Complie Log
** Executing...
** Command: "c:\spiele\steam\steamapps\bahmut999\sourcesdk\bin \ep1\bin\vbsp.exe"
** Parameters: -game "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike" "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike\materials
Loading H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 46 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (92727 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 93
Reduced 27 texdatas to 21 (972 bytes to 716)
Writing H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.bsp
4 seconds elapsed
** Executing...
** Command: "c:\spiele\steam\steamapps\bahmut999\sourcesdk\bin \ep1\bin\vvis.exe"
** Parameters: -game "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike" "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
reading h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.prt
82 portalclusters
152 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 18 visible clusters (0.00%)
Total clusters visible: 3148
Average clusters visible: 38
Building PAS...
Average clusters audible: 71
visdatasize:2344 compressed from 2624
writing h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\spiele\steam\steamapps\bahmut999\sourcesdk\bin \ep1\bin\vrad.exe"
** Parameters: -game "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike" "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
736 faces
24231 square feet [3489292.50 square inches]
0 displacements
0 square feet [0.00 square inches]
736 patches before subdivision
4934 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 617738, max 503
transfer lists: 4.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(7630, 10006, 2008)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(646, 1085, 123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(59, 123, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(5, 14, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 258/8192 3096/98304 ( 3.1%)
brushsides 2009/65536 16072/524288 ( 3.1%)
planes 1274/65536 25480/1310720 ( 1.9%)
vertexes 1269/65536 15228/786432 ( 1.9%)
nodes 466/65536 14912/2097152 ( 0.7%)
texinfos 93/12288 6696/884736 ( 0.8%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 736/65536 41216/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 389/65536 21784/3670016 ( 0.6%)
leaves 473/65536 15136/2097152 ( 0.7%)
leaffaces 767/65536 1534/131072 ( 1.2%)
leafbrushes 886/65536 1772/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4933/512000 19732/2048000 ( 1.0%)
edges 2934/256000 11736/1024000 ( 1.1%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 669/65536 1338/131072 ( 1.0%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 318740/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2344/16777216 ( 0.0%)
entdata [variable] 9394/393216 ( 2.4%)
LDR leaf ambient 473/65536 11352/1572864 ( 0.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4652 ( 0.0%)
pakfile [variable] 33411/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 92727/4194304 ( 2.2%)
==== Total Win32 BSP file data space used: 665990 bytes ====
Total triangle count: 1925
Writing h:\mapping & modding\mapping\source\vmfs\meine vmfs\counterstrike source\Video_Map_2.bsp
21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "H:\Mapping & Modding\Mapping\Source\Vmfs\Meine Vmfs\Counterstrike Source\Video_Map_2.bsp" "c:\spiele\steam\steamapps\bahmut999\counter-strike source\cstrike\maps\Video_Map_2.bsp"