** Executing...
** Command: "c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or  angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys  mod" "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1"
Valve Software - vbsp.exe (Mar 11 200

2 threads
materialPath: c:\program files\steam\steamapps\<steamname>\garrysmod\garrys  mod\materials
Loading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.vmf
material "lights/blue002" not found.
Material not found!: LIGHTS/BLUE002
material "models/map12a_hangar/metalwall030a" not found.
Material not found!: MODELS/MAP12A_HANGAR/METALWALL030A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 42 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (120413 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 296 texinfos to 175
Reduced 52 texdatas to 45 (1388 bytes to 1153)
Writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or  angebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys  mod" "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1"
Valve Software - vvis.exe (Mar 11 200

2 threads
reading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
reading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.prt
 208 portalclusters
 642 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 171 visible clusters (0.00%)
Total clusters visible: 21665
Average clusters visible: 104
Building PAS...
Average clusters audible: 203
visdatasize:11987  compressed from 13312
writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or  angebox\bin\vrad.exe"
** Parameters: -both -final -game "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys  mod" "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1"
Valve Software - vrad.exe SSE (Mar 11 200
 
      Valve Radiosity Simulator     
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or  angebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
Setting up ray-trace acceleration structure... Done (0.37 seconds)
835 faces
165432 square feet [23822350.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
835 patches before subdivision
10861 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (43)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 945672, max 504
transfer lists:   7.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(2230, 1910, 1405)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(239, 192, 9

GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(29, 22, 7)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(4, 3, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                322/8192         3864/98304    ( 3.9%) 
brushsides            2579/65536       20632/524288   ( 3.9%) 
planes                1706/65536       34120/1310720  ( 2.6%) 
vertexes              1515/65536       18180/786432   ( 2.3%) 
nodes                  516/65536       16512/2097152  ( 0.8%) 
texinfos               175/12288       12600/884736   ( 1.4%) 
texdata                 45/2048         1440/65536    ( 2.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  835/65536       46760/3670016  ( 1.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              502/65536       28112/3670016  ( 0.8%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces             1093/65536        2186/131072   ( 1.7%) 
leafbrushes            565/65536        1130/131072   ( 0.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             6074/512000      24296/2048000  ( 1.2%) 
edges                 3625/256000      14500/1024000  ( 1.4%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             87/32768         870/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1338/65536        2676/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      690848/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11987/16777216 ( 0.1%) 
entdata               [variable]        6467/393216   ( 1.6%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      1176/65536       32928/1835008  ( 1.8%) 
HDR leaf ambient       527/65536       14756/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/468      ( 0.2%) 
pakfile               [variable]      212244/0        ( 0.0%) 
physics               [variable]      120413/4194304  ( 2.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 
Level flags = 0
Total triangle count: 2331
Writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
56 seconds elapsed
Valve Software - vrad.exe SSE (Mar 11 200
 
      Valve Radiosity Simulator     
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or  angebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
Setting up ray-trace acceleration structure... Done (0.39 seconds)
835 faces
165432 square feet [23822350.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
835 patches before subdivision
10861 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (40)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 945672, max 504
transfer lists:   7.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(2230, 1910, 1405)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(239, 192, 9

GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(29, 22, 7)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(4, 3, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                322/8192         3864/98304    ( 3.9%) 
brushsides            2579/65536       20632/524288   ( 3.9%) 
planes                1706/65536       34120/1310720  ( 2.6%) 
vertexes              1515/65536       18180/786432   ( 2.3%) 
nodes                  516/65536       16512/2097152  ( 0.8%) 
texinfos               175/12288       12600/884736   ( 1.4%) 
texdata                 45/2048         1440/65536    ( 2.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  835/65536       46760/3670016  ( 1.3%) 
hdr faces              835/65536       46760/3670016  ( 1.3%) 
origfaces              502/65536       28112/3670016  ( 0.8%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces             1093/65536        2186/131072   ( 1.7%) 
leafbrushes            565/65536        1130/131072   ( 0.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             6074/512000      24296/2048000  ( 1.2%) 
edges                 3625/256000      14500/1024000  ( 1.4%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          3/8192          264/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             87/32768         870/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1338/65536        2676/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      690848/0        ( 0.0%) 
HDR lightdata         [variable]      690848/0        ( 0.0%) 
visdata               [variable]       11987/16777216 ( 0.1%) 
entdata               [variable]        6467/393216   ( 1.6%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      1176/65536       32928/1835008  ( 1.8%) 
HDR leaf ambient      1176/65536       32928/1835008  ( 1.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/468      ( 0.2%) 
pakfile               [variable]      212244/0        ( 0.0%) 
physics               [variable]      120413/4194304  ( 2.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 
Level flags = 0
Total triangle count: 2331
Writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp
53 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten  t\gmod\mapsrc\bw_keller_v1.bsp" "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys  mod\maps\bw_keller_v1.bsp"