** Executing...
** Command: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinv  bsp.exe"
** Parameters: -game "z:steamsteamappsandrem90garrysmodgarrysmod" "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_  test"
Valve Software - vbsp.exe (Mar 11 2008)
Command line: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinv  bsp.exe" "-game" "z:steamsteamappsandrem90garrysmodgarrysmod" Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t  est" 
usage  : vbsp [options...] mapfile
example: vbsp -onlyents c:hl2hl2mapstest
Common options (use -v to see all options):
  -v (or -verbose): Turn on verbose output (also shows more command
                    line options).
  -onlyents   : This option causes vbsp only import the entities from the .vmf
                file. -onlyents won't reimport brush models.
  -onlyprops  : Only update the static props and detail props.
  -glview     : Writes .gl files in the current directory that can be viewed
                with glview.exe. If you use -tmpout, it will write the files
                into the tmp folder.
  -nodetail   : Get rid of all detail geometry. The geometry left over is
                what affects visibility.
  -nowater    : Get rid of water brushes.
  -low        : Run as an idle-priority process.
  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.
** Executing...
** Command: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinv  vis.exe"
** Parameters: -game "z:steamsteamappsandrem90garrysmodgarrysmod" "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_  test"
Valve Software - vvis.exe (Mar 11 2008)
Command line: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinv  vis.exe" "-game" "z:steamsteamappsandrem90garrysmodgarrysmod" Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t  est" 
usage  : vvis [options...] bspfile
example: vvis -fast c:hl2hl2mapstest
Common options:
  -v (or -verbose): Turn on verbose output (also shows more command
  -fast           : Only do first quick pass on vis calculations.
  -mpi            : Use VMPI to distribute computations.
  -low            : Run as an idle-priority process.
                    env_fog_controller specifies one.
  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.
Other options:
  -novconfig      : Don't bring up graphical UI on vproject errors.
  -radius_override: Force a vis radius, regardless of whether an
  -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.
  -threads        : Control the number of threads vbsp uses (defaults to the #
                    or processors on your machine).
  -nosort         : Don't sort portals (sorting is an optimization).
  -tmpin          : Make portals come from tmp<mapname>.
  -tmpout         : Make portals come from tmp<mapname>.
  -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
  -FullMinidumps  : Write large minidumps on crash.
  -x360		   : Generate Xbox360 version of vsp
  -nox360		   : Disable generation Xbox360 version of vsp (default)
** Executing...
** Command: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinv  rad.exe"
** Parameters:  -game "z:steamsteamappsandrem90garrysmodgarrysmod" "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_  test"
Valve Software - vrad.exe SSE (Mar 11 2008)
      Valve Radiosity Simulator     
Command line: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinv  rad.exe" "-game" "z:steamsteamappsandrem90garrysmodgarrysmod" Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t  est" 
usage  : vrad [options...] bspfile
example: vrad c:hl2hl2mapstest
Common options:
  -v (or -verbose): Turn on verbose output (also shows more command
  -bounce #       : Set max number of bounces (default: 100).
  -fast           : Quick and dirty lighting.
  -fastambient    : Per-leaf ambient sampling is lower quality to save compute time.
  -final          : High quality processing. equivalent to -extrasky 16.
  -extrasky n     : trace N times as many rays for indirect light and sky ambient.
  -low            : Run as an idle-priority process.
  -mpi            : Use VMPI to distribute computations.
  -rederror       : Show errors in red.
  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.
Other options:
  -novconfig      : Don't bring up graphical UI on vproject errors.
  -dump           : Write debugging .txt files.
  -dumpnormals    : Write normals to debug files.
  -dumptrace      : Write ray-tracing environment to debug files.
  -threads        : Control the number of threads vbsp uses (defaults to the #
                    or processors on your machine).
  -lights <file>  : Load a lights file in addition to lights.rad and the
                    level lights file.
  -noextra        : Disable supersampling.
  -debugextra     : Places debugging data in lightmaps to visualize
                    supersampling.
  -smooth #       : Set the threshold for smoothing groups, in degrees
                    (default 45).
  -dlightmap      : Force direct lighting into different lightmap than
                    radiosity.
  -stoponexit	   : Wait for a keypress on exit.
  -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.
  -nodetaillight  : Don't light detail props.
  -centersamples  : Move sample centers.
  -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
                    The number specified must be less than 1.0 or it will be
                    ignored.
  -loghash        : Log the sample hash table to samplehash.txt.
  -onlydetail     : Only light detail props and per-leaf lighting.
  -maxdispsamplesize #: Set max displacement sample size (default: 512).
  -softsun <n>    : Treat the sun as an area light source of size <n> degrees.                    Produces soft shadows.
                    Recommended values are between 0 and 5. Default is 0.
  -FullMinidumps  : Write large minidumps on crash.
  -chop           : Smallest number of luxel widths for a bounce patch, used on edges
  -maxchop		   : Coarsest allowed number of luxel widths for a patch, used in face interiors
  -LargeDispSampleRadius: This can be used if there are splotches of bounced light
                          on terrain. The compile will take longer, but it will gather
                          light across a wider area.
  -StaticPropLighting   : generate backed static prop vertex lighting
  -StaticPropPolys   : Perform shadow tests of static props at polygon precision
  -OnlyStaticProps   : Only perform direct static prop lighting (vrad debug option)
  -StaticPropNormals : when lighting static props, just show their normal vector
  -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
  -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
  -nossprops      : Globally disable self-shadowing on static props
** Executing...
** Command: Copy File
** Parameters: "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_  test.bsp" "z:steamsteamappsandrem90garrysmodgarrysmodmaps\en  ergy_test.bsp"
The command failed. Windows reported the error:
  "Das System kann die angegebene Datei nicht finden."