"NPC_CScanner.Gib"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/scanner/scanner_explode_crash1.wav"
}

// when diving, scanner bounces on obstacle 

"NPC_CScanner.Shoot"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_electric1.wav"
		"wave"	"npc/scanner/scanner_electric2.wav"
	}
}

"NPC_CScanner.Alert"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100, 150"

	"soundlevel"	"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"npc/scanner/scanner_scan5.wav"
		"wave"			"npc/scanner/scanner_alert1.wav"
	}
}

// NOTE: must be on CHAN_VOICE to kill all loops when scanner dies

"NPC_CScanner.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/scanner/scanner_explode_crash2.wav"
}

// NOTE: all 'short' loops must be on chan voice

"NPC_CScanner.Combat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"165,195"

	"soundlevel"	"SNDLVL_85dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_scan_loop1.wav"
		"wave"	"npc/scanner/scanner_scan_loop2.wav"
		"wave"	"npc/scanner/scanner_combat_loop1.wav"
	}
}

"NPC_CScanner.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.6"
	"pitch"			"90,110"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_scan1.wav"
		"wave"	"npc/scanner/scanner_scan2.wav"
		"wave"	"npc/scanner/scanner_scan4.wav"
		"wave"	"npc/scanner/scanner_blip1.wav"
		// "wave"	"npc/scanner/scanner_engine_loop4.wav"
	}
}

"NPC_CScanner.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"100,120"

	"soundlevel"	"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"npc/scanner/scanner_pain1.wav"
		"wave"			"npc/scanner/scanner_pain2.wav"
		"wave"			"npc/scanner/scanner_talk1.wav"
		"wave"			"npc/scanner/scanner_siren2.wav"
		"wave"			"npc/scanner/cbot_servoscared.wav"
	}
}


"NPC_CScanner.TakePhoto"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_photo1.wav"

}

"NPC_CScanner.AttackFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"70"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_photo1.wav"
}

// scanner is diving to atttack

"NPC_CScanner.DiveBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/scanner/scanner_siren2.wav"

}

"NPC_CScanner.DiveBombFlyby"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"			"npc/scanner/scanner_nearmiss1.wav"
		"wave"			"npc/scanner/scanner_nearmiss2.wav"
	}
}

// when scanner 'eye' wings open

"NPC_CScanner.OpenEye"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_open3.wav"
	
}

// when scanner light illuminates player

"NPC_CScanner.Illuminate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"70,80"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/scanner/scanner_scan3.wav"
}

"NPC_CScanner.FlyLoop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/cbot_fly_loop.wav"
}




//=====================================
//=====================================
// Shield Scanner entries
//=====================================
//=====================================

"NPC_SScanner.Gib"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/scanner/cbot_energyexplosion1.wav"
}

// when diving, scanner bounces on obstacle 

"NPC_SScanner.Shoot"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_electric1.wav"
		"wave"	"npc/scanner/scanner_electric2.wav"
	}
}

"NPC_SScanner.Alert"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100, 120"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/scanner/scanner_talk2.wav"
}

// NOTE: must be on CHAN_VOICE to kill all loops when scanner dies

"NPC_SScanner.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/scanner/cbot_energyexplosion1.wav"
}

// NOTE: all 'short' loops must be on chan voice

"NPC_SScanner.Combat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"100,140"

	"soundlevel"	"SNDLVL_85dB"

	"rndwave"
	{
		"wave"	"npc/scanner/combat_scan_loop1.wav"
		"wave"	"npc/scanner/combat_scan_loop2.wav"
		"wave"	"npc/scanner/combat_scan_loop4.wav"
		"wave"	"npc/scanner/combat_scan_loop6.wav"
	}
}

"NPC_SScanner.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.6"
	"pitch"			"90,110"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/scanner/combat_scan3.wav"
		"wave"	"npc/scanner/combat_scan5.wav"
	//	"wave"	"npc/scanner/combat_scan_loop5.wav"
	}
}

"NPC_SScanner.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.5"
	"pitch"			"100,105"

	"soundlevel"	"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"npc/scanner/combat_scan4.wav"
		"wave"			"npc/scanner/cbot_servochatter.wav"

	}
}


"NPC_SScanner.TakePhoto"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/combat_scan1.wav"

}

"NPC_SScanner.AttackFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"140"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/combat_scan2.wav"
}

// scanner is diving to atttack

"NPC_SScanner.DiveBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/scanner/combat_scan4.wav"

}

"NPC_SScanner.DiveBombFlyby"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"			"npc/scanner/scanner_nearmiss1.wav"
		"wave"			"npc/scanner/scanner_nearmiss2.wav"
	}
}

// when scanner 'eye' wings open

"NPC_SScanner.OpenEye"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"pitch"			"80,90"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_open3.wav"
	
}

// when scanner light illuminates player

"NPC_SScanner.Illuminate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"70,80"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/scanner/combat_scan2.wav"
}

"NPC_SScanner.FlyLoop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_90db"
	"volume"		"0.5"
	"pitch"			"120"

	"wave"	"npc/scanner/combat_scan_loop6.wav"
}

// Dropping a mine.
"NPC_SScanner.DeployMine"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/scanner/scanner_siren1.wav"
}



// ******************************
// NOT USED:
"NPC_CScanner.Attention"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"wave"	"npc/scanner/scanner_scan3.wav"

}
// NOT USED:
"NPC_CScanner.Scan"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/scanner_scan3.wav"
}
// NOT USED:
"NPC_CScanner.Proceed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/scanner_scan3.wav"
}

// NOT USED:
"NPC_CScanner.Curious"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/scanner_scan3.wav"
}

