[Problem] Crysis Sandbox 2 Editor
Ich habe das Problem das ich sobald ich im Sandbox2 Editor eine map laden oder neu erstellen möchte käd der Editor die Map und stürzt dann ohne Meldung oder sowas ab
Hier ist der Errorlog
Zitat:
Zitat von Errorlog des Editors
BackupNameAttachment=" Build(5767) Date(22 Sep 2008) Time(00 08 46)" -- used by backup system
Log Started at Monday, September 22, 2008 00:08:46
Running 32 bit version
Executable: Z:\Crysis\Bin32\Editor.exe
FileVersion: 1.1.1.5767
ProductVersion: 1.1.1.5767
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
Family: 15, Model: 11, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 2599.666146 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
Family: 15, Model: 11, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 2599.666961 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 00:08:46 09/22/08, system running for 3312 minutes
2559MB physical memory installed, 1775MB available, 2047MB virtual memory installed, 30 percent of memory in use
PageFile usage: 30MB, Working Set: 10MB, Peak PageFile usage: 30MB,
Current display mode is 1280x1024x32, VGA
IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 USB Multi-Channel Audio Device !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 USB Multi-Channel Audio Device !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Administrator' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Administrator'
EDITOR: Set game mode: on
[net 22:08:52.718] connection requested to: <local>:60695
[net 22:08:52.734] resolved as: <local>:60695
[net 22:08:46.984] network hostname: home-pc
[net 22:08:46.984] ip:192.168.178.20
[net 22:08:46.984] ip:5.198.213.19
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
EDITOR: Set game mode: off
[net 22:08:56.375] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
[net 22:08:56.375] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 22:08:56.390] connection requested to: <local>:60695
[net 22:08:56.390] resolved as: <local>:60695
EDITOR: Set game mode: off
[net 22:09:41.875] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
[net 22:09:41.875] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 22:09:41.875] connection requested to: <local>:60695
[net 22:09:41.875] resolved as: <local>:60695
========================= Errors =========================
0) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
1) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/fish/fishrope.chr Object="Rope78"
2) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod1.chr Object="Rope82"
3) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod2.chr Object="Rope82"
4) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_legs_lower_01.chr Object="cine_3_DeadBody1"
5) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_torso_02.chr Object="NorthPole1"
6) [ 1] [Entity] EntityArchetype OLD.ArchAlien references unknown entity class ArchAlien
========================= End Errors =========================
AW: [Problem] Crysis Sandbox 2 Editor
Es gibt ein Editor? *ja*
Ein Link wäre sehr nett. :D
AW: [Problem] Crysis Sandbox 2 Editor
Zitat:
Zitat von
deniz1
Es gibt ein Editor? *ja*
Ein Link wäre sehr nett. :D
Er ist wie der Name schon sagt eine Sandbox und liegt auf der Crysis DVD in "Sandbox2" dort ist eine MSI die installierst in dein Crysis Hauptverzeichnis und startest dann im Ordner "bin32/64" die "Editor.exe"
*Update*
Ich habe jetzt den1.2 patch draufgeklatscht doch das Problem bleibt