- if (SERVER) then 
- 	AddCSLuaFile( "shared.lua" ) 
- 	SWEP.Weight				= 5 
- 	SWEP.AutoSwitchTo		= true 
- 	SWEP.AutoSwitchFrom		= true 
- end 
-   
- if (CLIENT) then 
- 	SWEP.DrawAmmo			= true 
- 	SWEP.DrawCrosshair		= false 
- 	SWEP.ViewModelFOV		= 82 
- 	SWEP.ViewModelFlip		= true 
- 	SWEP.CSMuzzleFlashes	= true 
-   
- 	SWEP.ViewModelFlip		= false 
-   
- end 
-   
- if ( CLIENT ) then 
- 	SWEP.Author			= "[JEM]TheReignOfTheDesserted" 
- 	SWEP.Contact			= "[email protected]" 
- 	SWEP.Purpose			= "I will the world mayy cry!" 
- 	SWEP.Instructions		= "Left klick to Throw" 
- 	SWEP.PrintName			= "FusionFrenade" 
- 	SWEP.Slot			= 3 
- 	SWEP.SlotPos			= 2 
- 	SWEP.IconLetter			= "O" 
-   
- 	SWEP.ViewModelFlip		= false 
-   
- end 
-   
- SWEP.Spawnable			= true 
- SWEP.AdminSpawnable		= true 
-   
- SWEP.ViewModel			= "models/weapons/v_gravball.mdl" 
- SWEP.WorldModel			= "models/weapons/w_gravball.mdl" 
- SWEP.HoldType			= "grenade" 
-   
- SWEP.Primary.Sound		= Sound("Default.PullPin_Grenade")
- SWEP.Primary.Recoil		= 0 
- SWEP.Primary.Unrecoil		= 0 
- SWEP.Primary.Damage		= 50000 
- SWEP.Primary.NumShots		= 1 
- SWEP.Primary.Cone		= 0 
- SWEP.Primary.Delay		= 1 
-   
- SWEP.Primary.ClipSize		= 10 
- SWEP.Primary.DefaultClip	= 10000 
- SWEP.Primary.Automatic		= false 
- SWEP.Primary.Ammo		= "grenade" 
-   
- SWEP.Secondary.ClipSize		= -1 
- SWEP.Secondary.DefaultClip	= -1 
- SWEP.Secondary.Automatic	= false 
- SWEP.Secondary.Ammo		= "none" 
-   
- SWEP.Next = CurTime() 
- SWEP.Primed = 0 
-   
- function SWEP:Reload() 
- 	return false 
- end 
-   
- function SWEP:Deploy() 
- 	return true 
- end 
-   
- function SWEP:Holster() 
- 	self.Next = CurTime() 
- 	self.Primed = 0 
- 	return true 
- end 
-   
- function SWEP:ShootEffects() 
- 	self.Weapon:SendWeaponAnim( ACT_VM_THROW ) 		// View model animation 
- 	//self.Owner:MuzzleFlash()								// Crappy muzzle light 
- 	self.Owner:SetAnimation( PLAYER_ATTACK1 )				// 3rd Person Animation 
- end 
-   
-   
- function SWEP:PrimaryAttack() 
-   
- 	if self.Next < CurTime() then 
- 		if self.Primed == 1 and not self.Owner:KeyDown(IN_ATTACK) then 
- 			self.Weapon:SendWeaponAnim(ACT_VM_THROW) 
- 			self.Primed = 2 
- 			self.Next = CurTime() + .3 
- 		elseif self.Primed == 2 then 
- 			self.Primed = 0 
- 			self.Next = CurTime() + self.Primary.Delay 
-   
- 			if SERVER then 
- 				local ent = ents.Create("grenade")
-   
- 				ent:SetPos(self.Owner:GetShootPos()) 
- 				ent:SetAngles(Vector(1,0,0)) 
- 				ent:Spawn() 
-   
- 				local phys = ent:GetPhysicsObject() 
- 				phys:SetVelocity(self.Owner:GetAimVector() * 1000) 
- 				phys:AddAngleVelocity(Vector(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))) 
-   
- 				self.Owner:RemoveAmmo(1,self.Primary.Ammo) 
-   
- 				if self.Owner:GetAmmoCount(self.Primary.Ammo) > 0 then 
- 					self.Weapon:SendWeaponAnim(ACT_VM_DRAW) 
- 				end 
- 			end 
- 		end 
- 	end 
-   
- if ( !self:CanPrimaryAttack() ) then return end 
-   
- 			self:TakePrimaryAmmo( 1 ) 
-   
- 			self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) 
-   
- 			self.Owner:SetAnimation( PLAYER_ATTACK1 ) 
-   
- 			self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) 
-   
- 			self.Weapon:EmitSound( self.Primary.Sound, 100, 100 ) 
-   
- 		self.Owner:ViewPunch(Vector(math.Rand(-1,1),math.Rand(-1,1),math.Rand(-9,-4))) --soft viewpunch 
-   
- 				if (!CLIENT) then 
-   
- 					local Ang = self.Owner:EyeAngles() 
-   
- 					Ang.pitch = Ang.pitch - 5 
-   
- 					self.Owner:SetEyeAngles( Ang ) --rough viewpunch 
-   
- 				end 
-   
- 		local trace={}
- 		trace.start=self.Owner:GetShootPos() 
- 		trace.endpos=self.Owner:GetShootPos()+self.Owner:GetForward()*2000000000 
- 		trace.filter=self.Owner 
- 		local tracer = util.TraceLine( trace ) 
-   
- 		if tracer.Hit then 
- 			local effect = EffectData() 
- 			effect:SetEntity( self.Owner ) 
- 			effect:SetStart( self.Owner:GetShootPos() + self.Owner:GetRight()) 
- 			effect:SetAttachment( 1 ) 
- 			effect:SetOrigin( tracer.HitPos ) 
- 			effect:SetScale( 1.0 ) 
- 			effect:SetMagnitude( 3000 ) 
- 			util.Effect( "FBG-Beam", effect ) 
-          end                                                                                                                                                                 
-   
-      end        local damage = ents.Create("point_hurt")
- 		damage:SetKeyValue("DamageRadius", 3000)
- 		damage:SetKeyValue("Damage" , 1000)
- 		damage:SetKeyValue("DamageDelay", 3)
- 		damage:SetKeyValue("DamageType" ,"67108864")
- 		damage:SetPos(tracer.HitPos) 
- 		damage:Fire("TurnOn" , "", 0)
- 		damage:Fire("TurnOff" , "", 2)
- 		damage:Fire("kill","", 2)
-   
- 		local fx = EffectData() 
- 		fx:SetOrigin(tracer.HitPos) 
- 		fx:SetScale(0.5) 
- 		util.Effect( "HelicopterMegaBomb", fx ) 
- 		local fx2 = EffectData() 
- 		fx2:SetOrigin(tracer.HitPos) 
- 		fx2:SetScale(0.1) 
- 		util.Effect( "FBG-Explosion", fx2 ) 
-   
- 		util.BlastDamage(self.Owner,self.Owner,tracer.HitPos,128,self.Primary.Damage) 
- 		local trace2={}
- 		trace2.start=tracer.HitPos + self.Owner:GetAimVector()*32 
- 		trace2.endpos=tracer.HitPos + self.Owner:GetAimVector()*2000000000 
- 		trace2.filter=trace.Entity 
- 		local tracer2 = util.TraceLine( trace2 ) 
- 		util.BlastDamage(self.Owner,self.Owner,tracer2.HitPos,64,self.Primary.Damage) 
- 		if tracer2.Hit then 
- 		local fx3 = EffectData() 
- 		fx3:SetOrigin(tracer2.HitPos) 
- 		fx3:SetScale(0.5) 
- 		util.Effect( "HelicopterMegaBomb", fx3 ) 
- 		local fx4 = EffectData() 
- 		fx4:SetOrigin(tracer2.HitPos) 
- 		fx4:SetScale(0.1) 
- 		util.Effect( "FBG-Explosion", fx4 ) 
-   
- 		local trace3={}
- 		trace3.start=tracer2.HitPos + self.Owner:GetAimVector()*32 
- 		trace3.endpos=tracer2.HitPos + self.Owner:GetAimVector()*2000000000 
- 		trace3.filter=tracer2.Entity 
- 		local tracer3 = util.TraceLine( trace3 ) 
- 		util.BlastDamage(self.Owner,self.Owner,tracer3.HitPos,64,self.Primary.Damage) 
- 		if tracer3.Hit then 
- 		local fx6 = EffectData() 
- 		fx6:SetOrigin(tracer3.HitPos) 
- 		fx6:SetScale(0.5) 
- 		util.Effect( "HelicopterMegaBomb", fx6 ) 
- 		local fx7 = EffectData() 
- 		fx7:SetOrigin(tracer3.HitPos) 
- 		fx7:SetScale(0.1) 
- 		util.Effect( "FBG-Explosion", fx7 ) 
-   
- 		local trace4={}
- 		trace4.start=tracer3.HitPos + self.Owner:GetAimVector()*32 
- 		trace4.endpos=tracer3.HitPos + self.Owner:GetAimVector()*2000000000 
- 		trace4.filter=tracer3.Entity 
- 		local tracer4 = util.TraceLine( trace4 ) 
- 		if tracer4.Hit then 
- 		util.BlastDamage(self.Owner,self.Owner,tracer4.HitPos,64,self.Primary.Damage) 
-   
- 		local fx8 = EffectData() 
- 		fx8:SetOrigin(tracer4.HitPos) 
- 		fx8:SetScale(0.5) 
- 		util.Effect( "HelicopterMegaBomb", fx8 ) 
- 		local fx9 = EffectData() 
- 		fx9:SetOrigin(tracer4.HitPos) 
- 		fx9:SetScale(0.1) 
- 		util.Effect( "FBG-Explosion", fx9 ) 
-   
- 		local trace5={}
- 		trace5.start=tracer4.HitPos + self.Owner:GetAimVector()*32 
- 		trace5.endpos=tracer4.HitPos + self.Owner:GetAimVector()*2000000000 
- 		trace5.filter=tracer4.Entity 
- 		local tracer5 = util.TraceLine( trace5 ) 
- 		if tracer5.Hit then 
- 		util.BlastDamage(self.Owner,self.Owner,tracer5.HitPos,64,self.Primary.Damage) 
-   
- 		local fx10 = EffectData() 
- 		fx10:SetOrigin(tracer5.HitPos) 
- 		fx10:SetScale(0.5) 
- 		util.Effect( "HelicopterMegaBomb", fx10 ) 
- 		local fx11 = EffectData() 
- 		fx11:SetOrigin(tracer5.HitPos) 
- 		fx11:SetScale(0.1) 
- 		util.Effect( "FBG-Explosion", fx11 ) 
-   
- 					end 
- 				end 
- 			end 
- 		end 
-   
- function SWEP:Think() 
-   
- end