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Blake
18.08.2006, 15:37
Was ist das???ein Leak? kann eigentlich nicht weil es ist eine Festedarstellung meiner Map aber nur viel größer!Wie kann ich das beheben?

http://img60.imageshack.us/img60/732/thehole0000oc0.jpg (http://imageshack.us)

Blackfinal
18.08.2006, 15:40
Ich kann leider nicht erkennen was du meinst vielleicht kreist du dein Problem mal ein :gmod:

Blake
18.08.2006, 15:47
Das hier das ist eigentlich kleiner direkt neben mir!
http://img232.imageshack.us/img232/8905/thehole0000bj9.jpg (http://imageshack.us)

Blackfinal
18.08.2006, 15:50
Und im Hammer ist das alles zu?

Blake
18.08.2006, 15:51
Jo alles genau auf den mm zu gemacht

Blackfinal
18.08.2006, 15:54
Schon mal im Compile Log nachgeschaut? Poste den mal aber bitte mit Spoiler tags

Blake
18.08.2006, 16:00
** Executing...
** Command: "c:\programme\steam\steamapps\.......\sourcesdk\bin \vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\.........\half-life 2\hl2" "C:\Programme\Steam\SteamApps\............\sourcesd k_content\hl2\mapsrc\The_Hole"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\programme\steam\steamapps\..........\half-life 2\hl2\materials
Loading C:\Programme\Steam\SteamApps\..........\sourcesdk_ content\hl2\mapsrc\The_Hole.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity sky_camera (768.00 -1088.00 122.44) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11883 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 24 texinfos to 17
Reduced 8 texdatas to 8 (196 bytes to 196)
Writing C:\Programme\Steam\SteamApps\.........\sourcesdk_c ontent\hl2\mapsrc\The_Hole.bsp
1 second elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\.........\sourcesdk\b in\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\............\half-life 2\hl2" -fast "C:\Programme\Steam\SteamApps\.........\sourcesdk_c ontent\hl2\mapsrc\The_Hole"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:\programme\steam\steamapps\.............\sources dk_content\hl2\mapsrc\The_Hole.bsp
reading c:\programme\steam\steamapps\...........\sourcesdk _content\hl2\mapsrc\The_Hole.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\..........sourcesdk_c ontent\hl2\mapsrc\The_Hole.prt


** Executing...
** Command: "c:\programme\steam\steamapps\.........\sourcesdk\b in\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\..........\half-life 2\hl2" -noextra "C:\Programme\Steam\SteamApps\...........\sourcesdk _content\hl2\mapsrc\The_Hole"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\.............\sources dk_content\hl2\mapsrc\The_Hole.bsp
No vis information, direct lighting only.
239 faces
169872 square feet [24461628.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 37/8192 444/98304 ( 0.5%)
brushsides 223/65536 1784/524288 ( 0.3%)
planes 96/65536 1920/1310720 ( 0.1%)
vertexes 367/65536 4404/786432 ( 0.6%)
nodes 205/65536 6560/2097152 ( 0.3%)
texinfos 17/12288 1224/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 239/65536 13384/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 107/65536 5992/3670016 ( 0.2%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 254/65536 508/131072 ( 0.4%)
leafbrushes 75/65536 150/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 1511/512000 6044/2048000 ( 0.3%)
edges 858/256000 3432/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 7/32768 70/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 105/65536 210/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 190000/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 480/393216 ( 0.1%)
LDR leaf ambient 207/65536 4968/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 11883/4194304 ( 0.3%)
==== Total Win32 BSP file data space used: 270421 bytes ====

Blackfinal
18.08.2006, 16:04
weee ->

**** leaked ****
Entity sky_camera (768.00 -1088.00 122.44) leaked!

Da liegt dein Problem.

Hammer hat eine Funktion die nett sich "Go to Coordinates" da gibste dann die ein -> 768.00 -1088.00 122.44

Wenn du aber weist wo das entity sky_camera liegt behebe es

Blake
18.08.2006, 16:14
Das muss jetzt sein: YAY DANKE :D

Blackfinal
18.08.2006, 16:35
Ich hoffe dein Problem ist jetzt behoben :)

Blake
18.08.2006, 16:38
Ja ist es :D