BackupNameAttachment=" Build(5767) Date(22 Sep 200

Time(00 08 46)" -- used by backup system
Log Started at Monday, September 22, 2008 00:08:46
Running 32 bit version
Executable: Z:\Crysis\Bin32\Editor.exe
FileVersion: 1.1.1.5767
ProductVersion: 1.1.1.5767
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
Family: 15, Model: 11, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 2599.666146 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
Family: 15, Model: 11, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 2599.666961 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 00:08:46 09/22/08, system running for 3312 minutes
2559MB physical memory installed, 1775MB available, 2047MB virtual memory installed, 30 percent of memory in use
PageFile usage: 30MB, Working Set: 10MB, Peak PageFile usage: 30MB,
Current display mode is 1280x1024x32, VGA
IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 USB Multi-Channel Audio Device !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 USB Multi-Channel Audio Device !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Administrator' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Administrator'
EDITOR: Set game mode: on
[net 22:08:52.718] connection requested to: <local>:60695
[net 22:08:52.734] resolved as: <local>:60695
[net 22:08:46.984] network hostname: home-pc
[net 22:08:46.984] ip:192.168.178.20
[net 22:08:46.984] ip:5.198.213.19
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
EDITOR: Set game mode: off
[net 22:08:56.375] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
[net 22:08:56.375] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 22:08:56.390] connection requested to: <local>:60695
[net 22:08:56.390] resolved as: <local>:60695
EDITOR: Set game mode: off
[net 22:09:41.875] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
[net 22:09:41.875] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 22:09:41.875] connection requested to: <local>:60695
[net 22:09:41.875] resolved as: <local>:60695
========================= Errors =========================
0) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
1) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/fish/fishrope.chr Object="Rope78"
2) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod1.chr Object="Rope82"
3) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod2.chr Object="Rope82"
4) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_legs_lower_01.chr Object="cine_3_DeadBody1"
5) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_torso_02.chr Object="NorthPole1"
6) [ 1] [Entity] EntityArchetype OLD.ArchAlien references unknown entity class ArchAlien
========================= End Errors =========================