapter colors for AI players.
 
Matchmaking
- Removed the "Submit Player Review" prompt that would appear if a player left the countdown before a match started.Fixed a situation where a party could get broken up when host migration occurred.
 
Post-game stats
- We now show a "Player has left" message for all players when you quit out to the post game screen.
 
Achievements
- Fixed a bug with the Sweeping Advance achievement. Previously it wouldn't be awarded if the retreating unit was the last entity in the squad.
 
Audio Improvements
- Speech events now fade out if a higher priority event triggers.Medium sound quality preset now chooses 44100Hz instead of 22050Hz.
 
In-Game HUD and UI
- There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
 - Added a Retreat All hotkey. (ALT-X)
 - Added a Retreat Hero hotkey. (SHIFT-X)
 - Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
 - The camera no longer strafes when starting a move facing or band-box selection.
 - Squads that have sergeants now display the count correctly on the reinforcement UI.
 - Unconscious heroes no longer get selected when bandbox selecting multiple units.
 - Targeted abilities are now usable on multi-select portraits and on squad tabs.
 - Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
 - Player list bars no longer fade in and out while using voice chat.
 - Fixed an issue where "Rear Armor Hit" kickers were triggering multiple times.
 - Selection circles no longer disappear on a selected unit that is performing a sync kill.
 - Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
 - Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
 - Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
 - Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
 - Reinforcement UI no longer displays when a hero is selected.
 - Fixed an issue where a blank square would appear when a squad was reinforcing.
 - Opposing players no longer see random players' race selection in the Player List panel.
 - Fixed a bug where helptext on purchased hero accessory wargear wasn't visible.
 - Fixed an issue where a black border would sometimes appear on a garrisonable building.Pressing space bar in a chat no longer results in two spaces entered.
 
Game Options
- Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.
 
AI Player improvements
- Expert and Hard players now provide higher early game pressure through a variety of tier one units.
 - AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
 - AI players now purchase an appropriate amount of generators.
 - AI players will engage the enemy and attack more aggressively than before.
 - AI players are ber at preserving units, and retreat at appropriate times both in melee and ranged combat.
 - AI players are now much better at using unit abilities.
 - AI players will upgrade existing units with a variety of upgrades more intelligently.
 - AI players prioritize capture points in a more intelligent fashion.
 - AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
 - AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
 - AI players now can flank suppression weapons out of combat.
 - AI players now purchase dead heroes at more appropriate costs.AI players no longer buy and cancel generators when enemies are around.
 
Campaign
- Mission briefing speech now only plays the first time a mission is opened.
 - Fixed an issue where the starmap button didn't highlight the first time a player had to travel between planets.
 - The character level up screen now accounts for rewards granted by the mission.
 - Fixed a fatal SCAR error on Angel Gate.Fixed a fatal SCAR error on the first Lictor encounter.
 
Co-op
- Added a countdown timer to campaign mission start.Fixed an issue where the other player in a coop games hotkeys were always set to 5.
 
Localization
- Added support for Hungarian language.
 


			
					
					
					
					
				