Code:
materialPath: c:\program files\steam\steamapps\bastetfurry\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 138 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (261255 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 561 texinfos to 294
Reduced 8 texdatas to 8 (209 bytes to 209)
Writing C:\Program Files\Steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
1 second elapsed
2 threads
reading c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
reading c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.prt
1059 portalclusters
2447 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 488302
Average clusters visible: 461
Building PAS...
Average clusters audible: 535
visdatasize:162638 compressed from 288048
writing c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
56 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
8236 faces
3474693 square feet [500355840.00 square inches]
0 displacements
0 square feet [0.00 square inches]
8236 patches before subdivision
332906 patches after subdivision
238 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...Error trying to allocate 20832 bytes.
materialPath: c:\program files\steam\steamapps\bastetfurry\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 138 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (200124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 559 texinfos to 291
Reduced 9 texdatas to 9 (227 bytes to 227)
Writing C:\Program Files\Steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
1 second elapsed
2 threads
reading c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
reading c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.prt
563 portalclusters
1296 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 59629
Average clusters visible: 105
Building PAS...
Average clusters audible: 168
visdatasize:37831 compressed from 81072
writing c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
3 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
4909 faces
3472480 square feet [500037120.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4909 patches before subdivision
230677 patches after subdivision
84 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49209172, max 1887
transfer lists: 375.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1246556, 1133692, 708889)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(279290, 258301, 159796)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60412, 57858, 38215)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(17972, 17569, 11523)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5544, 5534, 3590)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1907, 1927, 1196)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(668, 683, 404)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(244, 251, 140)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(90, 93, 49)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(33, 35, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(13, 13, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.2701 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 549/8192 6588/98304 ( 6.7%)
brushsides 3532/65536 28256/524288 ( 5.4%)
planes 1322/65536 26440/1310720 ( 2.0%)
vertexes 7310/65536 87720/786432 (11.2%)
nodes 1453/65536 46496/2097152 ( 2.2%)
texinfos 291/12288 20952/884736 ( 2.4%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4909/65536 274904/3670016 ( 7.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1559/65536 87304/3670016 ( 2.4%)
leaves 1455/65536 46560/2097152 ( 2.2%)
leaffaces 6070/65536 12140/131072 ( 9.3%)
leafbrushes 1688/65536 3376/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28357/512000 113428/2048000 ( 5.5%)
edges 16079/256000 64316/1024000 ( 6.3%)
LDR worldlights 84/8192 7392/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 361/32768 3610/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5370/65536 10740/131072 ( 8.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5976296/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 37831/16777216 ( 0.2%)
entdata [variable] 12498/393216 ( 3.2%)
LDR leaf ambient 1455/65536 34920/1572864 ( 2.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10024/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 200124/4194304 ( 4.8%)
==== Total Win32 BSP file data space used: 7112269 bytes ====
Total triangle count: 12307
Writing c:\program files\steam\steamapps\bastetfurry\garrysmod\garrysmod\maps\bastetbastel005.bsp
6 minutes, 27 seconds elapsed