hi
ich hab ein Problem das aufgetretten ist wo ich die map zum 2ten mal verbessere (davor konnte man drauf spielen)
wen ich mein server starten will kommt "Engine Error- HostEndGame: Ma coordinate extents are too large! Check for errors .!"
was muss ich machen das es wieder geht meine log
Code:
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\materials
Loading D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.vmf
Brush 83: no visible sides on brush
Brush 83: no visible sides on brush
Brush 83: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_07rt"
Can't load skybox file skybox/sky_day02_07 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (252430 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1034 texinfos to 627
Reduced 64 texdatas to 47 (2332 bytes to 1823)
Writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp
13 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" -fast "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp
reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.prt
5099 portalclusters
12430 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (27)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 540266 visible clusters (0.00%)
Total clusters visible: 13535160
Average clusters visible: 2654
Building PAS...
Average clusters audible: 5093
visdatasize:6290643 compressed from 6526720
writing d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp
38 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp
39176 faces
4 degenerate faces
116502663 square feet [16776383488.00 square inches]
12 displacements
7141731 square feet [1028409280.00 square inches]
39172 patches before subdivision
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp" "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\maps\gm_multibuild.bsp"
der umriss der map ist der gleiche wie der wo die map noch ging