** Executing...
** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\my maps\gm_flatgrass2009"
Valve Software - vbsp.exe (Mar 11 200

2 threads
materialPath: d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2\materials
Loading D:\my maps\gm_flatgrass2009.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\my maps\gm_flatgrass2009.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6336 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 30 texinfos to 18
Reduced 14 texdatas to 11 (615 bytes to 470)
Writing D:\my maps\gm_flatgrass2009.bsp
1 second elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" -fast "D:\my maps\gm_flatgrass2009"
Valve Software - vvis.exe (Mar 11 200

fastvis = true
2 threads
reading d:\my maps\gm_flatgrass2009.bsp
reading d:\my maps\gm_flatgrass2009.prt
888 portalclusters
1995 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 220 visible clusters (0.00%)
Total clusters visible: 786402
Average clusters visible: 885
Building PAS...
Average clusters audible: 888
visdatasize:204244 compressed from 198912
writing d:\my maps\gm_flatgrass2009.bsp
1 second elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -both -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" -noextra "D:\my maps\gm_flatgrass2009"
Valve Software - vrad.exe SSE (Mar 11 200
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\my maps\gm_flatgrass2009.bsp
Setting up ray-trace acceleration structure... Done (0.05 seconds)
9368 faces
23804012 square feet [3427777792.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9368 patches before subdivision
600876 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (132)
BuildVisLeafs: 0..
** Executing...
** Command: Copy File
** Parameters: "D:\my maps\gm_flatgrass2009.bsp" "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2\maps\gm_flatgrass2009.bsp"