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Thema: [Problem] Crysis Sandbox 2 Editor

  1. #1
    Avatar von MindFreak
    Registriert seit
    04.09.2008

    Standard [Problem] Crysis Sandbox 2 Editor

    Ich habe das Problem das ich sobald ich im Sandbox2 Editor eine map laden oder neu erstellen möchte käd der Editor die Map und stürzt dann ohne Meldung oder sowas ab

    Hier ist der Errorlog

    Zitat Zitat von Errorlog des Editors
    BackupNameAttachment=" Build(5767) Date(22 Sep 200 Time(00 08 46)" -- used by backup system

    Log Started at Monday, September 22, 2008 00:08:46
    Running 32 bit version
    Executable: Z:\Crysis\Bin32\Editor.exe
    FileVersion: 1.1.1.5767
    ProductVersion: 1.1.1.5767
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2

    Processor 0:
    CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
    Family: 15, Model: 11, Stepping: 2
    FPU: On-Chip
    CPU Speed (estimated): 2599.666146 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    Processor 1:
    CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
    Family: 15, Model: 11, Stepping: 2
    FPU: On-Chip
    CPU Speed (estimated): 2599.666961 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 3 (build 5.1.2600)
    System language: German
    Windows Directory: "C:\WINDOWS"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 00:08:46 09/22/08, system running for 3312 minutes
    2559MB physical memory installed, 1775MB available, 2047MB virtual memory installed, 30 percent of memory in use
    PageFile usage: 30MB, Working Set: 10MB, Peak PageFile usage: 30MB,
    Current display mode is 1280x1024x32, VGA
    IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize DirectSound output!
    Sound - 1 drivers found:
    Sound - available drivers: 0 USB Multi-Channel Audio Device !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 USB Multi-Channel Audio Device !
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Administrator' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Administrator'
    EDITOR: Set game mode: on
    [net 22:08:52.718] connection requested to: <local>:60695
    [net 22:08:52.734] resolved as: <local>:60695
    [net 22:08:46.984] network hostname: home-pc
    [net 22:08:46.984] ip:192.168.178.20
    [net 22:08:46.984] ip:5.198.213.19
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
    EDITOR: Set game mode: off
    [net 22:08:56.375] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
    [net 22:08:56.375] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
    CGameClientChannel::Release
    EDITOR: Set game mode: on
    [net 22:08:56.390] connection requested to: <local>:60695
    [net 22:08:56.390] resolved as: <local>:60695
    EDITOR: Set game mode: off
    [net 22:09:41.875] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
    [net 22:09:41.875] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
    CGameClientChannel::Release
    EDITOR: Set game mode: on
    [net 22:09:41.875] connection requested to: <local>:60695
    [net 22:09:41.875] resolved as: <local>:60695
    ========================= Errors =========================
    0) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
    1) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/fish/fishrope.chr Object="Rope78"
    2) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod1.chr Object="Rope82"
    3) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod2.chr Object="Rope82"
    4) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_legs_lower_01.chr Object="cine_3_DeadBody1"
    5) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_torso_02.chr Object="NorthPole1"
    6) [ 1] [Entity] EntityArchetype OLD.ArchAlien references unknown entity class ArchAlien
    ========================= End Errors =========================

  2. #2
    Avatar von deniz1
    Registriert seit
    21.11.2007
    Ort
    Kassel

    Standard AW: [Problem] Crysis Sandbox 2 Editor

    Es gibt ein Editor? *ja*
    Ein Link wäre sehr nett.

  3. #3
    Avatar von MindFreak
    Registriert seit
    04.09.2008

    Standard AW: [Problem] Crysis Sandbox 2 Editor

    Zitat Zitat von deniz1 Beitrag anzeigen
    Es gibt ein Editor? *ja*
    Ein Link wäre sehr nett.
    Er ist wie der Name schon sagt eine Sandbox und liegt auf der Crysis DVD in "Sandbox2" dort ist eine MSI die installierst in dein Crysis Hauptverzeichnis und startest dann im Ordner "bin32/64" die "Editor.exe"
    *Update*
    Ich habe jetzt den1.2 patch draufgeklatscht doch das Problem bleibt
    Geändert von MindFreak (22.09.2008 um 17:48 Uhr) Grund: Update

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