Ich sehe nichts besonderes am compile-log und fehler habe ich eigentlich nicht gemacht
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\vip08140495\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\L4D" "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\SourceMods\L4D\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9135 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 72 texinfos to 21
Reduced 8 texdatas to 5 (249 bytes to 169)
Writing C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\vip08140495\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\L4D" "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp
reading c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.prt
51 portalclusters
105 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1439
Average clusters visible: 28
Building PAS...
Average clusters audible: 29
visdatasize:1284 compressed from 816
writing c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\vip08140495\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\L4D" "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp
Setting up ray-trace acceleration structure... Done (0.05 seconds)
58 faces
5197 square feet [748439.69 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
58 patches before subdivision
810 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 53071, max 176
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(36320, 37065, 34954)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(8053, 8482, 7697)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1892, 2038, 1755)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(425, 471, 388)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(97, 110, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(22, 26, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(5, 6, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 25/8192 300/98304 ( 0.3%)
brushsides 150/65536 1200/524288 ( 0.2%)
planes 102/65536 2040/1310720 ( 0.2%)
vertexes 203/65536 2436/786432 ( 0.3%)
nodes 116/65536 3712/2097152 ( 0.2%)
texinfos 21/12288 1512/884736 ( 0.2%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 58/65536 3248/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 34/65536 1904/3670016 ( 0.1%)
leaves 118/65536 3776/2097152 ( 0.2%)
leaffaces 82/65536 164/131072 ( 0.1%)
leafbrushes 60/65536 120/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 420/512000 1680/2048000 ( 0.1%)
edges 260/256000 1040/1024000 ( 0.1%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 15/32768 150/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 204/65536 408/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 47344/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1284/16777216 ( 0.0%)
entdata [variable] 2602/393216 ( 0.7%)
LDR ambient table 118/65536 472/262144 ( 0.2%)
HDR ambient table 118/65536 472/262144 ( 0.2%)
LDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/612 ( 0.2%)
pakfile [variable] 212015/0 ( 0.0%)
physics [variable] 9135/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 168
Writing c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_doorway1.bsp"