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Xasir
22.09.2008, 17:47
Hallo ich habe ein proplem immer wenn ich meine pap die ich gebaut habe compilen will dann kommt wären die compilt wird ein fehler


Error windows report
Die angegebene datei konnte nicht gefunden werden

ich frage mich welche datei
ja ich habe alles in den setting überprüft überall der richtige pfad

sasha-sexyfur
22.09.2008, 17:50
Passiert leider VIEL zu oft.

Manchmal ist ein Brush schuld, den man vor kurzen gebaut hat.

Xasir
22.09.2008, 17:53
Was kann ich nun dagegen tun

A.I.
22.09.2008, 17:55
Was kann ich nun dagegen tun

Den ganzen Log posten.

Xasir
22.09.2008, 18:11
Sry vergessen


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xasirx\sourcesdk\bin\ep1\bin \vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xasirx\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\xasirx\sourcesdk_content\cst rike\mapsrc\fy_4th_v0.1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\xasirx\counter-strike source\cstrike\materials
Error opening C:\Program Files (x86)\Steam\steamapps\xasirx\sourcesdk_content\cst rike\mapsrc\fy_4th_v0.1: File C:\Program Files (x86)\Steam\steamapps\xasirx\sourcesdk_content\cst rike\mapsrc\fy_4th_v0.1, line 1: No such file or directory.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\xasirx\sourcesdk_content\cst rike\mapsrc\fy_4th_v0.1.bsp" "c:\program files (x86)\steam\steamapps\xasirx\counter-strike source\cstrike\maps\fy_4th_v0.1.bsp"

The command f a i l e d (<-- sonst ein smily). Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

A.I.
22.09.2008, 18:18
Sry vergessen


** Executing...
** Command: "c:program files (x86)steamsteamappsxasirxsourcesdkbinep1binvbsp.ex e"
** Parameters: -game "c:program files (x86)steamsteamappsxasirxcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsxasirxsourcesdk_contentcstrikem apsrcfy_4th_v0.1"


Mach den ".1" aus dem Namen weg, dann sollte es gehen.

€r!k
22.09.2008, 18:19
Niemals Punkt, Komma, Leerzeichen oder sowas in den Namen einer Map einfügen!

klink
27.09.2008, 18:34
Niemals Punkt, Komma, Leerzeichen oder sowas in den Namen einer Map einfügen!

komma geht

Andrey
02.10.2008, 19:21
Bei mir gehts auch nicht. D:




** Executing...
** Command: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinvb sp.exe"
** Parameters: -game "z:steamsteamappsandrem90garrysmodgarrysmod" "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est"

Valve Software - vbsp.exe (Mar 11 2008)
Command line: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinvb sp.exe" "-game" "z:steamsteamappsandrem90garrysmodgarrysmod" Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est"

usage : vbsp [options...] mapfile
example: vbsp -onlyents c:hl2hl2mapstest

Common options (use -v to see all options):

-v (or -verbose): Turn on verbose output (also shows more command
line options).

-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.

-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.


** Executing...
** Command: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinvv is.exe"
** Parameters: -game "z:steamsteamappsandrem90garrysmodgarrysmod" "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est"

Valve Software - vvis.exe (Mar 11 2008)
Command line: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinvv is.exe" "-game" "z:steamsteamappsandrem90garrysmodgarrysmod" Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est"

usage : vvis [options...] bspfile
example: vvis -fast c:hl2hl2mapstest

Common options:

-v (or -verbose): Turn on verbose output (also shows more command
-fast : Only do first quick pass on vis calculations.
-mpi : Use VMPI to distribute computations.
-low : Run as an idle-priority process.
env_fog_controller specifies one.

-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.

Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-radius_override: Force a vis radius, regardless of whether an
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-nosort : Don't sort portals (sorting is an optimization).
-tmpin : Make portals come from tmp<mapname>.
-tmpout : Make portals come from tmp<mapname>.
-trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
-FullMinidumps : Write large minidumps on crash.
-x360 : Generate Xbox360 version of vsp
-nox360 : Disable generation Xbox360 version of vsp (default)


** Executing...
** Command: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinvr ad.exe"
** Parameters: -game "z:steamsteamappsandrem90garrysmodgarrysmod" "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
Command line: "z:steamsteamappsandrem90sourcesdkbinorangeboxbinvr ad.exe" "-game" "z:steamsteamappsandrem90garrysmodgarrysmod" Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est"

usage : vrad [options...] bspfile
example: vrad c:hl2hl2mapstest

Common options:

-v (or -verbose): Turn on verbose output (also shows more command
-bounce # : Set max number of bounces (default: 100).
-fast : Quick and dirty lighting.
-fastambient : Per-leaf ambient sampling is lower quality to save compute time.
-final : High quality processing. equivalent to -extrasky 16.
-extrasky n : trace N times as many rays for indirect light and sky ambient.
-low : Run as an idle-priority process.
-mpi : Use VMPI to distribute computations.
-rederror : Show errors in red.

-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.

Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-dump : Write debugging .txt files.
-dumpnormals : Write normals to debug files.
-dumptrace : Write ray-tracing environment to debug files.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-lights <file> : Load a lights file in addition to lights.rad and the
level lights file.
-noextra : Disable supersampling.
-debugextra : Places debugging data in lightmaps to visualize
supersampling.
-smooth # : Set the threshold for smoothing groups, in degrees
(default 45).
-dlightmap : Force direct lighting into different lightmap than
radiosity.
-stoponexit : Wait for a keypress on exit.
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-nodetaillight : Don't light detail props.
-centersamples : Move sample centers.
-luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
The number specified must be less than 1.0 or it will be
ignored.
-loghash : Log the sample hash table to samplehash.txt.
-onlydetail : Only light detail props and per-leaf lighting.
-maxdispsamplesize #: Set max displacement sample size (default: 512).
-softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
Recommended values are between 0 and 5. Default is 0.
-FullMinidumps : Write large minidumps on crash.
-chop : Smallest number of luxel widths for a bounce patch, used on edges
-maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors

-LargeDispSampleRadius: This can be used if there are splotches of bounced light
on terrain. The compile will take longer, but it will gather
light across a wider area.
-StaticPropLighting : generate backed static prop vertex lighting
-StaticPropPolys : Perform shadow tests of static props at polygon precision
-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
-StaticPropNormals : when lighting static props, just show their normal vector
-textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
-noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
-nossprops : Globally disable self-shadowing on static props


** Executing...
** Command: Copy File
** Parameters: "Z:Steamsteamappsandrem90garrysmodgarrysmodenergy_t est.bsp" "z:steamsteamappsandrem90garrysmodgarrysmodmaps\ene rgy_test.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."



Was soll das. D:

A.I.
02.10.2008, 19:26
SDK hat versagt.

"Reset Game Configurations" im SDK-Fenster klicken (Hammer vorher beenden).
Wenns dann auch nicht geht, sdk-Ordner löschen.

Andrey
02.10.2008, 19:36
SDK hat versagt.

"Reset Game Configurations" im SDK-Fenster klicken (Hammer vorher beenden).
Wenns dann auch nicht geht, sdk-Ordner löschen.

es is immer noch.

A.I.
02.10.2008, 19:42
es is immer noch.

Oh lol.

D:\Steam\steamapps\\sourcesdk löschen
D:\Steam\steamapps\\sourcesdk_content löschen.


Und in der Registry:

HKEY_CURRENT_USER\Software\Valve\Hammer löschen