include("shared.lua");
ENT.RenderGroup = RENDERGROUP_OPAQUE; -- This FUCKING THING avoids the clipping bug I have had for ages since stargate BETA 1.0. DAMN!
language.Add("staff_weapon_glider","Glider Staff Weapon"); -- Some idiot got smashed
-- Kill Icon
if(file.Exists("../materials/weapons/staff_stationary_killicon.vmt")) then
	killicon.Add("staff_weapon_glider","weapons/staff_stationary_killicon",Color(255,255,255));
	killicon.Add("staff_pulse_stationary","weapons/staff_stationary_killicon",Color(255,255,255));
end
