Fehler beim Compileversuch
Wieder ein Problem,
wenn ich eine neue Map von mir Compilen will passiert das:
Code:
The Command Failed. Windows reportet the Error:
"Das System kann die Angegebene Datei nicht finden."
Do you want continue? (Bei Ja und Nein passiert folgendes)
So, der Log davon:
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\---\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\---\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\---\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror.vmf
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt
UnlitTwoTexture, (*Proxies*), (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt
UnlitTwoTexture, (*Proxies*), (*AnimatedTexture*),
Brush 3609: FloatPlane: bad normal
Side 1
Texture: MODELS/PROPS_LAB/TANK_GLASS001_DX60
** Executing...
** Command: "c:\program files\steam\steamapps\---\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\---\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror.bsp
Error opening c:\program files\steam\steamapps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\---\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\---\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror.bsp
Error opening c:\program files\steam\steamapps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\---\sourcesdk_content\cstrike\mapsrc\ba_jail_horror.bsp" "c:\program files\steam\steamapps\---\counter-strike source\cstrike\maps\ba_jail_horror.bsp"
The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
Wollte schon so 3 Pfeiler die mit der Textur "Tankglass" darauf löschen, da es ja dort erwänt wurde, blöderweise steht wenn ich die Map öffne da, das 4 Sachen entfernt wurden.
Joa, und nun?
AW: Fehler beim Compileversuch
Brush 3609" hat eine "fasche" Textur. Mach ihn am besten neu, und benutzt eine andere.
AW: Fehler beim Compileversuch
Der wurde Automatisch gelöscht, durch Kunole hab ich nen einfach Trick benutzt, das dieser Fehler schonmal weg ist.
Leider wieder ein neuer Fehler:
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\specter12345\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\specter12345\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\specter12345\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing...
** Command: "c:\program files\steam\steamapps\specter12345\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\specter12345\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1.bsp
Error opening c:\program files\steam\steamapps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\specter12345\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\specter12345\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1.bsp
Error opening c:\program files\steam\steamapps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\specter12345\sourcesdk_content\cstrike\mapsrc\ba_jail_horror_v1.bsp" "c:\program files\steam\steamapps\specter12345\counter-strike source\cstrike\maps\ba_jail_horror_v1.bsp"
The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
:/
AW: Fehler beim Compileversuch
Was hast du für einen Compiler? :gmod:
Der überprüft nicht mal sichtbar auf Leaks
(ProcessBlock_Thread: 0...1...2...3..)
Ich würde an deiner Stelle den SDK Content neu laden ("Refresh SDK Content" im SDK-Menü)