Changelog
Changelog:
v1.07
- ADDED:
- Ak47,Bizon, RPK drum magazine models [Q1184]
- Bis groups are hidden in the editor by default. New clientside setting can be commented to reinstate the use of BIS groups. Fix #867 [Squelch]
- Flare sound [Tpm]
- Italian translation for men class, by =FSI=Gen.Nembo [Alef]
- Italian translation for vehicles, by =FSI=Gen.Nembo [Alef]
- Muzzleflash to FALs [Scubaman3d]
- Prone operating animation for Konkurs launcher [Rocko]
- Sa58 config [Q1184]
- Useable sandbags [Rocko]
- Visible flares in daylight [Rocko]
- CHANGED:
- Ah1 and AH64 have bulletproof cockpit glass [Rocko]
- Ai cannot shoot while going prone from kneel or vice versa [Rocko]
- Ao Mapping for USSR Army soldiers to fix dark spot on units back (former backpack area) [Rocko]
- Applying Epi or Morphine no longer plays the medic animation [Rocko]
- Converted motorbike start sound to mono and wss, fixes #786 [Rocko]
- Correct picture for Konkurs Missile Tube [Rocko]
- Corrected MG36 magazine picture when packed in rucksack [Rocko]
- Function method of ace_fx_cartridges, no longer uses FPS check and string compare method to detect which casing to spawn, also cartridges are now only spawned on ground (building detection disabled) - should save some fps on players machine [Rocko]
- Huntir rounds and monitor can now be packed in rucksacks [Rocko]
- Implemented latest version of Homer Johnstons Improved Parachute Scripting [Rocko]
- Increased indirectHit damage for mines [Rocko]
- Increased time pain affects units. [Squelch]
- Javelin and M72 LAW fire sound [Tpm]
- Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko]
- Mp5, SVD Dragunov, GSH fire sounds [Tpm]
- New 7.62 s.sonic crack [Tpm]
- Reduced helicopter armor [Q1184]
- Supersonic crack db values [Tpm]
- Tweaked db values [Tpm]
- Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers [Pufu]
- Weapons with physical bipod (visible on model !) can now use it, i.e reduce weapon sway when prone and weapon "rested" on ground [Rocko]
- Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [Sickboy]
- You can now manually reload vehicle/static machineguns [Q1184]
- FIXED:
- Ace Map now also blocks map for JIP clients if ACE map logic is placed [Unknown]
- Ace Map now also blocks map for JIP clients if ACE map logic is placed"" [Xenogf]
- Bmd AT5 Turret error [Rocko]
- Bug with the GL humvee dissapearing at times [Pufu]
- Crewserved M2/NSV couldn't be loaded with ammo [Q1184]
- Irlock for A10 weapon sys [Aushilfe] [Pufu]
- Kobra sights on AKM [Pufu]
- Loading problem with crewserved AGS30 [Q1184]
- M4 ACOG TA31F reticule despite [Pufu]
- M40 last LOD no texture bug [Rocko]
- Model inside insurgent view pilot lod (by SWAT-guy), fixes #492 [Rocko]
- Mp5 mags could not be packed sometimes [Q1184]
- No Shape error when using OG/PG round in BMD1s [Rocko]
- Performance hit from unnecessary debug messages in respawn script. Fixes #798 [Squelch]
- Rpk74 not using tracer ammo [Pufu]
- Shilka firing script [Q1184]
- Ump25 mag round count, fixes #940 [Pufu]
- View cargo lod - back to original size - no more heads through roof [Pufu]
- Wrong reticle on the M40A3 [Pufu]