Complie Log
		
** Executing...
** Command: "c:\spiele\steam\steamapps\bahmut999\sourcesdk\bin  \ep1\bin\vbsp.exe"
** Parameters: -game "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike" "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike\materials
Loading H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 46 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (92727 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 93
Reduced 27 texdatas to 21 (972 bytes to 716)
Writing H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.bsp
4 seconds elapsed
** Executing...
** Command: "c:\spiele\steam\steamapps\bahmut999\sourcesdk\bin  \ep1\bin\vvis.exe"
** Parameters: -game "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike" "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2"
Valve Software - vvis.exe (Nov  8 2007)
1 threads
reading h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
reading h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.prt
  82 portalclusters
 152 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 18 visible clusters (0.00%)
Total clusters visible: 3148
Average clusters visible: 38
Building PAS...
Average clusters audible: 71
visdatasize:2344  compressed from 2624
writing h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\spiele\steam\steamapps\bahmut999\sourcesdk\bin  \ep1\bin\vrad.exe"
** Parameters:  -game "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike" "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2"
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
736 faces
24231 square feet [3489292.50 square inches]
0 displacements
0 square feet [0.00 square inches]
736 patches before subdivision
4934 patches after subdivision
10 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 617738, max 503
transfer lists:   4.7 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(7630, 10006, 2008)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(646, 1085, 123)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(59, 123, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(5, 14, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(0, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                258/8192         3096/98304    ( 3.1%) 
brushsides            2009/65536       16072/524288   ( 3.1%) 
planes                1274/65536       25480/1310720  ( 1.9%) 
vertexes              1269/65536       15228/786432   ( 1.9%) 
nodes                  466/65536       14912/2097152  ( 0.7%) 
texinfos                93/12288        6696/884736   ( 0.8%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  736/65536       41216/3670016  ( 1.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              389/65536       21784/3670016  ( 0.6%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces              767/65536        1534/131072   ( 1.2%) 
leafbrushes            886/65536        1772/131072   ( 1.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4933/512000      19732/2048000  ( 1.0%) 
edges                 2934/256000      11736/1024000  ( 1.1%) 
LDR worldlights         10/8192          880/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             40/32768         400/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           669/65536        1338/131072   ( 1.0%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      318740/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2344/16777216 ( 0.0%) 
entdata               [variable]        9394/393216   ( 2.4%) 
LDR leaf ambient       473/65536       11352/1572864  ( 0.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/4652     ( 0.0%) 
pakfile               [variable]       33411/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       92727/4194304  ( 2.2%) 
==== Total Win32 BSP file data space used: 665990 bytes ====
Total triangle count: 1925
Writing h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.bsp" "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike\maps\Video_Map_2.bsp"