LoC
24.07.2009, 20:27
Ein GMod Update wurde vor kurzem veröffentlicht:
Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)
Fixed weapons flying away if given when player is noclipped inside a prop
Fixed gravity gun dropping items when noclip sprinting
Fixed noclip 'up' getting stomped by forward/sidewards
Fixed pink scrollbars in HTML control
Fixed rope render cache error on some maps
Fixed server crash exploit related to gm_special
Fixed SQLite exploit (Thanks to AzuiSleet)
Prevented server running restricted commands on clients (Thanks to AzuiSleet)
Added HTMLPANEL:StartAnimate( int ms )
Added HTMLPANEL:StopAnimate()
Added Entity:AddEffects( int )
Added Entity:RemoveEffects( int )
Added Entity:IsEffectActive( int )
Added CTakeDamageInfo:GetDamageType( int )
Added CTakeDamageInfo:SetDamageType( int )
Added CTakeDamageInfo:SetMaxDamage( float )
Added CTakeDamageInfo:SetDamagePosition( vector )
Added Entity:TakeDamageInfo( CTakeDamageInfo )
Added util.ParticleTracer( strName, vecStart, vecEnd, boolWhizz )
Added util.ParticleTracerEx( strName, vecStart, vecEnd, boolWhizz, int iEntity, int iAttachment )
Wie immer, sollte Garry's Mod sich automatisch aktualisieren. Wenn nicht, muss der Steam-Client neugestartet werden.
Links:
GMod.com: GMod Update 66 (http://www.garrysmod.com/?dont_buff_my_pylon=1660)
Steam: Garry's Mod Update Released (http://store.steampowered.com/news/2684/)
Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)
Fixed weapons flying away if given when player is noclipped inside a prop
Fixed gravity gun dropping items when noclip sprinting
Fixed noclip 'up' getting stomped by forward/sidewards
Fixed pink scrollbars in HTML control
Fixed rope render cache error on some maps
Fixed server crash exploit related to gm_special
Fixed SQLite exploit (Thanks to AzuiSleet)
Prevented server running restricted commands on clients (Thanks to AzuiSleet)
Added HTMLPANEL:StartAnimate( int ms )
Added HTMLPANEL:StopAnimate()
Added Entity:AddEffects( int )
Added Entity:RemoveEffects( int )
Added Entity:IsEffectActive( int )
Added CTakeDamageInfo:GetDamageType( int )
Added CTakeDamageInfo:SetDamageType( int )
Added CTakeDamageInfo:SetMaxDamage( float )
Added CTakeDamageInfo:SetDamagePosition( vector )
Added Entity:TakeDamageInfo( CTakeDamageInfo )
Added util.ParticleTracer( strName, vecStart, vecEnd, boolWhizz )
Added util.ParticleTracerEx( strName, vecStart, vecEnd, boolWhizz, int iEntity, int iAttachment )
Wie immer, sollte Garry's Mod sich automatisch aktualisieren. Wenn nicht, muss der Steam-Client neugestartet werden.
Links:
GMod.com: GMod Update 66 (http://www.garrysmod.com/?dont_buff_my_pylon=1660)
Steam: Garry's Mod Update Released (http://store.steampowered.com/news/2684/)