"NPC_BaseZombie.PoundDoor"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/zombie_pound_door.wav"
}

"NPC_BaseZombie.Swat"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/zombie_hit.wav"
}

"Zombie.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot1.wav"
		"wave"	"npc/zombie/foot2.wav"
		"wave"	"npc/zombie/foot3.wav"
	}
}

"Zombie.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot1.wav"
		"wave"	"npc/zombie/foot2.wav"
		"wave"	"npc/zombie/foot3.wav"
	}
}

"Zombie.ScuffRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot_slide1.wav"
		"wave"	"npc/zombie/foot_slide2.wav"
		"wave"	"npc/zombie/foot_slide3.wav"
	}
}

"Zombie.ScuffLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot_slide1.wav"
		"wave"	"npc/zombie/foot_slide2.wav"
		"wave"	"npc/zombie/foot_slide3.wav"
	}
}

"Zombie.AttackHit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_strike1.wav"
		"wave"	"npc/zombie/claw_strike2.wav"
		"wave"	"npc/zombie/claw_strike3.wav"
	}
}

"Zombie.AttackMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_miss1.wav"
		"wave"	"npc/zombie/claw_miss2.wav"
	}
}

"Zombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zombie_pain1.wav"
		"wave"	"npc/zombie/zombie_pain2.wav"
		"wave"	"npc/zombie/zombie_pain3.wav"
		"wave"	"npc/zombie/zombie_pain4.wav"
		"wave"	"npc/zombie/zombie_pain5.wav"
		"wave"	"npc/zombie/zombie_pain6.wav"
	}
}

"Zombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zombie_alert1.wav"
		"wave"	"npc/zombie/zombie_alert2.wav"
		"wave"	"npc/zombie/zombie_alert3.wav"
	}
}

"Zombie.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"		"92, 105"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/zombie_voice_idle1.wav"
		"wave"	"npc/zombie/zombie_voice_idle2.wav"
		"wave"	"npc/zombie/zombie_voice_idle3.wav"
		"wave"	"npc/zombie/zombie_voice_idle4.wav"
		"wave"	"npc/zombie/zombie_voice_idle5.wav"
		"wave"	"npc/zombie/zombie_voice_idle6.wav"
		"wave"	"npc/zombie/zombie_voice_idle7.wav"
		"wave"	"npc/zombie/zombie_voice_idle8.wav"
		"wave"	"npc/zombie/zombie_voice_idle9.wav"
		"wave"	"npc/zombie/zombie_voice_idle10.wav"
		"wave"	"npc/zombie/zombie_voice_idle11.wav"
		"wave"	"npc/zombie/zombie_voice_idle12.wav"
		"wave"	"npc/zombie/zombie_voice_idle13.wav"
		"wave"	"npc/zombie/zombie_voice_idle14.wav"
	}
}

"Zombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"	"npc/zombie/zombie_die1.wav"
		"wave"	"npc/zombie/zombie_die2.wav"
		"wave"	"npc/zombie/zombie_die3.wav"
	}
}

"Zombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zo_attack1.wav"
		"wave"	"npc/zombie/zo_attack2.wav"
	}
}
 
 "NPC_BaseZombie.Moan1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop1.wav"
}

 "NPC_BaseZombie.Moan2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop2.wav"
}

 "NPC_BaseZombie.Moan3"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop3.wav"
}

 "NPC_BaseZombie.Moan4"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop4.wav"
}