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Thema: SDK Kasten problemm!

  1. #21

    Standard AW: SDK Kasten problemm!

    Zitat Zitat von Schnufel Beitrag anzeigen
    nur manchmal will der nicht schneiden und wenn es geht dan schneidet er die andere helfte weg
    Das rot markierte wird immer weggehauen, und wenn du auf das clipping Tool klickst, kannst du die rote Auswahl verändern.

    Editum: Zu spät
    Geändert von don-banane (06.06.2008 um 21:16 Uhr)

  2. Folgender Benutzer sagt Danke zu don-banane für den nützlichen Beitrag:


  3. #22

    Standard AW: SDK Kasten problemm!

    und dafür muss ich immer einmal auf den clipp button drücken?

    edit: habe schon melde mich wieder wenn es probleme gibt
    Geändert von Schnufel (06.06.2008 um 21:19 Uhr)
    Mein Pc
    System: Windows 7 64Bit
    Intel i5 750 2,6
    Ram: 4.00GB
    Grafikkarte : ATI HD Readon 5850

  4. #23

    Standard AW: SDK Kasten problemm!

    ** Executing...
    ** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vbsp.exe"
    ** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Meine Arbeit\Meine Maps\lantwopartytest"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike\materials
    Loading D:\Meine Arbeit\Meine Maps\lantwopartytest.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Meine Arbeit\Meine Maps\lantwopartytest.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (69468 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 225 texinfos to 177
    Reduced 13 texdatas to 12 (374 bytes to 299)
    Writing D:\Meine Arbeit\Meine Maps\lantwopartytest.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vvis.exe"
    ** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Meine Arbeit\Meine Maps\lantwopartytest"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading d:\meine arbeit\meine maps\lantwopartytest.bsp
    reading d:\meine arbeit\meine maps\lantwopartytest.prt
    846 portalclusters
    3206 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5005)
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    Optimized: 2420 visible clusters (0.00%)
    Total clusters visible: 282445
    Average clusters visible: 333
    Building PAS...
    Average clusters audible: 842
    visdatasize:161140 compressed from 189504
    writing d:\meine arbeit\meine maps\lantwopartytest.bsp
    1 hour, 23 minutes, 27 seconds elapsed

    ** Executing...
    ** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vrad.exe"
    ** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Meine Arbeit\Meine Maps\lantwopartytest"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file d:\game\steam\steamapps\schnufschnuf\sourcesdk\bin \ep1\bin\lights.rad.
    Loading d:\meine arbeit\meine maps\lantwopartytest.bsp
    2615 faces
    8 degenerate faces
    948132 square feet [136531104.00 square inches]
    47 displacements
    1224 square feet [176275.44 square inches]
    2607 patches before subdivision
    107503 patches after subdivision
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (46)
    transfers 20111126, max 993
    transfer lists: 153.4 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<-0.2679 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 87/8192 1044/98304 ( 1.1%)
    brushsides 1692/65536 13536/524288 ( 2.6%)
    planes 3852/65536 77040/1310720 ( 5.9%)
    vertexes 5436/65536 65232/786432 ( 8.3%)
    nodes 1205/65536 38560/2097152 ( 1.8%)
    texinfos 177/12288 12744/884736 ( 1.4%)
    texdata 12/2048 384/65536 ( 0.6%)
    dispinfos 47/0 8272/0 ( 0.0%)
    disp_verts 13583/0 271660/0 ( 0.0%)
    disp_tris 24064/0 48128/0 ( 0.0%)
    disp_lmsamples 12657/0 12657/0 ( 0.0%)
    faces 2615/65536 146440/3670016 ( 4.0%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 703/65536 39368/3670016 ( 1.1%)
    leaves 1207/65536 38624/2097152 ( 1.8%)
    leaffaces 3784/65536 7568/131072 ( 5.8%)
    leafbrushes 433/65536 866/131072 ( 0.7%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 15632/512000 62528/2048000 ( 3.1%)
    edges 8230/256000 32920/1024000 ( 3.2%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 179/32768 1790/327680 ( 0.5%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 2397/65536 4794/131072 ( 3.7%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 2822696/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 161140/16777216 ( 1.0%)
    entdata [variable] 530/393216 ( 0.1%)
    LDR leaf ambient 1207/65536 28968/1572864 ( 1.8%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 20414/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 69468/4194304 ( 1.7%)
    ==== Total Win32 BSP file data space used: 3987437 bytes ====

    Total triangle count: 7036
    Writing d:\meine arbeit\meine maps\lantwopartytest.bsp
    52 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Meine Arbeit\Meine Maps\lantwopartytest.bsp" "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike\maps\lantwopartytest.bsp"
    Geändert von Schnufel (24.06.2008 um 20:43 Uhr)
    Mein Pc
    System: Windows 7 64Bit
    Intel i5 750 2,6
    Ram: 4.00GB
    Grafikkarte : ATI HD Readon 5850

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