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Thema: Props sieht mann im game nicht

  1. #1
    Avatar von DerMapper
    Registriert seit
    06.07.2008
    Ort
    Schorndorf

    Standard Props sieht mann im game nicht

    hi ich hab da noch ein proplem man sieht.Nicht alle props wo ich in die map mache.In game.









    * Executing...
    ** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vbsp.exe"
    ** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest"

    Valve Software - vbsp.exe (Mar 11 200
    2 threads
    materialPath: d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2\materials
    Loading D:\Programme\Steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_static (-3149.02 -174.68 31.87) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1407.5 -64.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1791.5 -64.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1920.0 511.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1408.0 1160.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1920.0 1159.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 520.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 520.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 -64.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (6137 bytes)
    Static prop models/props_foliage/tree_pine_large.mdl outside the map (-1490.79, -1268.70, 73.2
    Static prop models/props_foliage/tree_pine_large.mdl outside the map (-1164.91, -926.19, 160.00)
    Static prop models/props_foliage/tree_pine_large.mdl outside the map (-1758.60, -1303.43, 95.74)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-2172.04, -692.54, 72.55)
    Static prop models/props_foliage/tree_pine_large.mdl outside the map (-2181.20, 1310.80, 89.70)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-1566.62, -120.69, 133.57)
    Static prop models/props_foliage/fallentree01.mdl outside the map (-2382.45, -548.09, 176.00)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-2920.52, -908.27, 127.81)
    Static prop models/props_foliage/fallentree01.mdl outside the map (-1053.63, -1427.50, 84.72)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-278.53, -1424.00, 61.97)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-864.00, -272.00, 400.00)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-485.33, 1163.62, 70.42)
    Static prop models/props_foliage/forestrock_cluster01.mdl outside the map (-1469.90, 1435.11, 92.26)
    Static prop models/props_foliage/fallentree01.mdl outside the map (-1455.23, 795.88, 97.14)
    Static prop models/props_foliage/fallentree01.mdl outside the map (-1761.00, -1020.49, 91.03)
    Error! To use model "models/props_foliage/rock_forest01.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/props_foliage/rock_forest01.mdl"!
    Static prop models/props_foliage/fallentree01.mdl outside the map (-1885.45, 1376.00, 101.26)
    Static prop models/props_foliage/fallentree01.mdl outside the map (-215.75, 946.60, 73.3
    Static prop models/props_foliage/tree_pine06.mdl outside the map (-1091.03, 1194.09, 128.00)
    Static prop models/props_foliage/tree_pine06.mdl outside the map (-694.37, -1120.00, 119.92)
    Static prop models/props_foliage/tree_pine06.mdl outside the map (-1536.70, -655.67, 58.5
    Static prop models/props_foliage/tree_pine06.mdl outside the map (-1780.64, 703.20, 103.50)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 24 texinfos to 18
    Reduced 8 texdatas to 7 (255 bytes to 194)
    Writing D:\Programme\Steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
    1 second elapsed

    ** Executing...
    ** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vvis.exe"
    ** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest"

    Valve Software - vvis.exe (Mar 11 200
    2 threads
    reading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
    reading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.prt
    LoadPortals: couldn't read d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.prt


    ** Executing...
    ** Command: "d:\programme\steam\steamapps\acc\sourcesdk\bin\or angebox\bin\vrad.exe"
    ** Parameters: -both -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest"

    Valve Software - vrad.exe SSE (Mar 11 200

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [48 texlights parsed from 'lights.rad']

    Loading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.39 seconds)
    216 faces
    408494 square feet [58823208.00 square inches]
    7 Displacements
    94841 Square Feet [13657175.00 Square Inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Build Patch/Sample Hash Table(s).....Done<-0.0056 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 15/8192 180/98304 ( 0.2%)
    brushsides 90/65536 720/524288 ( 0.1%)
    planes 134/65536 2680/1310720 ( 0.2%)
    vertexes 306/65536 3672/786432 ( 0.5%)
    nodes 214/65536 6848/2097152 ( 0.3%)
    texinfos 18/12288 1296/884736 ( 0.1%)
    texdata 7/2048 224/65536 ( 0.3%)
    dispinfos 7/0 1232/0 ( 0.0%)
    disp_verts 2023/0 40460/0 ( 0.0%)
    disp_tris 3584/0 7168/0 ( 0.0%)
    disp_lmsamples 93932/0 93932/0 ( 0.0%)
    faces 216/65536 12096/3670016 ( 0.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 82/65536 4592/3670016 ( 0.1%)
    leaves 216/65536 6912/2097152 ( 0.3%)
    leaffaces 211/65536 422/131072 ( 0.3%)
    leafbrushes 75/65536 150/131072 ( 0.1%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 1275/512000 5100/2048000 ( 0.2%)
    edges 686/256000 2744/1024000 ( 0.3%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 4/32768 40/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 60/65536 120/131072 ( 0.1%)
    cubemapsamples 1/1024 16/16384 ( 0.1%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 110128/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 1236/393216 ( 0.3%)
    LDR ambient table 216/65536 864/262144 ( 0.3%)
    HDR ambient table 216/65536 864/262144 ( 0.3%)
    LDR leaf ambient 145/65536 4060/1835008 ( 0.2%)
    HDR leaf ambient 216/65536 6048/1835008 ( 0.3%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/271116 ( 0.0%)
    dtl prp lght [variable] 1/4 (25.0%)
    HDR dtl prp lght [variable] 1/4 (25.0%)
    static props [variable] 1/1082 ( 0.1%)
    pakfile [variable] 211627/0 ( 0.0%)
    physics [variable] 6137/4194304 ( 0.1%)
    physics terrain [variable] 3250/1048576 ( 0.3%)

    Level flags = 0

    Total triangle count: 515
    Writing d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
    7 seconds elapsed
    Valve Software - vrad.exe SSE (Mar 11 200

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [48 texlights parsed from 'lights.rad']

    Loading d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.40 seconds)
    216 faces
    408494 square feet [58823208.00 square inches]
    7 Displacements
    94841 Square Feet [13657175.00 Square Inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Build Patch/Sample Hash Table(s).....Done<-0.0054 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 15/8192 180/98304 ( 0.2%)
    brushsides 90/65536 720/524288 ( 0.1%)
    planes 134/65536 2680/1310720 ( 0.2%)
    vertexes 306/65536 3672/786432 ( 0.5%)
    nodes 214/65536 6848/2097152 ( 0.3%)
    texinfos 18/12288 1296/884736 ( 0.1%)
    texdata 7/2048 224/65536 ( 0.3%)
    dispinfos 7/0 1232/0 ( 0.0%)
    disp_verts 2023/0 40460/0 ( 0.0%)
    disp_tris 3584/0 7168/0 ( 0.0%)
    disp_lmsamples 93932/0 93932/0 ( 0.0%)
    faces 216/65536 12096/3670016 ( 0.3%)
    hdr faces 216/65536 12096/3670016 ( 0.3%)
    origfaces 82/65536 4592/3670016 ( 0.1%)
    leaves 216/65536 6912/2097152 ( 0.3%)
    leaffaces 211/65536 422/131072 ( 0.3%)
    leafbrushes 75/65536 150/131072 ( 0.1%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 1275/512000 5100/2048000 ( 0.2%)
    edges 686/256000 2744/1024000 ( 0.3%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 4/32768 40/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 60/65536 120/131072 ( 0.1%)
    cubemapsamples 1/1024 16/16384 ( 0.1%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 110128/0 ( 0.0%)
    HDR lightdata [variable] 110128/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 1236/393216 ( 0.3%)
    LDR ambient table 216/65536 864/262144 ( 0.3%)
    HDR ambient table 216/65536 864/262144 ( 0.3%)
    LDR leaf ambient 145/65536 4060/1835008 ( 0.2%)
    HDR leaf ambient 145/65536 4060/1835008 ( 0.2%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/271116 ( 0.0%)
    dtl prp lght [variable] 1/4 (25.0%)
    HDR dtl prp lght [variable] 1/4 (25.0%)
    static props [variable] 1/1082 ( 0.1%)
    pakfile [variable] 211627/0 ( 0.0%)
    physics [variable] 6137/4194304 ( 0.1%)
    physics terrain [variable] 3250/1048576 ( 0.3%)

    Level flags = 0

    Total triangle count: 515
    Writing d:\programme\steam\steamapps\acc\garrysmod\garrysm od\maps\gm_forest.bsp
    7 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Programme\Steam\steamapps\acc\garrysmod\garrys mod\maps\gm_forest.bsp" "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2\maps\gm_forest.bsp"


    ** Executing...
    ** Command: "d:\programme\steam\steamapps\acc\half-life 2 episode two\hl2.exe"
    ** Parameters: -game "d:\programme\steam\steamapps\acc\half-life 2 episode two\ep2" -dev -console -allowdebug -game +map "gm_forest"

  2. #2

    Standard AW: Props sieht mann im game nicht

    Hähä das wird was


    Probier mal statt prop_static prop dynamic.
    Manche models sind nicht für static compiliert.

    awesome thing is made by Araxiel-Sama

  3. #3
    Avatar von DerMapper
    Registriert seit
    06.07.2008
    Ort
    Schorndorf

    Standard AW: Props sieht mann im game nicht

    Und welche.

  4. #4

    Standard AW: Props sieht mann im game nicht

    **** leaked ****
    Entity prop_static (-3149.02 -174.68 31.87) leaked!
    Klick here -> Bløg :D

  5. #5

    Standard AW: Props sieht mann im game nicht

    Die die man ingame nicht sieht.
    Dein Geist ist stumpf.

    awesome thing is made by Araxiel-Sama

  6. #6

    Standard AW: Props sieht mann im game nicht

    Zitat Zitat von WeltEnSTurm Beitrag anzeigen
    Die die man ingame nicht sieht.
    Dein Geist ist stumpf.
    Schon, dass die Map leaked ist, hat dafür nen Grund.
    Klick here -> Bløg :D

  7. #7
    Avatar von DerMapper
    Registriert seit
    06.07.2008
    Ort
    Schorndorf

    Standard AW: Props sieht mann im game nicht

    Und wie mach ich das weg.

  8. #8

    Standard AW: Props sieht mann im game nicht

    Zitat Zitat von A.I. Beitrag anzeigen
    Hammer > View > Go to Coordinates "-3149.02 -174.68 31.87"
    Hammer > Map > Load Point file..

    Dann der roten Linie vom cycler folgen und er Leak ist gefunden.
    Klick here -> Bløg :D

  9. #9
    Avatar von DerMapper
    Registriert seit
    06.07.2008
    Ort
    Schorndorf

    Standard AW: Props sieht mann im game nicht

    Gibt es da irgent was wo ein anzeigt wo die lüke ist.

  10. #10
    €r!k
    Avatar von €r!k

    Standard AW: Props sieht mann im game nicht

    Leaks sind aber nicht für das Fehlen von Models verantwortlich.

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