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BLADE ™
22.06.2006, 20:24
HI @all

Ich hab gerade mal wieder eine Map gebaut und sie dann Compile gemacht.
Anschliesend wollte sich CSS starten und es kam nen fehler aber was am schimmsten ist was is das für ein Compile fehler hier mal der compile prgress


** Executing...
** Command: "c:\programme\valve\steam\steamapps\tobias8\sources dk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\tobias8\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1"

Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:\programme\valve\steam\steamapps\tobias8\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.vmf
Brush 14821: bounds out of range
Brush 14821: bounds out of range
Brush 14821: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
**** leaked ****
Entity info_player_counterterrorist (615.78 -1932.90 -64.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0, 16384.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 15872.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0, 16384.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0, 16384.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 14848.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 13824.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 12800.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0, 16384.0, 13473.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (61170 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (61170 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 18 texinfos to 16
Reduced 6 texdatas to 6 (124 bytes to 124)
Writing C:\Programme\Valve\Steam\SteamApps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\programme\valve\steam\steamapps\tobias8\sources dk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\tobias8\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1"

Valve Software - vvis.exe (Jan 2 2006)
2 threads
reading c:\programme\valve\steam\steamapps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.bsp
reading c:\programme\valve\steam\steamapps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.prt
LoadPortals: couldn't read c:\programme\valve\steam\steamapps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.prt


** Executing...
** Command: "c:\programme\valve\steam\steamapps\tobias8\sources dk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\tobias8\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\valve\steam\steamapps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.bsp
No vis information, direct lighting only.
2267 faces
11 degenerate faces
892527 square feet [128524024.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0898 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 134/8192 1608/98304 ( 1.6%)
brushsides 2865/65536 22920/524288 ( 4.4%)
planes 4652/65536 93040/1310720 ( 7.1%)
vertexes 3622/65536 43464/786432 ( 5.5%)
nodes 1354/65536 43328/2097152 ( 2.1%)
texinfos 16/12288 1152/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2267/65536 126952/3670016 ( 3.5%)
origfaces 474/65536 26544/3670016 ( 0.7%)
leaves 1356/65536 43392/2097152 ( 2.1%)
leaffaces 2551/65536 5102/131072 ( 3.9%)
leafbrushes 755/65536 1510/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13387/512000 53548/2048000 ( 2.6%)
edges 7413/256000 29652/1024000 ( 2.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 244/32768 2440/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3474/65536 6948/131072 ( 5.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6266024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 488/393216 ( 0.1%)
LDR leaf ambient 1356/65536 32544/1572864 ( 2.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 61170/4194304 ( 1.5%)
==== Total Win32 BSP file data space used: 6869430 bytes ====

Linux Specific Data:
physicssurface [variable] 61170/6291456 ( 1.0%)
==== Total Linux BSP file data space used: 6869430 bytes ====

Total triangle count: 6700
Writing c:\programme\valve\steam\steamapps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\tobias8\sources dk_content\cstrike\mapsrc\beyblade_arena_v1.bsp" "c:\programme\valve\steam\steamapps\tobias8\counter-strike source\cstrike\maps\beyblade_arena_v1.bsp"


** Executing...
** Command: "c:\programme\valve\steam\steamapps\tobias8\counter-strike source\hl2.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\tobias8\counter-strike source\cstrike" +map "beyblade_arena_v1"

aMul
22.06.2006, 20:57
Beheb das Leak, dann sollte es funktionieren.
Außerdem hast du einen Brush(evt. auch Entity), der ausserhalb des Grids im Hammer liegt -> löschen.

MfG

BLADE ™
23.06.2006, 13:03
dess leak beseitigen is kein prob aber ich find des Brush ned wie find ich das gibts da irgend eine funktion

Pac_187
23.06.2006, 14:18
dess leak beseitigen is kein prob aber ich find des Brush ned wie find ich das gibts da irgend eine funktion


Drück mal im Hammer---> ALT+P