PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : stargate strahl



steven150
26.09.2009, 13:03
Weiß einer von euch wie ich einen konstanden Strahl durch das gate schicken kann der am anderen ende alles zerstört?
hab mir einen Replicatoren satalit gebaut.

DiKey
26.09.2009, 13:14
Ich glaub das geht mit dem Stargate ibn gmod nicht, da es wahrscheinlich nur objekte und so transporteirt bzw teleportiert... aber ich weis es nicht. Das einzige was ich kenn ist dieser overloader

steven150
26.09.2009, 13:43
ich hab es jetzt gefunden wie es geht.
ist ein strahl und er zerstört auch die dinge auf der anderen seite.
jetzt ist mein Satelit fast fertig.
weis einer wie ich ihn zum schweben bringen und wie ich ihn steuern kann.
ich weiß nicht ob das gut ist mit der gravitations controle und truster?

Fighter_Zero
26.09.2009, 13:44
Gyro-Pod

steven150
26.09.2009, 13:58
was ist ein gyro pod?
und woher bekomme ich ihn?

frog
26.09.2009, 14:44
Die Frage
...woher bekommen ich"dies und das"...
beantwortet sich immer mit
http://www.garrysmod.org
...

steven150
26.09.2009, 14:48
da hab ich ja schongesucht aber ich finde es da nicht.

Joker
26.09.2009, 15:06
http://www.garrysmod.org/downloads/?tag=gyro

steven150
26.09.2009, 15:25
ich hab mir das Advanced Gyropod6.zip runter geladen aber es geht nicht ich finde es nicht.

frog
26.09.2009, 15:49
das solltest du lieber ganz durchlesen bevor du fragen zum gyropod stellst

Version 6 Updated 7/31/09:
Spacebuild moving from gamemode to addon format broke the prop weightlessness in space. This update fixes that.

THE LATEST SPACEBUILD ENHANCEMENT PROJECT SVN INCLUDES THE ADVANCED GYRO-POD. YOU DON'T NEED THIS IF YOU HAVE THE SBEP SVN INSTALLED.

I wasn't happy with the limited control of inputs of the regular gyropod. So I thought I'd simply edit the code a little to make the inputs a bit more customizable. Well, that was the idea, but once I started learning more and more about LUA, I kept adding more and more stuff. This is what came out:

Features:
Ability to wire any inputs you want to control the gyro-pod. (Advanced Pod Controller, Numpad, Buttons, etc)
The gyro is no longer on cruise control, it only moves when you hold the input keys down.
Mouse-Aim mode is enabled when a vehicle is linked.
Ability to assign your own keys to pitch/yaw.
Able to move in ANY direction on ANY Axis.
Removes gravity for ALL constrained entities, not just the linked props.
Ability to freeze ALL constrained entities. (basically like setting a parking brake for your ship)
Ability to aim the ENTIRE ship at a set of GPS coords.(separate x/y/z or vector)
In addition to pitch/Yaw/Roll Multipliers, there is also a Thrust multiplier.
Able to limit the max speed of the gyro.
Ability to set the model of the gyro-pod.
Sounds for different functions turning on/off
Sounds' pitch and volume based on speed.
Improved engine sound, at high speeds, there is a higher jet engine sound.
Fixed the problem of some vehicles causing the aim to be off by 90 degrees
Wire Outputs for setting up displays and notifications, also a mph/kmph output
Able to use without linking a chair
If a chair is linked, sounds originate from the chair
Does not "Fall" in space
Added a "dead zone" so you don't have to look exactly centered to stop movement.
Auto Leveler toggle to keep ship perfectly straight.
Instructions Displayed in the tool options.

Also, here are the instructions:
BASIC INSTRUCTIONS

1: Left Click to create a Gyro-Pod.
2: Wire the 'Activate' input to a TOGGLED output.
3: Wire movement controls to an Adv. Pod Controller.
4a: To control Pitch/Yaw with mouse movement:
Right Click the gyro-pod.
Right Click the vehicle.
4b: To control Pitch/yaw with inputs:
DO NOT link the vehicle to the Gyro-pod.
Wire the PitchUp, PitchDown, YawLeft, YawRight,
inputs to an Adv. Pod Controller
5: Place Gyro-Pod near center of ship.
6: Orient the Gyro-Pod so it's aligned with ship.
7: Weld the Gyro-pod to the ship.
8: Press key you wired to the 'Activate' input to turn on/off.
9: Use the keys you wired to the movement controls to move the ship through space.

ADVANCED CONTROLS (OPTIONAL)

MULTIPLIERS
Controls axis sensitivity.
Values from 0.0 to 0.99 reduce sensitivity.
Values greater than 1 increase sensitivity.
Negative values reverse input.
Defaults for all are 1

SPEED LIMIT
Limits the speed in MPH.
Default is 112. Max is 112

AIMING MODE
Points ship towards GPS coords.
Wire AIMMODE to a TOGGLED output.
Wire the AIM XYZ (or AIMVEC) inputs to WORLD XYZ cords.

FREEZE SHIP
All CONSTRAINED entities will be frozen
Wire the FREEZE Input to a TOGGLED output.
You CAN still use your physgun's reload function to unfreeze the ship.

AUTOLEVEL
Keeps ship's roll and pitch at 0.
Wire LEVEL to a TOGGLED output.

TIPS
* Press Reload on any prop to set the model of the Gyro-Pod to that prop.
* You do not need to gyro-link anything anymore. Any props whos mass is over 20 will be automatically linked. Wire components are never linked.
* If you need to cancel a link, press Reload on the Gyro-Pod.
* If you PARENT the Gyro-Pod, you will lose the ability to modify the wiring, so save parenting for last.
* Try wiring a 'Not' gate to the 'Active' Output of your pod controller, then wiring the 'Freeze' Input of the Gyro-Pod to the 'Not' gate.
* Joystick is supported, but not tested


Credit goes to Paradukes and the SBEP Team for creating the original Gyro-Pod. I (DataSchmuck) just modified the code a bit.