Dog
28.11.2008, 23:20
JetBoom the founder of NoXiousNet (http://www.noxiousnet.com) has just released the 2nd version of the popular Zombie Survival (http://forums.facepunchstudios.com/showthread.php?p=12598417#post12598417)
The basic idea is that there are two teams: The Humans and The Zombies.
There is about a one and a half minute wait before the game begins. During this time, 10% of the players on the server can walk into the zombie gasses to start the game as a zombie, while the rest of the players are Humans.
The objective as a Human is to survive through 10 waves of zombies, while each wave gains new zombie types as well as a higher length of time. Also, in between each wave is about thirty seconds where the zombies stop respawning, in which the humans can take back parts of the map and rebuild barricades.
Humans can get power-ups, which include weapons, tools and health regenerations, by slaying undeads. When a human gets killed, they are switched to the Zombie team where their objective is to eat 4 human brains in order to redeem and be reincarnated. Most of the rounds end up with no winner(s) as the whole Human team usually gets wiped out before the 10 waves are done.
Wave system
As mentioned before v2.0 has a full working wave system, instead of surviving for 20 minutes straight humans need to survive 5 increasingly harder waves with short intervals to retake their encampments and strongholds.New HUD
Compare them yourself. (Click them to view enlarge them)
1.1
2.0
A unique stronghold system
This system has been added after the Zombie Survival update to 2.0. This allows humans the ability to pick-up props by using the use button. Holding the prop allows other players who have a weapon called the hammer to use nails to hammer props into fixed positions. All physical props are now destroyable and at a average health. Although a Stronghold "Barricade" can be fixed at any given time, there is a 30 second interval in between waves to repair a Stronghold without the zombies attacking any teammates.
New weapons and Ironsights
Loads of new ranged weapons such as the 'Owens' handgun and the 'Anabelle' Shotgun (and much more) have been added, all which have Iron sights.
Not only new ranged weapons but a lot more melee weapons like the Sledgehammer and the Axe
To view the full list of weapons and what amount of kills they require, Click here (http://noxiousnet.com/wiki/index.php?title=Category:Zombie_Survival_Human_Upg rades)
Note: the list above is just showing some of the many changes</u>
Download
http://www.garrysmod.org/img/?t=dll&id=57399 (http://www.garrysmod.org/downloads/?a=view&id=57399)
[...]
Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=829)
The basic idea is that there are two teams: The Humans and The Zombies.
There is about a one and a half minute wait before the game begins. During this time, 10% of the players on the server can walk into the zombie gasses to start the game as a zombie, while the rest of the players are Humans.
The objective as a Human is to survive through 10 waves of zombies, while each wave gains new zombie types as well as a higher length of time. Also, in between each wave is about thirty seconds where the zombies stop respawning, in which the humans can take back parts of the map and rebuild barricades.
Humans can get power-ups, which include weapons, tools and health regenerations, by slaying undeads. When a human gets killed, they are switched to the Zombie team where their objective is to eat 4 human brains in order to redeem and be reincarnated. Most of the rounds end up with no winner(s) as the whole Human team usually gets wiped out before the 10 waves are done.
Wave system
As mentioned before v2.0 has a full working wave system, instead of surviving for 20 minutes straight humans need to survive 5 increasingly harder waves with short intervals to retake their encampments and strongholds.New HUD
Compare them yourself. (Click them to view enlarge them)
1.1
2.0
A unique stronghold system
This system has been added after the Zombie Survival update to 2.0. This allows humans the ability to pick-up props by using the use button. Holding the prop allows other players who have a weapon called the hammer to use nails to hammer props into fixed positions. All physical props are now destroyable and at a average health. Although a Stronghold "Barricade" can be fixed at any given time, there is a 30 second interval in between waves to repair a Stronghold without the zombies attacking any teammates.
New weapons and Ironsights
Loads of new ranged weapons such as the 'Owens' handgun and the 'Anabelle' Shotgun (and much more) have been added, all which have Iron sights.
Not only new ranged weapons but a lot more melee weapons like the Sledgehammer and the Axe
To view the full list of weapons and what amount of kills they require, Click here (http://noxiousnet.com/wiki/index.php?title=Category:Zombie_Survival_Human_Upg rades)
Note: the list above is just showing some of the many changes</u>
Download
http://www.garrysmod.org/img/?t=dll&id=57399 (http://www.garrysmod.org/downloads/?a=view&id=57399)
[...]
Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=829)