Fixed Barnacle crash
Fixed Metropolice crash
Fixed rare startup crash due to localization
Fixed player spawned vehicle count being wrong
Added Shield icon to Admin Only entities
Added lua_reloadents
Removed sent_reload, swep_reload
Fixed maxplayers not changing when starting a listen server after playing single player
Re-Added ‘description’ popups to context menu fields
Removed sent_maxsents (wasn’t used)
Fixed some attributes not changing when clicking a light
Added Lua hooks for exiting vehicles
Added Lua hooks for player flashlight
Added player:FlashlightIsOn
NPC Turrets now spawn facing away from you
Seperated lamps and lights from undo and limits
Fixed numberwang not working if textarea had key focus
Fixed Lua error when putting an invalid number into numberwang
Fixed duplicate key issues with KeyValuesToTable
Removed SteamID argument from gamemode:PlayerConnect
Added gamemode:PlayerAuthed( ply, steamid ) which is called when the player gets a SteamID
Fixed crash when physgunning weapons into players
Added PhysObj:GetAABB()
Added PhysObj:GetVolume()
Fixed crash when loading saved game
Added code to make TF2 props more usable
Fixed issues with Entity:PhysicsInitBox
Fixed errors calling lua_find on a dedicated server
Fixed script !player issues in multiplayer
Added GM:PlayerFootstep( ply, vPos, iFoot, strSoundName, fVolume, pFilter )
Added GM:PlayerStepSoundTime( ply, iType, bWalking )
Enabled ScriptEnforcer
The SetTextColor/SetDrawColor functions now accept a table or r, g, b, a ints
Added example skin
Added skin chooser
Added content chooser
Restricted content mounted by default
Gamemode can now force a derma skin
Individual panels can now force a derma skin (panel:SetSkin( ))
Fixed derma_skin convar value not being saved
Added table.Empty, table.CopyFromTo
SWEPS can now set the deploy speed
Removed unused, exploitable commands (spectate etc)
Improved fingerposer UI accuracy
Fingerposer now works with TF2 models
Various player model fixes (Thanks to Nickolas George)