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Hilfe! Fehler beim mappen
hi ich hab ein problem!
ich arbeite momentan an meiner 2.map und dann ist bei mir complimieren folgendes passiert(siehe bild)
wenn ich jetzt aba ins wasser reingehe sieht alles ganz normal aus ! das becken etc ist zusehen
hallt nur wenn ich vonausen aufs wasser gucke guck ich plötzlich durch die wände
pls
wo isst mein fehler und wie behebeich ihn?
mfg
scater93
AW: Hilfe! Fehler beim mappen
AW: Hilfe! Fehler beim mappen
Zitat:
Zitat von
Bill Gates
Garry's Mod Version 9 ist tot! Zu Fehlern wird hier kein Support mehr angeboten!
Du bist fürn Arsch. Ja du da! Genau Du!:roll:
__________
@Herr scater93
Ich vermute du hast ein Leak. Du darfst keine Öffnungs ins Schwarze nichts haben, oder ein Entity darf im Schwarzen nicht liegen.:)
AW: Hilfe! Fehler beim mappen
Kannst du den Compile Log mal Posten, ich schätze mal du hast ein Leak in deiner Map
Ah Wichter hat schon unterm Strich was geschrieben :3
tja man muss halt alles lesen...
AW: Hilfe! Fehler beim mappen
** Executing...
** Command: "c:\program files\steam\steamapps\scater94\sourcesdk\bin\ep1\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity point_camera (-1516.00 852.00 644.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 4356.0, -488.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 4868.0, -480.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 4868.0, 116.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 4614.0, 778.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 4356.0, 866.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 4868.0, 560.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 4608.0, -36.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 5120.0, -36.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (56027 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 128 texinfos to 88
Reduced 34 texdatas to 26 (1175 bytes to 884)
Writing C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\scater94\sourcesdk\bin\ep1\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.bsp
reading c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.prt
** Executing...
** Command: "c:\program files\steam\steamapps\scater94\sourcesdk\bin\ep1\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.bsp
No vis information, direct lighting only.
1553 faces
1 degenerate faces
798682 square feet [115010240.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38)
Build Patch/Sample Hash Table(s).....Done<0.0373 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 147/8192 1764/98304 ( 1.8%)
brushsides 882/65536 7056/524288 ( 1.3%)
planes 676/65536 13520/1310720 ( 1.0%)
vertexes 2266/65536 27192/786432 ( 3.5%)
nodes 1021/65536 32672/2097152 ( 1.6%)
texinfos 88/12288 6336/884736 ( 0.7%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1553/65536 86968/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 588/65536 32928/3670016 ( 0.9%)
leaves 1033/65536 33056/2097152 ( 1.6%)
leaffaces 1690/65536 3380/131072 ( 2.6%)
leafbrushes 588/65536 1176/131072 ( 0.9%)
areas 4/256 32/2048 ( 1.6%)
surfedges 9456/512000 37824/2048000 ( 1.8%)
edges 5172/256000 20688/1024000 ( 2.0%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 74/32768 740/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1140/65536 2280/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1229812/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6171/393216 ( 1.6%)
LDR leaf ambient 1033/65536 24792/1572864 ( 1.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22720/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 56027/4194304 ( 1.3%)
==== Total Win32 BSP file data space used: 1649304 bytes ====
Total triangle count: 3998
Writing c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.bsp
39 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v3.bsp" "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp\maps\Chill_ecke_final_v3.bsp"
AW: Hilfe! Fehler beim mappen
Zitat:
**** leaked ****
Entity point_camera (-1516.00 852.00 644.00) leaked!
Das ist der Fehler.;)
Du muss alle Öffnungen ins schwarze schließen.
AW: Hilfe! Fehler beim mappen
das problem ist ich finde keine öffnungen
AW: Hilfe! Fehler beim mappen
Zitat:
Zitat von
scater93
**** leaked ****
Entity point_camera (-1516.00 852.00 644.00) leaked!
Das ist das problem. Schau mal ob du irgendwelche Entitys auserhalb deiner Karte hast, oder Löcher.
Also der Raum in dem du spielst muss "Luftdicht" verschlossen sein. da darf kein loch ins schwarze sein oder ein Entity im Schwarzen sein. ;)
Ich hoffe ich konnte dir helfen.
€: GRRRR... bin zu lahm D:
AW: Hilfe! Fehler beim mappen
Zitat:
Zitat von
scater93
das problem ist ich finde keine öffnungen
http://developer.valvesoftware.com/w...Load_Pointfile
Compile und mach das dann.
AW: Hilfe! Fehler beim mappen
hmm jezz krieg ich wo anders ein leak angezeigt
Doppelpost:
kann es auchleaks inder toolskybox geben?
Doppelpost:
ok kann gecolsed werden habsleak gefunden
thx an alle