Ergebnis 1 bis 4 von 4

Thema: Compiler friert ein

  1. #1

    Standard Compiler friert ein

    Ich habe die map nicht wirklich verändert, seitdem ich sie das letzte mal Kompilliert habe, dennoch friert vrad.exe beim Kompilierprozess ein. Ich habe lediglich ein env_cubemap gesetzt und in Half Life 2 Episode 2 den consolenbefehl "buildcubemaps" genutzt (falls das irgendwelche auswirkungen auf dei vmf oder den Kompileprozess haben sollte)

    Compile log:
    Code:
    materialPath: c:\programme\steam\steamapps\freak_01\half-life 2 episode two\ep2\materials
    Loading D:\Daten\Games\dev kram\generator2.vmf
    Patching WVT material: maps/generator2/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/generator2/concrete/blendconcretedebris001a_wvt_patch
    Patching WVT material: maps/generator2/nature/blendsandrock004c_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 424 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing D:\Daten\Games\dev kram\generator2.prt...Building visibility clusters...
    done (1)
    material "skybox/uwrt" not found.
    Can't load skybox file skybox/uw to build the default cubemap!
    Can't load skybox file skybox/uw to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (4) (1413849 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds!
    ..9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 4748 texinfos to 2396
    Reduced 367 texdatas to 308 (14179 bytes to 12338)
    Writing D:\Daten\Games\dev kram\generator2.bsp
    28 seconds elapsed
    
    
    
    2 threads
    reading d:\daten\games\dev kram\generator2.bsp
    reading d:\daten\games\dev kram\generator2.prt
    4881 portalclusters
    15084 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 363595 visible clusters (0.00%)
    Total clusters visible: 4453956
    Average clusters visible: 912
    Building PAS...
    Average clusters audible: 1951
    visdatasize:3031048  compressed from 6013392
    writing d:\daten\games\dev kram\generator2.bsp
    38 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [48 texlights parsed from 'lights.rad']
    
    Loading d:\daten\games\dev kram\generator2.bsp
    15097 faces
    3 degenerate faces
    2692373 square feet [387701760.00 square inches]
    4 Displacements
    867 Square Feet [124878.90 Square Inches]
    15094 patches before subdivision
    155590 patches after subdivision
    1003 direct lights
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    transfer lists: 103.7 megs
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    0.
    Kennt irgendjemand das Problem oder hat eine Vermutung? Ich brauch hilfe...
    Geändert von Freak1 (20.01.2009 um 16:08 Uhr)
    "Die große Tragödie der Wissenschaft: die Erledigung einer wunderschönen Hypothese durch eine hässliche Tatsache." - Thomas Henry Huxley

    Wenn ihr wollt, dass ich was lese schickt mir ne PM!


  2. #2

    Standard AW: Compiler friert ein

    Zitat Zitat von Freak1 Beitrag anzeigen
    Ich habe lediglich ein env_cubemap gesetzt und in Half Life 2 Episode 2 den consolenbefehl "buildcubemaps" genutzt (falls das irgendwelche auswirkungen auf dei vmf oder den Kompileprozess haben sollte)
    Also soweit ICH weiß, hat das keine Auswirkung, auf die vmf. Höchstens auf die bsp (eigentlich wird ja eine 2 Datei erstellt (glaube ich))...

    Hasse schon den Pc neu gestartet oder einfach mal 5 min. beim Compilen gewartet?
    Hast du vieleicht noch frühere Versionen der vmf?

    Ps: Falls möglich versuch das compilen mal auf nem anderem Pc...

  3. #3

    Standard AW: Compiler friert ein

    Wie viele Lichter haste in der Vmf?
    It's teh MachinEZ!
    Website
    Breng dem DOAEWN!

  4. #4

    Standard AW: Compiler friert ein

    511 Lichter

    Edit:
    Problem scheint sich durch einen Systemneustart behoben zu haben.
    Geändert von Freak1 (20.01.2009 um 17:08 Uhr)
    "Die große Tragödie der Wissenschaft: die Erledigung einer wunderschönen Hypothese durch eine hässliche Tatsache." - Thomas Henry Huxley

    Wenn ihr wollt, dass ich was lese schickt mir ne PM!


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