Code:
** Executing...
** Command: "c:\programme\steam\steamapps\drangonrt\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\drangonrt\half-life 2\hl2" "C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\programme\steam\steamapps\drangonrt\half-life 2\hl2\materials
Loading C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_01rt"
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (213915 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 448 texinfos to 302
Reduced 81 texdatas to 66 (3720 bytes to 3113)
Writing C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct.bsp
4 seconds elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\drangonrt\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\drangonrt\half-life 2\hl2" -fast "C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\ricky thurow\desktop\mapping\gm_dragon's_construct\gm_Dragons_construct.bsp
reading c:\dokumente und einstellungen\ricky thurow\desktop\mapping\gm_dragon's_construct\gm_Dragons_construct.prt
1771 portalclusters
4804 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 110611 visible clusters (0.00%)
Total clusters visible: 2675848
Average clusters visible: 1510
Building PAS...
Average clusters audible: 1685
visdatasize:771792 compressed from 793408
writing c:\dokumente und einstellungen\ricky thurow\desktop\mapping\gm_dragon's_construct\gm_Dragons_construct.bsp
9 seconds elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\drangonrt\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\drangonrt\half-life 2\hl2" -noextra "C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\ricky thurow\desktop\mapping\gm_dragon's_construct\gm_Dragons_construct.bsp
11181 faces
2 degenerate faces
13522373 square feet [1947221760.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11179 patches before subdivision
573243 patches after subdivision
789 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1495)
BuildVisLeafs: 0...1Error trying to allocate 12656 bytes.
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Ricky Thurow\Desktop\Mapping\gm_Dragon's_construct\gm_Dragons_construct.bsp" "c:\programme\steam\steamapps\drangonrt\half-life 2\hl2\maps\gm_Dragons_construct.bsp"
** Executing...
** Command: "c:\programme\steam\steamapps\drangonrt\half-life 2\hl2.exe"
** Parameters: -game "c:\programme\steam\steamapps\drangonrt\half-life 2\hl2" -console +map "gm_Dragons_construct"