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Dog
05.08.2009, 22:30
Updates to ARMA 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
New: command line option -showScriptErrors introduced to show errors in scripts on-screen
New: Direct analogue throttle and brake for airplanes now available.
New: More flexible configuration of Flares in the config (brightness, size)
New: Mission name (with * indicated unsaved work) displayed in the mission editor
New: Keyboard shortcuts in the mission editor
Improved: better handling of gravitation for shots (esp. for grenades)
Improved: Building destruction
Improved: Better airplane HUD visibility both night and day
Optimization: Reduced frame stutter near map borders.
Hotfix: Players are forced to reconnect after MP Load on server.
Fixed: no particles effect when hit object with destructNo
Fixed: grenade could destroy a building just by impact
Fixed: grenades may explode only on the final impact
Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
Fixed: missiles should pass through vegetation
Fixed: Player connected to loaded game was sometimes frozen.
Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
Fixed: Possible crash with laser designator active.
Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
Fixed: Infinite looping of commands 'Stop' in radio.
Fixed: Leaning 'limits' do not work in TrackIR.
Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
Fixed: Rainbow could be visible even with sun below horizon.
Fixed: 3D Editor - civilian and resistance units did not work correctly
Fixed: Sea surface was not rendered in NE area out of map.
Fixed: Terrain surface was sometimes using wrong parallax map.
Fixed: Grenade could sometimes destroy a building just by impact
Fixed: Radio messages sometimes echoed
Fixed: Team switch did not work when player died
Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
Fixed: Prevent killed AI units reporting who killed them.
Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
Fixed: Leaning 'limits' did not work with TrackIR
Fixed: MP client frozen in Receiving... screen sometimesFixed: Problems with saving and loading games in cooperative campaign

Missions

Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
Improved: autosave logic to not save when it was not safeImproved: Eye for an Eye in Scenarios

Modules

Fixed: Warfare fast travel on clients was not using logistic values
Fixed: Warfare money sending
Fixed: Warfare HQ multiple reports
Fixed: First-Aid: Action module caused healing scripts to run twice
Fixed: Supply drop not ending (wrong vehicle class)
New: First-Aid modules work with respawn
New: First-Aid ability to stop healing
New: Added ability to add Support Requests that do not expire.
Improved: First-Aid modules more robust and fasterImproved: Better support for side Resistance in SOM / ACM.

Data

Fixed: Invisible driver in UAZ (MG and GL)
Fixed: AI soldiers were able to hear extremely well
Fixed: various minor problems on buildings
Fixed: rocks destruction effect changed
Fixed: penetrability of some vegetation
Fixed: collision geometry of A_BuildingWIP
Fixed: react FSM core conversations
Fixed: cargo animations in LAV25
Fixed: indicators in Ka52 when using NVG
Fixed: cargo animations in BTRFixed: Warfare keypoint on Chernarus


Weiterlesen... (http://store.steampowered.com/news/2712/)