und dafür muss ich immer einmal auf den clipp button drücken?
edit: habe schon melde mich wieder wenn es probleme gibt
Geändert von Schnufel (06.06.2008 um 21:19 Uhr)
Mein Pc
System: Windows 7 64Bit
Intel i5 750 2,6
Ram: 4.00GB
Grafikkarte : ATI HD Readon 5850
** Executing...
** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vbsp.exe"
** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Meine Arbeit\Meine Maps\lantwopartytest"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike\materials
Loading D:\Meine Arbeit\Meine Maps\lantwopartytest.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Meine Arbeit\Meine Maps\lantwopartytest.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (69468 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 225 texinfos to 177
Reduced 13 texdatas to 12 (374 bytes to 299)
Writing D:\Meine Arbeit\Meine Maps\lantwopartytest.bsp
2 seconds elapsed
** Executing...
** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vvis.exe"
** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Meine Arbeit\Meine Maps\lantwopartytest"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\meine arbeit\meine maps\lantwopartytest.bsp
reading d:\meine arbeit\meine maps\lantwopartytest.prt
846 portalclusters
3206 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5005)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 2420 visible clusters (0.00%)
Total clusters visible: 282445
Average clusters visible: 333
Building PAS...
Average clusters audible: 842
visdatasize:161140 compressed from 189504
writing d:\meine arbeit\meine maps\lantwopartytest.bsp
1 hour, 23 minutes, 27 seconds elapsed
** Executing...
** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vrad.exe"
** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Meine Arbeit\Meine Maps\lantwopartytest"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\game\steam\steamapps\schnufschnuf\sourcesdk\bin \ep1\bin\lights.rad.
Loading d:\meine arbeit\meine maps\lantwopartytest.bsp
2615 faces
8 degenerate faces
948132 square feet [136531104.00 square inches]
47 displacements
1224 square feet [176275.44 square inches]
2607 patches before subdivision
107503 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (46)
transfers 20111126, max 993
transfer lists: 153.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<-0.2679 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 87/8192 1044/98304 ( 1.1%)
brushsides 1692/65536 13536/524288 ( 2.6%)
planes 3852/65536 77040/1310720 ( 5.9%)
vertexes 5436/65536 65232/786432 ( 8.3%)
nodes 1205/65536 38560/2097152 ( 1.8%)
texinfos 177/12288 12744/884736 ( 1.4%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 47/0 8272/0 ( 0.0%)
disp_verts 13583/0 271660/0 ( 0.0%)
disp_tris 24064/0 48128/0 ( 0.0%)
disp_lmsamples 12657/0 12657/0 ( 0.0%)
faces 2615/65536 146440/3670016 ( 4.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 703/65536 39368/3670016 ( 1.1%)
leaves 1207/65536 38624/2097152 ( 1.8%)
leaffaces 3784/65536 7568/131072 ( 5.8%)
leafbrushes 433/65536 866/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15632/512000 62528/2048000 ( 3.1%)
edges 8230/256000 32920/1024000 ( 3.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 179/32768 1790/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2397/65536 4794/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2822696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 161140/16777216 ( 1.0%)
entdata [variable] 530/393216 ( 0.1%)
LDR leaf ambient 1207/65536 28968/1572864 ( 1.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20414/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 69468/4194304 ( 1.7%)
==== Total Win32 BSP file data space used: 3987437 bytes ====
Total triangle count: 7036
Writing d:\meine arbeit\meine maps\lantwopartytest.bsp
52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Meine Arbeit\Meine Maps\lantwopartytest.bsp" "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike\maps\lantwopartytest.bsp"
Geändert von Schnufel (24.06.2008 um 20:43 Uhr)
Mein Pc
System: Windows 7 64Bit
Intel i5 750 2,6
Ram: 4.00GB
Grafikkarte : ATI HD Readon 5850