BlackouT
25.09.2010, 14:26
Yo leute.
Aus irgendeinem Grund laden meine Lichter nicht, nur die, die keine Farbe haben. Der Rest ist entweder sehr schwach oder gar nicht sichtbar.
Ja, ich weiß was ein leak ist. Und nein es gibt keinen Leak.
Das komische ist nur, dass sie manchmal geladen werden und manchmal nicht?
Lichter mit den Initial Dark flags z.B werden geladen sobald man sie triggerd, der rest nicht.
Liegt es an den 3 named Spotlights die alle in die selbe richtung scheinen?
** Executing...
** Command: "c:\program files\steam\steamapps\zocker126\sourcesdk\bin\oran gebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.v mf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2\materials
Loading C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.v mf
Could not locate 'GameData' key in c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/lol/concrete/blendroad_broken01_wvt_patch
Patching WVT material: maps/lol/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/lol/concrete/blendconcdirt004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.p rt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/starrynight*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/starrynight*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250654 bytes)
Error! prop_static using model "models/props_junk/wood_pallet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_pallet001a.mdl"!
Error! prop_static using model "models/props_junk/wood_spool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_spool01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 646 texinfos to 222
Reduced 101 texdatas to 71 (3519 bytes to 2507)
Writing C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.b sp
6 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\zocker126\sourcesdk\bin\oran gebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
reading c:\users\fabi\desktop\alles\map\primeloops\1\lol.p rt
246 portalclusters
629 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 80 visible clusters (0.00%)
Total clusters visible: 27708
Average clusters visible: 112
Building PAS...
Average clusters audible: 211
visdatasize:16079 compressed from 15744
writing c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\zocker126\sourcesdk\bin\oran gebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
Setting up ray-trace acceleration structure... Done (1.97 seconds)
1525 faces
120146 square feet [17301160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1525 patches before subdivision
30801 patches after subdivision
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 3272956, max 471
transfer lists: 25.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(16651, 13105, 19421)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1607, 1178, 1203)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(175, 129, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(21, 17, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0261 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 762/8192 9144/98304 ( 9.3%)
brushsides 4932/65536 39456/524288 ( 7.5%)
planes 1494/65536 29880/1310720 ( 2.3%)
vertexes 3188/65536 38256/786432 ( 4.9%)
nodes 825/65536 26400/2097152 ( 1.3%)
texinfos 222/12288 15984/884736 ( 1.8%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1525/65536 85400/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 911/65536 51016/3670016 ( 1.4%)
leaves 836/65536 26752/2097152 ( 1.3%)
leaffaces 1616/65536 3232/131072 ( 2.5%)
leafbrushes 1553/65536 3106/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10982/512000 43928/2048000 ( 2.1%)
edges 6581/256000 26324/1024000 ( 2.6%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 139/32768 1390/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1983/65536 3966/131072 ( 3.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1820972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16079/16777216 ( 0.1%)
entdata [variable] 66702/393216 (17.0%)
LDR ambient table 836/65536 3344/262144 ( 1.3%)
HDR ambient table 836/65536 3344/262144 ( 1.3%)
LDR leaf ambient 1041/65536 29148/1835008 ( 1.6%)
HDR leaf ambient 836/65536 23408/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16240 ( 0.0%)
pakfile [variable] 442923/0 ( 0.0%)
physics [variable] 250654/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4304
Writing c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
22 seconds elapsed
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
Setting up ray-trace acceleration structure... Done (1.93 seconds)
1525 faces
120146 square feet [17301160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1525 patches before subdivision
30801 patches after subdivision
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 3272956, max 471
transfer lists: 25.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(2861, 2674, 2140)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(206, 181, 113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(15, 13, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0215 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 762/8192 9144/98304 ( 9.3%)
brushsides 4932/65536 39456/524288 ( 7.5%)
planes 1494/65536 29880/1310720 ( 2.3%)
vertexes 3188/65536 38256/786432 ( 4.9%)
nodes 825/65536 26400/2097152 ( 1.3%)
texinfos 222/12288 15984/884736 ( 1.8%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1525/65536 85400/3670016 ( 2.3%)
hdr faces 1525/65536 85400/3670016 ( 2.3%)
origfaces 911/65536 51016/3670016 ( 1.4%)
leaves 836/65536 26752/2097152 ( 1.3%)
leaffaces 1616/65536 3232/131072 ( 2.5%)
leafbrushes 1553/65536 3106/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10982/512000 43928/2048000 ( 2.1%)
edges 6581/256000 26324/1024000 ( 2.6%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 23/8192 2024/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 139/32768 1390/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1983/65536 3966/131072 ( 3.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1820972/0 ( 0.0%)
HDR lightdata [variable] 1820972/0 ( 0.0%)
visdata [variable] 16079/16777216 ( 0.1%)
entdata [variable] 66702/393216 (17.0%)
LDR ambient table 836/65536 3344/262144 ( 1.3%)
HDR ambient table 836/65536 3344/262144 ( 1.3%)
LDR leaf ambient 1041/65536 29148/1835008 ( 1.6%)
HDR leaf ambient 390/65536 10920/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16240 ( 0.0%)
pakfile [variable] 442923/0 ( 0.0%)
physics [variable] 250654/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4304
Writing c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.b sp" "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2\maps\lol.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" -console +map "lol"
Bei bedarf kann ich auch pics posten.
Aus irgendeinem Grund laden meine Lichter nicht, nur die, die keine Farbe haben. Der Rest ist entweder sehr schwach oder gar nicht sichtbar.
Ja, ich weiß was ein leak ist. Und nein es gibt keinen Leak.
Das komische ist nur, dass sie manchmal geladen werden und manchmal nicht?
Lichter mit den Initial Dark flags z.B werden geladen sobald man sie triggerd, der rest nicht.
Liegt es an den 3 named Spotlights die alle in die selbe richtung scheinen?
** Executing...
** Command: "c:\program files\steam\steamapps\zocker126\sourcesdk\bin\oran gebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.v mf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2\materials
Loading C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.v mf
Could not locate 'GameData' key in c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/lol/concrete/blendroad_broken01_wvt_patch
Patching WVT material: maps/lol/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/lol/concrete/blendconcdirt004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.p rt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/starrynight*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/starrynight*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250654 bytes)
Error! prop_static using model "models/props_junk/wood_pallet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_pallet001a.mdl"!
Error! prop_static using model "models/props_junk/wood_spool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_spool01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 646 texinfos to 222
Reduced 101 texdatas to 71 (3519 bytes to 2507)
Writing C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.b sp
6 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\zocker126\sourcesdk\bin\oran gebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
reading c:\users\fabi\desktop\alles\map\primeloops\1\lol.p rt
246 portalclusters
629 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 80 visible clusters (0.00%)
Total clusters visible: 27708
Average clusters visible: 112
Building PAS...
Average clusters audible: 211
visdatasize:16079 compressed from 15744
writing c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\zocker126\sourcesdk\bin\oran gebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
Setting up ray-trace acceleration structure... Done (1.97 seconds)
1525 faces
120146 square feet [17301160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1525 patches before subdivision
30801 patches after subdivision
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 3272956, max 471
transfer lists: 25.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(16651, 13105, 19421)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1607, 1178, 1203)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(175, 129, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(21, 17, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0261 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 762/8192 9144/98304 ( 9.3%)
brushsides 4932/65536 39456/524288 ( 7.5%)
planes 1494/65536 29880/1310720 ( 2.3%)
vertexes 3188/65536 38256/786432 ( 4.9%)
nodes 825/65536 26400/2097152 ( 1.3%)
texinfos 222/12288 15984/884736 ( 1.8%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1525/65536 85400/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 911/65536 51016/3670016 ( 1.4%)
leaves 836/65536 26752/2097152 ( 1.3%)
leaffaces 1616/65536 3232/131072 ( 2.5%)
leafbrushes 1553/65536 3106/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10982/512000 43928/2048000 ( 2.1%)
edges 6581/256000 26324/1024000 ( 2.6%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 139/32768 1390/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1983/65536 3966/131072 ( 3.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1820972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16079/16777216 ( 0.1%)
entdata [variable] 66702/393216 (17.0%)
LDR ambient table 836/65536 3344/262144 ( 1.3%)
HDR ambient table 836/65536 3344/262144 ( 1.3%)
LDR leaf ambient 1041/65536 29148/1835008 ( 1.6%)
HDR leaf ambient 836/65536 23408/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16240 ( 0.0%)
pakfile [variable] 442923/0 ( 0.0%)
physics [variable] 250654/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4304
Writing c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
22 seconds elapsed
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
Setting up ray-trace acceleration structure... Done (1.93 seconds)
1525 faces
120146 square feet [17301160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1525 patches before subdivision
30801 patches after subdivision
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 3272956, max 471
transfer lists: 25.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(2861, 2674, 2140)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(206, 181, 113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(15, 13, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0215 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 762/8192 9144/98304 ( 9.3%)
brushsides 4932/65536 39456/524288 ( 7.5%)
planes 1494/65536 29880/1310720 ( 2.3%)
vertexes 3188/65536 38256/786432 ( 4.9%)
nodes 825/65536 26400/2097152 ( 1.3%)
texinfos 222/12288 15984/884736 ( 1.8%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1525/65536 85400/3670016 ( 2.3%)
hdr faces 1525/65536 85400/3670016 ( 2.3%)
origfaces 911/65536 51016/3670016 ( 1.4%)
leaves 836/65536 26752/2097152 ( 1.3%)
leaffaces 1616/65536 3232/131072 ( 2.5%)
leafbrushes 1553/65536 3106/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10982/512000 43928/2048000 ( 2.1%)
edges 6581/256000 26324/1024000 ( 2.6%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 23/8192 2024/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 139/32768 1390/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1983/65536 3966/131072 ( 3.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1820972/0 ( 0.0%)
HDR lightdata [variable] 1820972/0 ( 0.0%)
visdata [variable] 16079/16777216 ( 0.1%)
entdata [variable] 66702/393216 (17.0%)
LDR ambient table 836/65536 3344/262144 ( 1.3%)
HDR ambient table 836/65536 3344/262144 ( 1.3%)
LDR leaf ambient 1041/65536 29148/1835008 ( 1.6%)
HDR leaf ambient 390/65536 10920/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16240 ( 0.0%)
pakfile [variable] 442923/0 ( 0.0%)
physics [variable] 250654/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4304
Writing c:\users\fabi\desktop\alles\map\primeloops\1\lol.b sp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Fabi\Desktop\Alles\map\Primeloops\1\lol.b sp" "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2\maps\lol.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\zocker126\half-life 2 episode two\ep2" -console +map "lol"
Bei bedarf kann ich auch pics posten.