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Archiv verlassen und diese Seite im Standarddesign anzeigen : GMod.com: Gmod Update 66



Dog
24.07.2009, 17:51
A GMod patch has just been released, here's the changes:


Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)
Fixed weapons flying away if given when player is noclipped inside a prop
Fixed gravity gun dropping items when noclip sprinting
Fixed noclip 'up' getting stomped by forward/sidewards
Fixed pink scrollbars in HTML control
Fixed rope render cache error on some maps
Fixed server crash exploit related to gm_special
Fixed SQLite exploit (Thanks to AzuiSleet)
Prevented server running restricted commands on clients (Thanks to AzuiSleet)

Added HTMLPANEL:StartAnimate( int ms )
Added HTMLPANEL:StopAnimate()
Added Entity:AddEffects( int )
Added Entity:RemoveEffects( int )
Added Entity:IsEffectActive( int )
Added CTakeDamageInfo:GetDamageType( int )
Added CTakeDamageInfo:SetDamageType( int )
Added CTakeDamageInfo:SetMaxDamage( float )
Added CTakeDamageInfo:SetDamagePosition( vector )
Added Entity:TakeDamageInfo( CTakeDamageInfo )
Added util.ParticleTracer( strName, vecStart, vecEnd, boolWhizz )
Added util.ParticleTracerEx( strName, vecStart, vecEnd, boolWhizz, int iEntity, int iAttachment )[...]

Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=1660)

TheModMaster
24.07.2009, 20:04
Garry, ich liebe dich!


Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)