Grüne Gurken
19.04.2011, 20:12
Gestern wurde ein Update für Garry's Mod veröffentlicht.
der Changelog:
Fixed shooting ragdoll crash
Fixed Pixel Render not working
Fixed missing HL1/EP2 NPC sounds
Fixed long unresponsive startups
Es sollte nun wieder möglich sein Garry's Mod zu spielen.
Wie immer, sollte Garry's Mod sich automatisch aktualisieren.
Wenn nicht, muss der Steam-Client neu gestartet werden.
Wenn ihr Probleme mit dem Multiplayer habt, solltet ihr überprüfen ob der Server schon aktualisiert wurde.
Abstürze Allgemein:
Durch die Änderung der Engineversion kann es wiederholt zu vermehrten Abstürzen kommen.
Helft Garry dabei Garry's Mod aktiv zu verbessern indem ihr bei einem Absturz die neuste .dmp Datei aus dem Verzeichnis steam/dumps/ auf
diese Seite hochladet (http://dumps.garrysmod.com/). (diese Seite funktioniert leider nicht bei Mac-System)
Abstürze beim Spielstart:
Wenn ihr das Problem habt, dass alle Source-Engine Spiele beim Start abstürzen solltet ihr die Integrität des Spiel-Caches überprüfen. Findet kann man das indem man rechtsklick auf dem jeweiligen Source-Engine spiel tätigt und auf Eigenschaften klickt. Der betreffende Eintrag befindet sich danach im Reiter "Lokale Daten".
Problem mit Wiremod Render Targets:
Garry wird dieses Problem mit dem nächsten Update beheben:
Wiremod usually creates its render targets on startup. I have kind of broken this system – which means that when you join a server you will have to create the render targets on the fly – which is very very slow because for some reason to create a render target in the Source Engine you have to unload and then reload every other texture you have loaded. So that sucks. I’m on this, will be fixed in the next update.
Fehlende Sounds:
Garry hat die Methode für das Soundladen verändert. Fehlende Sounds werden in dem nächsten Updates korrigiert.
Nicht vorhandene Inhalte( Content ) von anderen Spielen:
Inhalte aus anderen Spielen können nur noch erfolgreich eingebunden (mounten) werden, wenn das Spiel vollständig heruntergeladen wurde.
Außerdem sollte das Spiel mindestens einmal gestartet wurden sein.
Quelle:
119 Post mortem (http://www.garrysmod.com/2011/04/19/119-post-mortem/)
Garry's Mod Update Released (http://store.steampowered.com/news/5323/)
Nachfolgend sind weitere Changelogs der, bis jetzt nicht erwähnten Versionen, angefügt.
--------------------------------------------------
Verlauf:
Update 117 (15.04.2011)
der Changelog:
Added D.I.P.R.I.P content
Added Left 4 Dead content
Added Left 4 Dead 2 content
Added Pirates, Vikings and Knights II content
Added Zombie Panic! Source content
Added Dystopia content
Added Age Of Chivalry content
Updated SuperDOF with advanced settings
Updated prop spawning effect
Model file browser is now sorted alphabetically
Sped up startup particle loading
Menus now alphabetically order categories/presets
Fixed presets showing up twice when adding or removing in the editor
Fixed crash when rendering spawnicons
Fixed crash when loading models with different anim system (l4d models)
Fixed CEnvMicrophone crash
Fixed crash when spawning bot
Fixed crash on explosion when entity limit near
Fixed crash when loading a Toybox save caused by Skybox Camera
Fixed render target not resetting to backbuffer if a Lua error occurs
Added reload_postprocess
Fixed crash when browsing models in filesystem
Fixed L4D ragdolls performance when not sleeping
Fixed crash exploit using material tool
Fixed Antlion Guard crash
Fixed being able to colour the world using material tool
Netgraph is hidden when using camera tool
FPS is hidden when using camera tool
Restricted Act command to one every 5 seconds
[Lua] Added HTML:IsLoading()
[Lua] Added HTML.PageTitleChanged callback function
[Lua] Added HTML.PageTitle variable
[Lua] Fixed AdjustMouseSensitivity Hook
[Lua] Added Player:PickupObject( entity )
[Lua] Added GAMEMODE:GetPreferredCarryAngles( TODO! )
[Lua] Added Matrix:GetScale()
[Lua] Added Matrix:SetAngle()
[Lua] Added Vehicle:SetVehicleEntryAnim( bool )
[Lua] Added render.CapturePixels()
[Lua] Added render.ReadPixel( x, y )
[Lua] Added GAMEMODE:PreDrawEffects
[Lua] Added GAMEMODE:PostDrawEffects
[Lua] Added GAMEMODE:PreDrawHUD
[Lua] Added GAMEMODE:PostDrawHUD
[Lua] CompileString now takes 3rd parameter to print errors (true/false)
[Lua] Entity can have a “RenderOverride” function to override rendering
[Lua] Fixed SetRenderBounds handling of large bounds
[Lua] Added LuaEmitter:SetBBox( vector, vector, bool )
[Lua] Added LuaEmitter:SetNoDraw( bool )
[Lua] Added LuaEmitter:Draw()
[Lua] Added LuaEmitter:GetNumActiveParticles()
[Lua] Added scanlines and blur to CreateFont
[Lua] Added DLuaEditor control
[Lua] render.EnableClipping returns a bool reflecting the previous state
[Lua] Entity:SetSolidMask is depreciated
[Lua] SetFont now works for TextEntry
[Lua] Added DTextEntry:SelectNone()
[Lua] Added DTextEntry:SelectAll()
[Lua] Added DTextEntry:SelectAllOnFocus()
[Lua] Added Player:RemoveAllItems()
[Lua] Added Player:RemoveSuit()
[Lua] Added GAMEMODE:PlayerShouldAct
[TTT] Added time remaining display in pre- and post-round phases.
[TTT] Added millisecond display to damage log.
[TTT] Added ability for spectators to spectate a corpse using ALT+E.
[TTT] Added some useful server tags, shown in the server browser.
[TTT] Changed version number into a tag as well, eg. “ttt:v25″
[TTT] Changed locational voicechat to auto-disable after the round ends.
[TTT] Changed Radar blips to fade a bit when aiming near them.
[TTT] Fixed C4 being carryable after arming it in a specific way.
Update 114 (02.03.2011)
der Changelog:
Fixed HL1 Scientists and Barney not speaking
Fixed HL1 Alien Slave beams sticking around after being removed
Fixed notifications.lua being blocked by Script Enforcer
Fixed Toybox Saves taking a LONG time to upload
Fixed string.Explode again
Update 113 (01.03.2011)
der Changelog:
Added HL1:Source NPCs (if you own HL1:Source)
Toybox saves can now contain toybox entities and will download them before loading
Cleaning the map now cleans brush based entities
Fixed map entities respawning over their toybox saved versions
Fixed player falling slightly when loading a save
Loads downloaded particles automatically, without restart needed
Fixed RT camera error when removing your last RT camera
[Lua] Fixed string.Explode ignoring empty matches.
[Lua] Fixed not being able to draw in Pre/PostDrawViewModel
[Lua] Added ents.GetMapCreatedEntity( int )
[Lua] Added bool Ent:CreatedByMap()
[Lua] Added int Ent:MapCreationID()
[Lua] Added PhysObj:GetSurfaceArea()
[Lua] Moved notices from Sandbox to its own module
[TTT] Fixed a player’s persistent karma not always resetting when karma-kicking them.
[TTT] Fixed error in grenades if thrower disconnected before they exploded.
Update 112 ( 08.02.2011 )
der Changelog:
Players now breathe
Players hold their ear while using voicechat
Fixed NPC weapons not saving properly in Toybox saves
Fixed paint not saving properly in Toybox saves
Fixed crash when joining server with corrupt datapack
Fixed memory leak in datapack loading
Fixed player not drawing in render targets
Downloaded fonts are immediately available
Fixed player moving when ducking with custom hull sizes
Added r_projectedtexture_filter (default 1)
NPCs can now fire the crossbow
Fixed weapons dissapearing when looking at hated NPC
sv_loadingurl can contain %s which will be replaced with the client’s steamid
[Lua] Improved performance of string.Explode, string.ToTable, math.NormalizeAngle, Player.SetPData and Player.GetPData
[Lua] Added Player.RemovePData
[Lua] Added vector and angle unary functions
[Lua] Added table.KeyFromValue and table.KeysFromValue
[Lua] Added string.Split( str, delimiter )
[Lua] Fixed Player.GetTool clientside
[Lua] Fixed string.NiceSize and string.TrimLeft not working properly
[Lua] Provided access to undo.GetTable
[Lua] Fixed resizing Derma frames beyond the screen boundaries with screen lock enabled
[Lua] Added short aliases for the stencil constants (e.g. STENCIL_NEVER instead of STENCILCOMPARISONFUNCTION_NEVER)
[Lua] Fixed SendUserMessage failing to send NPCs, vehicles and players.
[Lua] Added CompileFile( filename )
[Lua] Added GM:PreDrawViewModel
[Lua] Added GM:PostDrawViewModel
[Lua] GetRenderTarget creates render target if it doesn’t exist
[Lua] Added GetRenderTargetEx( name, width, height, sizemode, depthmode, textureflags, rtflags )
[Lua] Added RT_SIZE_ enums
[Lua] Added MATERIAL_RT_DEPTH_ enums
[Lua] Added CREATERENDERTARGETFLAGS_ enums
[Lua] Added SERVER:PrecacheSentenceFile( string )
[Lua] Added SERVER:PrecacheSentenceGroup( string )
[Lua] Fixed IsValidModel returning wrong value
[Lua] Removed file.Rename
[Lua] RenderView now accepts a drawmonitors bool parameter
[Lua] Include errors now print the file and line
[TTT] Added effects when a player destroys C4, now looks different from picking it up.
[TTT] Added ammo dropping (undo key).
[TTT] Added option to stop showing TTT’s Fretta splash screen.
[TTT] Added option to avoid being selected as Detective if possible.
[TTT] Added name indicator above living players for spectators.
[TTT] Changed Health Station healing to require holding the use key, instead of instant healing.
[TTT] Changed player ragdolling on death to look nicer, ragdoll will move more.
[TTT] Fixed kill attribution when pushing one player off a ledge to fall on and kill another player. Now properly blames the pusher.
[TTT] Fixed some incorrect event log entries.
[TTT] Fixed blood decals created during preparation phase not being cleared when the round begins.
[TTT] Fixed quickchat/radio commands being shown in the sender’s language rather than your own.
[TTT] Fixed issues when using quickchat commands while targeting an unidentified body.
[TTT] Fixed Last Words erroring in some cases.
[TTT] Fixed grenades sometimes exploding twice when held until fuse runs out.
[TTT] Fixed DNA Scanner showing a spectator’s position when scanning for a player whose corpse was destroyed.
[TTT] Fixed number keys not immediately switching to weapons with fast weapon switching enabled.
der Changelog:
Fixed shooting ragdoll crash
Fixed Pixel Render not working
Fixed missing HL1/EP2 NPC sounds
Fixed long unresponsive startups
Es sollte nun wieder möglich sein Garry's Mod zu spielen.
Wie immer, sollte Garry's Mod sich automatisch aktualisieren.
Wenn nicht, muss der Steam-Client neu gestartet werden.
Wenn ihr Probleme mit dem Multiplayer habt, solltet ihr überprüfen ob der Server schon aktualisiert wurde.
Abstürze Allgemein:
Durch die Änderung der Engineversion kann es wiederholt zu vermehrten Abstürzen kommen.
Helft Garry dabei Garry's Mod aktiv zu verbessern indem ihr bei einem Absturz die neuste .dmp Datei aus dem Verzeichnis steam/dumps/ auf
diese Seite hochladet (http://dumps.garrysmod.com/). (diese Seite funktioniert leider nicht bei Mac-System)
Abstürze beim Spielstart:
Wenn ihr das Problem habt, dass alle Source-Engine Spiele beim Start abstürzen solltet ihr die Integrität des Spiel-Caches überprüfen. Findet kann man das indem man rechtsklick auf dem jeweiligen Source-Engine spiel tätigt und auf Eigenschaften klickt. Der betreffende Eintrag befindet sich danach im Reiter "Lokale Daten".
Problem mit Wiremod Render Targets:
Garry wird dieses Problem mit dem nächsten Update beheben:
Wiremod usually creates its render targets on startup. I have kind of broken this system – which means that when you join a server you will have to create the render targets on the fly – which is very very slow because for some reason to create a render target in the Source Engine you have to unload and then reload every other texture you have loaded. So that sucks. I’m on this, will be fixed in the next update.
Fehlende Sounds:
Garry hat die Methode für das Soundladen verändert. Fehlende Sounds werden in dem nächsten Updates korrigiert.
Nicht vorhandene Inhalte( Content ) von anderen Spielen:
Inhalte aus anderen Spielen können nur noch erfolgreich eingebunden (mounten) werden, wenn das Spiel vollständig heruntergeladen wurde.
Außerdem sollte das Spiel mindestens einmal gestartet wurden sein.
Quelle:
119 Post mortem (http://www.garrysmod.com/2011/04/19/119-post-mortem/)
Garry's Mod Update Released (http://store.steampowered.com/news/5323/)
Nachfolgend sind weitere Changelogs der, bis jetzt nicht erwähnten Versionen, angefügt.
--------------------------------------------------
Verlauf:
Update 117 (15.04.2011)
der Changelog:
Added D.I.P.R.I.P content
Added Left 4 Dead content
Added Left 4 Dead 2 content
Added Pirates, Vikings and Knights II content
Added Zombie Panic! Source content
Added Dystopia content
Added Age Of Chivalry content
Updated SuperDOF with advanced settings
Updated prop spawning effect
Model file browser is now sorted alphabetically
Sped up startup particle loading
Menus now alphabetically order categories/presets
Fixed presets showing up twice when adding or removing in the editor
Fixed crash when rendering spawnicons
Fixed crash when loading models with different anim system (l4d models)
Fixed CEnvMicrophone crash
Fixed crash when spawning bot
Fixed crash on explosion when entity limit near
Fixed crash when loading a Toybox save caused by Skybox Camera
Fixed render target not resetting to backbuffer if a Lua error occurs
Added reload_postprocess
Fixed crash when browsing models in filesystem
Fixed L4D ragdolls performance when not sleeping
Fixed crash exploit using material tool
Fixed Antlion Guard crash
Fixed being able to colour the world using material tool
Netgraph is hidden when using camera tool
FPS is hidden when using camera tool
Restricted Act command to one every 5 seconds
[Lua] Added HTML:IsLoading()
[Lua] Added HTML.PageTitleChanged callback function
[Lua] Added HTML.PageTitle variable
[Lua] Fixed AdjustMouseSensitivity Hook
[Lua] Added Player:PickupObject( entity )
[Lua] Added GAMEMODE:GetPreferredCarryAngles( TODO! )
[Lua] Added Matrix:GetScale()
[Lua] Added Matrix:SetAngle()
[Lua] Added Vehicle:SetVehicleEntryAnim( bool )
[Lua] Added render.CapturePixels()
[Lua] Added render.ReadPixel( x, y )
[Lua] Added GAMEMODE:PreDrawEffects
[Lua] Added GAMEMODE:PostDrawEffects
[Lua] Added GAMEMODE:PreDrawHUD
[Lua] Added GAMEMODE:PostDrawHUD
[Lua] CompileString now takes 3rd parameter to print errors (true/false)
[Lua] Entity can have a “RenderOverride” function to override rendering
[Lua] Fixed SetRenderBounds handling of large bounds
[Lua] Added LuaEmitter:SetBBox( vector, vector, bool )
[Lua] Added LuaEmitter:SetNoDraw( bool )
[Lua] Added LuaEmitter:Draw()
[Lua] Added LuaEmitter:GetNumActiveParticles()
[Lua] Added scanlines and blur to CreateFont
[Lua] Added DLuaEditor control
[Lua] render.EnableClipping returns a bool reflecting the previous state
[Lua] Entity:SetSolidMask is depreciated
[Lua] SetFont now works for TextEntry
[Lua] Added DTextEntry:SelectNone()
[Lua] Added DTextEntry:SelectAll()
[Lua] Added DTextEntry:SelectAllOnFocus()
[Lua] Added Player:RemoveAllItems()
[Lua] Added Player:RemoveSuit()
[Lua] Added GAMEMODE:PlayerShouldAct
[TTT] Added time remaining display in pre- and post-round phases.
[TTT] Added millisecond display to damage log.
[TTT] Added ability for spectators to spectate a corpse using ALT+E.
[TTT] Added some useful server tags, shown in the server browser.
[TTT] Changed version number into a tag as well, eg. “ttt:v25″
[TTT] Changed locational voicechat to auto-disable after the round ends.
[TTT] Changed Radar blips to fade a bit when aiming near them.
[TTT] Fixed C4 being carryable after arming it in a specific way.
Update 114 (02.03.2011)
der Changelog:
Fixed HL1 Scientists and Barney not speaking
Fixed HL1 Alien Slave beams sticking around after being removed
Fixed notifications.lua being blocked by Script Enforcer
Fixed Toybox Saves taking a LONG time to upload
Fixed string.Explode again
Update 113 (01.03.2011)
der Changelog:
Added HL1:Source NPCs (if you own HL1:Source)
Toybox saves can now contain toybox entities and will download them before loading
Cleaning the map now cleans brush based entities
Fixed map entities respawning over their toybox saved versions
Fixed player falling slightly when loading a save
Loads downloaded particles automatically, without restart needed
Fixed RT camera error when removing your last RT camera
[Lua] Fixed string.Explode ignoring empty matches.
[Lua] Fixed not being able to draw in Pre/PostDrawViewModel
[Lua] Added ents.GetMapCreatedEntity( int )
[Lua] Added bool Ent:CreatedByMap()
[Lua] Added int Ent:MapCreationID()
[Lua] Added PhysObj:GetSurfaceArea()
[Lua] Moved notices from Sandbox to its own module
[TTT] Fixed a player’s persistent karma not always resetting when karma-kicking them.
[TTT] Fixed error in grenades if thrower disconnected before they exploded.
Update 112 ( 08.02.2011 )
der Changelog:
Players now breathe
Players hold their ear while using voicechat
Fixed NPC weapons not saving properly in Toybox saves
Fixed paint not saving properly in Toybox saves
Fixed crash when joining server with corrupt datapack
Fixed memory leak in datapack loading
Fixed player not drawing in render targets
Downloaded fonts are immediately available
Fixed player moving when ducking with custom hull sizes
Added r_projectedtexture_filter (default 1)
NPCs can now fire the crossbow
Fixed weapons dissapearing when looking at hated NPC
sv_loadingurl can contain %s which will be replaced with the client’s steamid
[Lua] Improved performance of string.Explode, string.ToTable, math.NormalizeAngle, Player.SetPData and Player.GetPData
[Lua] Added Player.RemovePData
[Lua] Added vector and angle unary functions
[Lua] Added table.KeyFromValue and table.KeysFromValue
[Lua] Added string.Split( str, delimiter )
[Lua] Fixed Player.GetTool clientside
[Lua] Fixed string.NiceSize and string.TrimLeft not working properly
[Lua] Provided access to undo.GetTable
[Lua] Fixed resizing Derma frames beyond the screen boundaries with screen lock enabled
[Lua] Added short aliases for the stencil constants (e.g. STENCIL_NEVER instead of STENCILCOMPARISONFUNCTION_NEVER)
[Lua] Fixed SendUserMessage failing to send NPCs, vehicles and players.
[Lua] Added CompileFile( filename )
[Lua] Added GM:PreDrawViewModel
[Lua] Added GM:PostDrawViewModel
[Lua] GetRenderTarget creates render target if it doesn’t exist
[Lua] Added GetRenderTargetEx( name, width, height, sizemode, depthmode, textureflags, rtflags )
[Lua] Added RT_SIZE_ enums
[Lua] Added MATERIAL_RT_DEPTH_ enums
[Lua] Added CREATERENDERTARGETFLAGS_ enums
[Lua] Added SERVER:PrecacheSentenceFile( string )
[Lua] Added SERVER:PrecacheSentenceGroup( string )
[Lua] Fixed IsValidModel returning wrong value
[Lua] Removed file.Rename
[Lua] RenderView now accepts a drawmonitors bool parameter
[Lua] Include errors now print the file and line
[TTT] Added effects when a player destroys C4, now looks different from picking it up.
[TTT] Added ammo dropping (undo key).
[TTT] Added option to stop showing TTT’s Fretta splash screen.
[TTT] Added option to avoid being selected as Detective if possible.
[TTT] Added name indicator above living players for spectators.
[TTT] Changed Health Station healing to require holding the use key, instead of instant healing.
[TTT] Changed player ragdolling on death to look nicer, ragdoll will move more.
[TTT] Fixed kill attribution when pushing one player off a ledge to fall on and kill another player. Now properly blames the pusher.
[TTT] Fixed some incorrect event log entries.
[TTT] Fixed blood decals created during preparation phase not being cleared when the round begins.
[TTT] Fixed quickchat/radio commands being shown in the sender’s language rather than your own.
[TTT] Fixed issues when using quickchat commands while targeting an unidentified body.
[TTT] Fixed Last Words erroring in some cases.
[TTT] Fixed grenades sometimes exploding twice when held until fuse runs out.
[TTT] Fixed DNA Scanner showing a spectator’s position when scanning for a player whose corpse was destroyed.
[TTT] Fixed number keys not immediately switching to weapons with fast weapon switching enabled.