Dog
25.03.2009, 19:21
A GMod update has been released.
Fixed some props not gibbing correctly in multiplayer
Fixed occasional clientside Lua error on join
Fixed players sometimes spawning in the same spot
Prevented players spawning inside each other
Fixed server.cfg executing twice
Fixed crash due to too many effects being created
Fixed networked vars not being transmitted on connect
Script enforcer no longer requires a generated clientscript.txt file
Fixed http.Get causing freezes
Lua errors are now logged in server log
Fixed bots getting kicked by script enforcer
bot is no longer needs sv_cheats
Blocked con_logfile from being changed
Beefed up CRC on downloaded Lua files
Fixed default HL2 splash shown when in widescreen
Added table.Random()
Added player:SetViewOffset( vec )
Added player:SetViewOffsetDucked( vec )
Added player:SetHull( vMin, vMax ) (default ( -16, -16, 0 ), ( 16, 16, 72 ))
Added player:SetHullDuck( vMin, vMax ) (default ( -16, -16, 0 ), ( 16, 16, 36 ))
Added player:ResetHull()
Added SWEP:GetTracerOrigin() (return a Vector)
Added GAMEMODE:PlayerSilentDeath( ply )
Fixed Player:TraceHullAttack not hurting other players (Thanks SteveUK)
Added player.GetBots()
Added player.GetHumans()
Added CSoundPatch:IsPlaying()
Added game.CleanUpMap()
game.GetMap() is now shared
Added Player:Kick( reason )
Added Player:Ban( minutes, reason )
Added GAMEMODE:OnPlayerHitGround( ply, bInWater, bOnFloater, flFallSpeed )
Added GAMEMODE:GetFallDamage( ply, flFallSpeed )
Severs will need to be restarted before you can join them. Enjoy!
[...]
Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=1115)
Fixed some props not gibbing correctly in multiplayer
Fixed occasional clientside Lua error on join
Fixed players sometimes spawning in the same spot
Prevented players spawning inside each other
Fixed server.cfg executing twice
Fixed crash due to too many effects being created
Fixed networked vars not being transmitted on connect
Script enforcer no longer requires a generated clientscript.txt file
Fixed http.Get causing freezes
Lua errors are now logged in server log
Fixed bots getting kicked by script enforcer
bot is no longer needs sv_cheats
Blocked con_logfile from being changed
Beefed up CRC on downloaded Lua files
Fixed default HL2 splash shown when in widescreen
Added table.Random()
Added player:SetViewOffset( vec )
Added player:SetViewOffsetDucked( vec )
Added player:SetHull( vMin, vMax ) (default ( -16, -16, 0 ), ( 16, 16, 72 ))
Added player:SetHullDuck( vMin, vMax ) (default ( -16, -16, 0 ), ( 16, 16, 36 ))
Added player:ResetHull()
Added SWEP:GetTracerOrigin() (return a Vector)
Added GAMEMODE:PlayerSilentDeath( ply )
Fixed Player:TraceHullAttack not hurting other players (Thanks SteveUK)
Added player.GetBots()
Added player.GetHumans()
Added CSoundPatch:IsPlaying()
Added game.CleanUpMap()
game.GetMap() is now shared
Added Player:Kick( reason )
Added Player:Ban( minutes, reason )
Added GAMEMODE:OnPlayerHitGround( ply, bInWater, bOnFloater, flFallSpeed )
Added GAMEMODE:GetFallDamage( ply, flFallSpeed )
Severs will need to be restarted before you can join them. Enjoy!
[...]
Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=1115)