** Executing...
** Command: "c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys mod" "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1"
Valve Software - vbsp.exe (Mar 11 200

2 threads
materialPath: c:\program files\steam\steamapps\<steamname>\garrysmod\garrys mod\materials
Loading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.vmf
material "lights/blue002" not found.
Material not found!: LIGHTS/BLUE002
material "models/map12a_hangar/metalwall030a" not found.
Material not found!: MODELS/MAP12A_HANGAR/METALWALL030A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 42 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (120413 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 296 texinfos to 175
Reduced 52 texdatas to 45 (1388 bytes to 1153)
Writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys mod" "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1"
Valve Software - vvis.exe (Mar 11 200

2 threads
reading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
reading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.prt
208 portalclusters
642 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 171 visible clusters (0.00%)
Total clusters visible: 21665
Average clusters visible: 104
Building PAS...
Average clusters audible: 203
visdatasize:11987 compressed from 13312
writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -both -final -game "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys mod" "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1"
Valve Software - vrad.exe SSE (Mar 11 200
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or angebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
Setting up ray-trace acceleration structure... Done (0.37 seconds)
835 faces
165432 square feet [23822350.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
835 patches before subdivision
10861 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 945672, max 504
transfer lists: 7.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2230, 1910, 1405)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(239, 192, 9

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(29, 22, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 322/8192 3864/98304 ( 3.9%)
brushsides 2579/65536 20632/524288 ( 3.9%)
planes 1706/65536 34120/1310720 ( 2.6%)
vertexes 1515/65536 18180/786432 ( 2.3%)
nodes 516/65536 16512/2097152 ( 0.8%)
texinfos 175/12288 12600/884736 ( 1.4%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 835/65536 46760/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 502/65536 28112/3670016 ( 0.8%)
leaves 527/65536 16864/2097152 ( 0.8%)
leaffaces 1093/65536 2186/131072 ( 1.7%)
leafbrushes 565/65536 1130/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6074/512000 24296/2048000 ( 1.2%)
edges 3625/256000 14500/1024000 ( 1.4%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 87/32768 870/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1338/65536 2676/131072 ( 2.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 690848/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11987/16777216 ( 0.1%)
entdata [variable] 6467/393216 ( 1.6%)
LDR ambient table 527/65536 2108/262144 ( 0.8%)
HDR ambient table 527/65536 2108/262144 ( 0.8%)
LDR leaf ambient 1176/65536 32928/1835008 ( 1.8%)
HDR leaf ambient 527/65536 14756/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/468 ( 0.2%)
pakfile [variable] 212244/0 ( 0.0%)
physics [variable] 120413/4194304 ( 2.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2331
Writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
56 seconds elapsed
Valve Software - vrad.exe SSE (Mar 11 200
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\<steamname>\sourcesdk\bin\or angebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
Setting up ray-trace acceleration structure... Done (0.39 seconds)
835 faces
165432 square feet [23822350.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
835 patches before subdivision
10861 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (40)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 945672, max 504
transfer lists: 7.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2230, 1910, 1405)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(239, 192, 9

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(29, 22, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 322/8192 3864/98304 ( 3.9%)
brushsides 2579/65536 20632/524288 ( 3.9%)
planes 1706/65536 34120/1310720 ( 2.6%)
vertexes 1515/65536 18180/786432 ( 2.3%)
nodes 516/65536 16512/2097152 ( 0.8%)
texinfos 175/12288 12600/884736 ( 1.4%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 835/65536 46760/3670016 ( 1.3%)
hdr faces 835/65536 46760/3670016 ( 1.3%)
origfaces 502/65536 28112/3670016 ( 0.8%)
leaves 527/65536 16864/2097152 ( 0.8%)
leaffaces 1093/65536 2186/131072 ( 1.7%)
leafbrushes 565/65536 1130/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6074/512000 24296/2048000 ( 1.2%)
edges 3625/256000 14500/1024000 ( 1.4%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 3/8192 264/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 87/32768 870/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1338/65536 2676/131072 ( 2.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 690848/0 ( 0.0%)
HDR lightdata [variable] 690848/0 ( 0.0%)
visdata [variable] 11987/16777216 ( 0.1%)
entdata [variable] 6467/393216 ( 1.6%)
LDR ambient table 527/65536 2108/262144 ( 0.8%)
HDR ambient table 527/65536 2108/262144 ( 0.8%)
LDR leaf ambient 1176/65536 32928/1835008 ( 1.8%)
HDR leaf ambient 1176/65536 32928/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/468 ( 0.2%)
pakfile [variable] 212244/0 ( 0.0%)
physics [variable] 120413/4194304 ( 2.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2331
Writing c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp
53 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\<steamname>\sourcesdk_conten t\gmod\mapsrc\bw_keller_v1.bsp" "c:\program files\steam\steamapps\<steamname>\garrysmod\garrys mod\maps\bw_keller_v1.bsp"