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Dog
23.07.2009, 18:12
According to Garry's Blog (http://www.garry.tv/?p=1031) and a few posts (http://www.facepunch.com/showpost.php?p=16203681&postcount=175) on the forums, he's been doing some coding on GMod this week.

Here's what we've got so far for the changes:


Fixed SQLite exploit (Thanks to AzuiSleet)
Prevented server running restricted commands on clients (Thanks to AzuiSleet)
Fixed server crash exploit related to gm_special
Fixed rope render cache error on some maps
Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)
Fixed weapons flying away if given when player is noclipped inside a prop
Fixed gravity gun dropping items when noclip sprinting
Fixed noclip 'up' getting stomped by forward/sidewards

Added HTMLPANEL:StartAnimate( int ms )
Added HTMLPANEL:StopAnimate()
Added Entity:AddEffects( int )
Added Entity:RemoveEffects( int )
Added Entity:IsEffectActive( int )
Added CTakeDamageInfo:GetDamageType( int )
Added CTakeDamageInfo:SetDamageType( int )
Added CTakeDamageInfo:SetMaxDamage( float )
Added CTakeDamageInfo:SetDamagePosition( vector )
Added Entity:TakeDamageInfo( CTakeDamageInfo )
Added util.ParticleTracer( strName, vecStart, vecEnd, boolWhizz )
Added util.ParticleTracerEx( strName, vecStart, vecEnd, boolWhizz, int iEntity, int iAttachment )
[...]

Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=1652)