AW: Hammer hl2.exe Problem
Poste deinen Log mal hier rein. An der Textur liegts garantiert nicht.
AW: Hammer hl2.exe Problem
Im Log konnte ich nichts anderes Finden als das:
Zitat:
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Sonst sieht alles normal aus wie vorher und nirgends steht sonst error, oder can't load oder so. :|
AW: Hammer hl2.exe Problem
ich würde sagen dir fehlt die textur ich habe grad kene zeit aber kannst schon mal den "gcf-loader "auf thewall.de runterladen und dann lad ich nacher malo die textur hoch alles weitere dann nacher
wenne icq ists einfacher dann adde mich mal (nummer steht im profil )schau leuts
ach ja lad ma kompletten log hier hoch und teste den mal auf thewall log analyzer
AW: Hammer hl2.exe Problem
Naja der Fehler da kommt nur weil die alten Skybox Texturen kein HDR unterstützen.
AW: Hammer hl2.exe Problem
Oh, bin total Verzweifelt, habe nen alten Savestand genommen, aber bekomme trozdem den fehler, auch wenn ich nur die Straße anzeigenlasse und den rest als Visgroub versteckte.
Hier mal der Log falls ihr was findet.
Zitat:
** Executing...
** Command: "c:\program files\steam\steamapps\rob\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\rob\half-life 2\hl2"
"C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\steam\steamapps\rob\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (558196 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1800 texinfos to 1168
Reduced 133 texdatas to 124 (3337 bytes to 2963)
Writing C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\rob\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\rob\half-life 2\hl2" -fast
"C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.bsp
reading c:\program files\steam\steamapps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.prt
2685 portalclusters
8482 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 460326 visible clusters (0.00%)
Total clusters visible: 4965275
Average clusters visible: 1849
Building PAS...
Average clusters audible: 2659
visdatasize:1698997 compressed from 1804320
writing c:\program files\steam\steamapps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\rob\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\rob\half-life 2\hl2" -noextra
"C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.bsp
7202 faces
2056825 square feet [296182912.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7202 patches before subdivision
60462 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 8434085, max 1579
transfer lists: 64.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0358 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 79/1024 3792/49152 ( 7.7%)
brushes 1472/8192 17664/98304 (18.0%)
brushsides 9915/65536 79320/524288 (15.1%)
planes 4850/65536 97000/1310720 ( 7.4%)
vertexes 15953/65536 191436/786432 (24.3%)
nodes 5274/65536 168768/2097152 ( 8.0%)
texinfos 1168/12288 84096/884736 ( 9.5%)
texdata 124/2048 3968/65536 ( 6.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7202/65536 403312/3670016 (11.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4032/65536 225792/3670016 ( 6.2%)
leaves 5354/65536 171328/2097152 ( 8.2%)
leaffaces 8293/65536 16586/131072 (12.7%)
leafbrushes 2893/65536 5786/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 51335/512000 205340/2048000 (10.0%)
edges 30811/256000 123244/1024000 (12.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 746/32768 7460/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12267/65536 24534/131072 (18.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3668748/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1698997/16777216 (10.1%)
entdata [variable] 44780/393216 (11.4%)
LDR leaf ambient 5354/65536 128496/1572864 ( 8.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4046 ( 0.0%)
pakfile [variable] 21988/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 558196/4194304 (13.3%)
==== Total Win32 BSP file data space used: 7950649 bytes ====
Total triangle count: 20607
Writing c:\program files\steam\steamapps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.bsp
34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\rob\sourcesdk_content\hl2\ma psrc\rp_isletownA04.bsp" "c:\program files\steam\steamapps\rob\half-life 2\hl2\maps\rp_isletownA04.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\rob\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\rob\half-life 2\hl2" -console +map "rp_isletownA04"
AW: Hammer hl2.exe Problem
Also ich finde nix. Da muss es irgendwie woanders ein Fehler geben.
AW: Hammer hl2.exe Problem
Das kann doch nicht sein :| Ich hab versucht eine sdk_canals oder trainstation von Hl2 zu laden und zu starten aber bei jeder map gibts den fehler!
AW: Hammer hl2.exe Problem
Zitat:
Zitat von rob2006
Das kann doch nicht sein :| Ich hab versucht eine sdk_canals oder trainstation von Hl2 zu laden und zu starten aber bei jeder map gibts den fehler!
Mit dem Editor gestartet oder direkt in HL2?
AW: Hammer hl2.exe Problem
Mit dem Editor, also da sind ja Beispiel teile im source sdk teil da und bei jeder gibts den fehler.
Doppelpost-Edit:
weiß da keiner weiter? :( :( :(