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Thema: GM_Construct_Nolag

  1. #1
    Avatar von Dog
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    02.04.2006
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    RSS GM_Construct_Nolag

    Zitat Zitat von GMod.com

    A new sensation in map optimization!



    After the original release of Mutank' gm_flatgrass_nolag, the Gmod community cried out "Give us an optimized version of gm_construct!" And just like that I started to work on gm_construct_nolag. But what does this version of gm_construct offer compared to the original?

    Changes:

    - Applied NoDraw on many surfaces (cut down on lag)

    - Removed the color room. (Rarely used for anything useful & Ran a LUA Script)

    - Redesigned the main building area

    - Chopped down on light sources (Sun is now the only light source)

    F.A.Q

    Why did you redesign the building area?

    The old building area contained displacements which would only cause leaks in the map. Also, the lake wasn't big enough to create any useful contraptions and was mostly used as a dumping ground for random props. I found it better for contraption builders to have a nice clean flat space to build contraptions. Not only does the new design give you more space to build, you can also build contraptions without the worry of it falling into the lake or flipping over due to a bump.


    How much of a performance increase does this version give compared to the old version?

    gm_construct - 14.7MB

    gm_construct_nolag - 4.79MB

    68% Smaller!

    Beta testers have reported a 30 FPS increase compared to the original map. But these statistics compare differently since everyone has a different machine. Try the map yourself and see the difference!

    Where can I download/talk about this map?

    Thread

    Download

    Contact me

    Special thanks to [XURAS] thingshappen for checking over my map and giving me advice.



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  2. #2

    Standard AW: GM_Construct_Nolag

    noch so eine 2 minuten map...
    das die sowas überhaupt auf garrysmod.com releasen dürfen Oo

    bei flatgrass hatte ich schon immer 300 fps ( settings: fps_max 300)
    ohne den fps limiter hätte ich mehr ...

    und gm_construct interesiert doch keinen

  3. #3

    Standard AW: GM_Construct_Nolag

    Kann sein, das die jetzt weniger Performance braucht, aber dafür sieht die sicher beschissener aus... Guck sie mir gleich mal an

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