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Dog
15.06.2009, 22:40
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK

Added source files for ten shipping TF2 maps

arena_lumberyard
arena_ravine
cp_badlands
cp_dustbowl
cp_granary
cp_gravelpit
ctf_2fort
pl_badwater
pl_goldrush
tc_hydro
Updated shadercompile binaries and added missing DLL needed for shader compilation

SDK Tools

Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompileFixed an issue in studiomdl pertaining to $shadowlod

Hammer

The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
Added additional auto visgroups for sprites and cubemaps
Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
Model browser is now created once per session
Displacement brush dial now has greater rangeAdded a stop button to sound previews

SDK Launcher
Added the ability to edit game configurations with vconfig

Source Code

Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
Particle systems can now be defined with a per-map manifest, similar to soundscapes.Fixed a number of issues which caused the server to not compile in linux

Multiplayer Source Code

Players animate with the new animation system that came along with TF2.
Fixed third person animations and all effects
Fixed SLAM issues
Fixed Use of UTIL_GetLocalPlayer on the server in various locationsFixed a number of other bugs / asserts

Singleplayer Source Code

Fixed a number of issues preventing the source from functioning correctlyAdded new vehicle "hl2buggy" so that users may have both the charger and the old buggy.•


Weiterlesen... (http://store.steampowered.com/news/2579/)