** Executing...
** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vbsp.exe"
** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Game\Steam\SteamApps\schnufschnuf\sourcesdk_co ntent\cstrike\mapsrc\meine_erste_map5"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike\materials
Loading D:\Game\Steam\SteamApps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_teleport (-1176.00 -304.00 104.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26596 bytes)
Static prop models/props_vehicles/van001a.mdl outside the map (-1380.77, -282.28, 97.9

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 85 texinfos to 61
Reduced 14 texdatas to 11 (452 bytes to 317)
Writing D:\Game\Steam\SteamApps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.bsp
0 seconds elapsed
** Executing...
** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vvis.exe"
** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" -fast "D:\Game\Steam\SteamApps\schnufschnuf\sourcesdk_co ntent\cstrike\mapsrc\meine_erste_map5"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\game\steam\steamapps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.bsp
reading d:\game\steam\steamapps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.prt
LoadPortals: couldn't read d:\game\steam\steamapps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.prt
** Executing...
** Command: "d:\game\steam\steamapps\schnufschnuf\sourcesdk\bi n\ep1\bin\vrad.exe"
** Parameters: -game "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike" "D:\Game\Steam\SteamApps\schnufschnuf\sourcesdk_co ntent\cstrike\mapsrc\meine_erste_map5"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\game\steam\steamapps\schnufschnuf\sourcesdk\bin \ep1\bin\lights.rad.
Loading d:\game\steam\steamapps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.bsp
No vis information, direct lighting only.
569 faces
167508 square feet [24121242.00 square inches]
6 displacements
13830 square feet [1991522.75 square inches]
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
Build Patch/Sample Hash Table(s).....Done<-0.3544 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 72/8192 864/98304 ( 0.9%)
brushsides 432/65536 3456/524288 ( 0.7%)
planes 228/65536 4560/1310720 ( 0.3%)
vertexes 758/65536 9096/786432 ( 1.2%)
nodes 448/65536 14336/2097152 ( 0.7%)
texinfos 61/12288 4392/884736 ( 0.5%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 34258/0 34258/0 ( 0.0%)
faces 569/65536 31864/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 268/65536 15008/3670016 ( 0.4%)
leaves 455/65536 14560/2097152 ( 0.7%)
leaffaces 607/65536 1214/131072 ( 0.9%)
leafbrushes 174/65536 348/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3596/512000 14384/2048000 ( 0.7%)
edges 2011/256000 8044/1024000 ( 0.8%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 18/32768 180/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 270/65536 540/131072 ( 0.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 805220/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2915/393216 ( 0.7%)
LDR leaf ambient 455/65536 10920/1572864 ( 0.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21137/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 26596/4194304 ( 0.6%)
==== Total Win32 BSP file data space used: 1066710 bytes ====
Total triangle count: 1386
Writing d:\game\steam\steamapps\schnufschnuf\sourcesdk_con tent\cstrike\mapsrc\meine_erste_map5.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Game\Steam\SteamApps\schnufschnuf\sourcesdk_co ntent\cstrike\mapsrc\meine_erste_map5.bsp" "d:\game\steam\steamapps\schnufschnuf\counter-strike source\cstrike\maps\meine_erste_map5.bsp"