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AW: sweps kommen net
Code:
-- !! DO NOT edit this script. !!
-- Any scripts dropped into the init/ folder are automatically run on startup.
-- This is the only script called when the game starts up
-- It should be used to initialize and call other scripts
-- Do not use the default LUA method to call other scripts
-- because it will be trying to open the files from the
-- folder with hl2.exe in it.
-- Instead use the function _OpenScript( <scriptname> )
_OpenScript( "includes/defines.lua" );
_OpenScript( "includes/concommands.lua" );
_OpenScript( "includes/backcompat.lua" );
_OpenScript( "includes/vector3.lua" );
_OpenScript( "includes/luathink.lua" );
_OpenScript( "includes/player.lua" );
_OpenScript( "includes/misc.lua" );
_OpenScript( "includes/events.lua" );
_OpenScript( "includes/timers.lua" );
_OpenScript( "includes/eventhook.lua" );
-- Open the default game script incase one isn't run later.
_OpenScript( "gamemodes/default/init.lua" );
-- Open Hunt's Mod Content
_OpenScript( "HuntsMod/AdvancedMusicMod.lua" ) ;
_OpenScript( "HuntsMod/Advertise.lua" ) ;
build = "2"
kann man machen das der vmf loader automatisch geaden wird
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AW: sweps kommen net
Sollte eigendlich funzen.
Hast du mal versucht _OpenScript("includes/misc.lua") an den Anfang des SWEP menüs einzubinden? Probier erstmal das.
Und um den VMF Loader immer automatisch zu laden: Einfach mal den vmfloader.lua in das init folder kopieren.
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AW: sweps kommen net
also ich weiß du hast besseres zu tun
ich habe den ganzen lua ordner hogeladen und dir die adresse geschickt
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AW: sweps kommen net
Ist hier jemmand zum Ergebniss gemommen ? Ich habe das Problem auch !
Bitte um Hilfe.