Dog
29.07.2010, 22:00
Updates to Serious Sam HD: Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added automatic reconfiguration of menu and HUD on extra wide screens (e.g. ATI Eyefinity).
Fixed "FlagThief" achievement not being awarded.
Fixed "HeavyWeightChampion" achievement taking much more time to achieve when playing on a server with higher
framerate (like dedicated servers).
Players now drop chainsaw and sniper weapons in deathmatch (and other versus modes).
Added workaround for occasional crash inside XAudio2 sound interface when using 5.1 speaker config.
Renamed demos would refuse to play back with a "version mismatch" error. Renaming now properly adjusts the
demo info.
Fixed glitching in game overlay menu that happened if scrollbars appeared.
Fixed wrong output of player names containing characters ''.Updated string input to make it usable via controller. Previously, it was possible to activate the input menu
via controller but then player had to use keyboad/mouse for exit.
http://storefront.steampowered.com/v/gfx/apps/41010/capsule_231x87.jpg (http://store.steampowered.com/app/41010/)
Weiterlesen... (http://store.steampowered.com/news/4136/)
Added automatic reconfiguration of menu and HUD on extra wide screens (e.g. ATI Eyefinity).
Fixed "FlagThief" achievement not being awarded.
Fixed "HeavyWeightChampion" achievement taking much more time to achieve when playing on a server with higher
framerate (like dedicated servers).
Players now drop chainsaw and sniper weapons in deathmatch (and other versus modes).
Added workaround for occasional crash inside XAudio2 sound interface when using 5.1 speaker config.
Renamed demos would refuse to play back with a "version mismatch" error. Renaming now properly adjusts the
demo info.
Fixed glitching in game overlay menu that happened if scrollbars appeared.
Fixed wrong output of player names containing characters ''.Updated string input to make it usable via controller. Previously, it was possible to activate the input menu
via controller but then player had to use keyboad/mouse for exit.
http://storefront.steampowered.com/v/gfx/apps/41010/capsule_231x87.jpg (http://store.steampowered.com/app/41010/)
Weiterlesen... (http://store.steampowered.com/news/4136/)