Ich habe da schon selber einen anderen Weg gewählt, aber trotzdem danke.
...Code:function WeaponRestrict( ply ) ply:GiveAmmo( 512, "Pistol", true ) ply:Give( "weapon_crowbar" ) ply:Give( "weapon_pistol" ) ply:Give( "weapon_physcannon" ) ply:Give( "gmod_tool" ) ply:Give( "gmod_camera" ) ply:Give( "weapon_physgun" ) ply:SelectWeapon( "weapon_physgun" ) return true end hook.Add( "PlayerLoadout", "WeaponRestrict", WeaponRestrict)