hi ich hab da noch ein proplem man sieht.Nicht alle props wo ich in die map mache.In game.
* Executing...
** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest"
Valve Software - vbsp.exe (Mar 11 200
2 threads
materialPath: d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2\materials
Loading D:\Programme\Steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-3149.02 -174.68 31.87) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1407.5 -64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1791.5 -64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1920.0 511.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1408.0 1160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1920.0 1159.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 -64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6137 bytes)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-1490.79, -1268.70, 73.2
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-1164.91, -926.19, 160.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-1758.60, -1303.43, 95.74)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-2172.04, -692.54, 72.55)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-2181.20, 1310.80, 89.70)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-1566.62, -120.69, 133.57)
Static prop models/props_foliage/fallentree01.mdl outside the map (-2382.45, -548.09, 176.00)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-2920.52, -908.27, 127.81)
Static prop models/props_foliage/fallentree01.mdl outside the map (-1053.63, -1427.50, 84.72)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-278.53, -1424.00, 61.97)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-864.00, -272.00, 400.00)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-485.33, 1163.62, 70.42)
Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-1469.90, 1435.11, 92.26)
Static prop models/props_foliage/fallentree01.mdl outside the map (-1455.23, 795.88, 97.14)
Static prop models/props_foliage/fallentree01.mdl outside the map (-1761.00, -1020.49, 91.03)
Error! To use model "models/props_foliage/rock_forest01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01.mdl"!
Static prop models/props_foliage/fallentree01.mdl outside the map (-1885.45, 1376.00, 101.26)
Static prop models/props_foliage/fallentree01.mdl outside the map (-215.75, 946.60, 73.3
Static prop models/props_foliage/tree_pine06.mdl outside the map (-1091.03, 1194.09, 128.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (-694.37, -1120.00, 119.92)
Static prop models/props_foliage/tree_pine06.mdl outside the map (-1536.70, -655.67, 58.5
Static prop models/props_foliage/tree_pine06.mdl outside the map (-1780.64, 703.20, 103.50)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 24 texinfos to 18
Reduced 8 texdatas to 7 (255 bytes to 194)
Writing D:\Programme\Steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
1 second elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest"
Valve Software - vvis.exe (Mar 11 200
2 threads
reading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
reading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.prt
LoadPortals: couldn't read d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.prt
** Executing...
** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -both -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest"
Valve Software - vrad.exe SSE (Mar 11 200
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.39 seconds)
216 faces
408494 square feet [58823208.00 square inches]
7 Displacements
94841 Square Feet [13657175.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<-0.0056 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 90/65536 720/524288 ( 0.1%)
planes 134/65536 2680/1310720 ( 0.2%)
vertexes 306/65536 3672/786432 ( 0.5%)
nodes 214/65536 6848/2097152 ( 0.3%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 2023/0 40460/0 ( 0.0%)
disp_tris 3584/0 7168/0 ( 0.0%)
disp_lmsamples 93932/0 93932/0 ( 0.0%)
faces 216/65536 12096/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 82/65536 4592/3670016 ( 0.1%)
leaves 216/65536 6912/2097152 ( 0.3%)
leaffaces 211/65536 422/131072 ( 0.3%)
leafbrushes 75/65536 150/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1275/512000 5100/2048000 ( 0.2%)
edges 686/256000 2744/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 60/65536 120/131072 ( 0.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 110128/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1236/393216 ( 0.3%)
LDR ambient table 216/65536 864/262144 ( 0.3%)
HDR ambient table 216/65536 864/262144 ( 0.3%)
LDR leaf ambient 145/65536 4060/1835008 ( 0.2%)
HDR leaf ambient 216/65536 6048/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/271116 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1082 ( 0.1%)
pakfile [variable] 211627/0 ( 0.0%)
physics [variable] 6137/4194304 ( 0.1%)
physics terrain [variable] 3250/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 515
Writing d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
7 seconds elapsed
Valve Software - vrad.exe SSE (Mar 11 200
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.40 seconds)
216 faces
408494 square feet [58823208.00 square inches]
7 Displacements
94841 Square Feet [13657175.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<-0.0054 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 90/65536 720/524288 ( 0.1%)
planes 134/65536 2680/1310720 ( 0.2%)
vertexes 306/65536 3672/786432 ( 0.5%)
nodes 214/65536 6848/2097152 ( 0.3%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 2023/0 40460/0 ( 0.0%)
disp_tris 3584/0 7168/0 ( 0.0%)
disp_lmsamples 93932/0 93932/0 ( 0.0%)
faces 216/65536 12096/3670016 ( 0.3%)
hdr faces 216/65536 12096/3670016 ( 0.3%)
origfaces 82/65536 4592/3670016 ( 0.1%)
leaves 216/65536 6912/2097152 ( 0.3%)
leaffaces 211/65536 422/131072 ( 0.3%)
leafbrushes 75/65536 150/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1275/512000 5100/2048000 ( 0.2%)
edges 686/256000 2744/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 60/65536 120/131072 ( 0.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 110128/0 ( 0.0%)
HDR lightdata [variable] 110128/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1236/393216 ( 0.3%)
LDR ambient table 216/65536 864/262144 ( 0.3%)
HDR ambient table 216/65536 864/262144 ( 0.3%)
LDR leaf ambient 145/65536 4060/1835008 ( 0.2%)
HDR leaf ambient 145/65536 4060/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/271116 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1082 ( 0.1%)
pakfile [variable] 211627/0 ( 0.0%)
physics [variable] 6137/4194304 ( 0.1%)
physics terrain [variable] 3250/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 515
Writing d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest.bsp" "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2\maps\gm_forest.bsp"
** Executing...
** Command: "d:\programme\steam\steamapps\acc\half-life 2 episode two\hl2.exe"
** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" -dev -console -allowdebug -game +map "gm_forest"