hi
ich hab ein Problem das aufgetretten ist wo ich die map zum 2ten mal verbessere (davor konnte man drauf spielen)
wen ich mein server starten will kommt "Engine Error- HostEndGame: Ma coordinate extents are too large! Check for errors .!"
was muss ich machen das es wieder geht meine log
der umriss der map ist der gleiche wie der wo die map noch gingCode:** Executing... ** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\materials Loading D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.vmf Brush 83: no visible sides on brush Brush 83: no visible sides on brush Brush 83: no visible sides on brush fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 2 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day02_07*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day02_07rt" Can't load skybox file skybox/sky_day02_07 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (252430 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1034 texinfos to 627 Reduced 64 texdatas to 47 (2332 bytes to 1823) Writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp 13 seconds elapsed ** Executing... ** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" -fast "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.prt 5099 portalclusters 12430 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (27) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 540266 visible clusters (0.00%) Total clusters visible: 13535160 Average clusters visible: 2654 Building PAS... Average clusters audible: 5093 visdatasize:6290643 compressed from 6526720 writing d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp 38 seconds elapsed ** Executing... ** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp 39176 faces 4 degenerate faces 116502663 square feet [16776383488.00 square inches] 12 displacements 7141731 square feet [1028409280.00 square inches] 39172 patches before subdivision ** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_content\hl2mp\mapsrc\gm_multibuild.bsp" "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\maps\gm_multibuild.bsp"



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