Code:
materialPath: c:\programme\steam\steamapps\freak_01\half-life 2 episode two\ep2\materials
Loading D:\Daten\Games\dev kram\generator2.vmf
Patching WVT material: maps/generator2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/generator2/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/generator2/nature/blendsandrock004c_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 424 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Daten\Games\dev kram\generator2.prt...Building visibility clusters...
done (1)
material "skybox/uwrt" not found.
Can't load skybox file skybox/uw to build the default cubemap!
Can't load skybox file skybox/uw to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (1413849 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds!
..9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4748 texinfos to 2396
Reduced 367 texdatas to 308 (14179 bytes to 12338)
Writing D:\Daten\Games\dev kram\generator2.bsp
28 seconds elapsed
2 threads
reading d:\daten\games\dev kram\generator2.bsp
reading d:\daten\games\dev kram\generator2.prt
4881 portalclusters
15084 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 363595 visible clusters (0.00%)
Total clusters visible: 4453956
Average clusters visible: 912
Building PAS...
Average clusters audible: 1951
visdatasize:3031048 compressed from 6013392
writing d:\daten\games\dev kram\generator2.bsp
38 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\daten\games\dev kram\generator2.bsp
15097 faces
3 degenerate faces
2692373 square feet [387701760.00 square inches]
4 Displacements
867 Square Feet [124878.90 Square Inches]
15094 patches before subdivision
155590 patches after subdivision
1003 direct lights
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Kennt irgendjemand das Problem oder hat eine Vermutung? Ich brauch hilfe...