Oder man schreibt die GameInfo.txt so um
Code:
"GameInfo"
{
game "Garry's Mod 9"
title "Garry's Mod"
title2 "Nine"
"developer" "TEAM GARRY"
"developer_url" "http://gmod.garry.tv/"
"icon" "v"
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
SearchPaths
{
Game |gameinfo_path|.
Game lostcoast
Game hl2
}
}
}
und die Gamemount.txt
Code:
"GameMount"
{
// There's probably some stuff from Hl2DM that we need
// Actually the only thing I can think of is the vgui MOTD stuff
// but I'll add it anyway to be safe..
"hl2mp" "320"
"lostcoast" "340"
}